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VVVVVV/desktop_version/src/Render.cpp

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#include <SDL.h>
#include "Constants.h"
#include "Credits.h"
#include "CustomLevels.h"
#include "Editor.h"
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#include "Entity.h"
#include "FileSystemUtils.h"
#include "GlitchrunnerMode.h"
#include "Graphics.h"
#include "GraphicsUtil.h"
#include "KeyPoll.h"
#include "MakeAndPlay.h"
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#include "Map.h"
#include "Maths.h"
#include "Music.h"
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#include "Script.h"
#include "UtilityClass.h"
Don't recompile all files when the commit hash is changed The previous implementation of showing the commit hash on the title screen used a preprocessor definition added at CMake time to pass the hash and date. This was passed for every file compiled, so if the date or hash changed, then every file would be recompiled. This is especially annoying if you're working on the game and switching branches all the time - the game has at least 50 source files to recompile! To fix this, we'll switch to using a generated file, named Version.h.out, that only gets included by the necessary files (which there is only one of - Render.cpp). It will be autogenerated by CMake (by using CONFIGURE_FILE(), which takes a templated file and does a find-and-replace on it, not unlike C macros), and since there's only one file that includes it, only one file will need to be recompiled when it changes. And also to prevent Version.h.out being a required file, it will only be included if necessary (i.e. OFFICIAL_BUILD is off). Since the C preprocessor can't ignore non-existing include files and will always error on them, I wrapped the #include in an #ifdef VERSION_H_EXISTS, and CMake will add the VERSION_H_OUT_EXISTS define when generating Version.h.out. The wrapper is named Version.h, so any file that #includes the commit hash and date should #include Version.h instead of Version.h.out. As an added bonus, I've also made it so CMake will print "This is interim commit [HASH] (committed [DATE])" at configure time if the game is going to be compiled with an interim commit hash. Now, there is also the issue that the commit hash change will only be noticed in the first place if CMake needs to be re-ran for anything, but that's a less severe issue than requiring recompilation of 50(!) or so files.
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#include "Version.h"
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static int tr;
static int tg;
static int tb;
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static inline void drawslowdowntext(void)
{
switch (game.slowdown)
{
case 30:
graphics.Print( -1, 85, "Game speed is normal.", tr/2, tg/2, tb/2, true);
break;
case 24:
graphics.Print( -1, 85, "Game speed is at 80%", tr, tg, tb, true);
break;
case 18:
graphics.Print( -1, 85, "Game speed is at 60%", tr, tg, tb, true);
break;
case 12:
graphics.Print( -1, 85, "Game speed is at 40%", tr, tg, tb, true);
break;
}
}
static void volumesliderrender(void)
{
char buffer[40 + 1];
char slider[20 + 1];
int slider_length;
const char symbol[] = "[]";
int symbol_length;
int offset;
int num_positions;
const int* volume_ptr;
switch (game.currentmenuoption)
{
case 0:
volume_ptr = &music.user_music_volume;
break;
case 1:
volume_ptr = &music.user_sound_volume;
break;
default:
SDL_assert(0 && "Unhandled volume slider menu option!");
return;
}
VVV_fillstring(slider, sizeof(slider), '.');
slider_length = sizeof(slider) - 1;
symbol_length = sizeof(symbol) - 1;
num_positions = slider_length - symbol_length + 1;
offset = num_positions * (*volume_ptr) / USER_VOLUME_MAX;
offset = clamp(offset, 0, slider_length - symbol_length);
/* SDL_strlcpy null-terminates, which would end the string in the middle of
* it, which we don't want!
*/
SDL_memcpy(&slider[offset], symbol, symbol_length);
if (game.slidermode == SLIDER_NONE)
{
SDL_strlcpy(buffer, slider, sizeof(buffer));
}
else
{
/* Draw selection brackets. */
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", slider);
}
graphics.Print(-1, 85, buffer, tr, tg, tb, true);
}
static void inline drawglitchrunnertext(void)
{
int tempr = tr;
int tempg = tg;
int tempb = tb;
char buffer[SCREEN_WIDTH_CHARS + 1];
const char* mode_string;
const enum GlitchrunnerMode mode = GlitchrunnerMode_get();
if (mode == GlitchrunnerNone)
{
tempr /= 2;
tempg /= 2;
tempb /= 2;
mode_string = "OFF";
}
else
{
mode_string = GlitchrunnerMode_enum_to_string(mode);
}
SDL_snprintf(buffer, sizeof(buffer), "Glitchrunner mode is %s", mode_string);
graphics.Print(-1, 95, buffer, tempr, tempg, tempb, true);
}
static void menurender(void)
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{
int temp = 50;
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switch (game.currentmenuname)
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{
case Menu::mainmenu:
graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
#if defined(MAKEANDPLAY)
graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
#endif
#ifdef COMMIT_DATE
graphics.Print( 310 - (10*8), 210, COMMIT_DATE, tr/2, tg/2, tb/2);
#endif
#ifdef INTERIM_COMMIT
graphics.Print( 310 - (SDL_arraysize(INTERIM_COMMIT) - 1) * 8, 220, INTERIM_COMMIT, tr/2, tg/2, tb/2);
#endif
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graphics.Print( 310 - (4*8), 230, "v2.4", tr/2, tg/2, tb/2);
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if(music.mmmmmm){
graphics.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
}
break;
#if !defined(NO_CUSTOM_LEVELS)
case Menu::levellist:
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{
if(cl.ListOfMetaData.size()==0){
graphics.Print( -1, 100, "ERROR: No levels found.", tr, tg, tb, true);
}
int tmp=game.currentmenuoption+(game.levelpage*8);
if(INBOUNDS_VEC(tmp, cl.ListOfMetaData)){
const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
//Don't show next/previous page or return to menu options here!
if(nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3){
}else{
graphics.bigprint( -1, 15, cl.ListOfMetaData[tmp].title, tr, tg, tb, true);
graphics.Print( -1, 40, "by " + cl.ListOfMetaData[tmp].creator, tr, tg, tb, true);
graphics.Print( -1, 50, cl.ListOfMetaData[tmp].website, tr, tg, tb, true);
graphics.Print( -1, 70, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb, true);
graphics.Print( -1, 80, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb, true);
graphics.Print( -1, 90, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb, true);
}
}
break;
}
#endif
case Menu::errornostart:
graphics.Print( -1, 65, "ERROR: This level has", tr, tg, tb, true);
graphics.Print( -1, 75, "no start point!", tr, tg, tb, true);
break;
case Menu::gameplayoptions:
{
int gameplayoptionsoffset = 0;
#if !defined(MAKEANDPLAY)
if (game.ingame_titlemode && game.unlock[18])
#endif
{
gameplayoptionsoffset = 1;
if (game.currentmenuoption == 0) {
graphics.bigprint(-1, 30, "Flip Mode", tr, tg, tb, true);
graphics.Print(-1, 65, "Flip the entire game vertically.", tr, tg, tb, true);
if (graphics.setflipmode)
{
graphics.Print(-1, 85, "Currently ENABLED!", tr, tg, tb, true);
}
else
{
graphics.Print(-1, 85, "Currently Disabled.", tr / 2, tg / 2, tb / 2, true);
}
}
}
if (game.currentmenuoption == gameplayoptionsoffset + 0)
{
//Toggle FPS
graphics.bigprint(-1, 30, "Toggle 30+ FPS", tr, tg, tb, true);
graphics.Print(-1, 65, "Change whether the game", tr, tg, tb, true);
graphics.Print(-1, 75, "runs at 30 or over 30 FPS.", tr, tg, tb, true);
if (!game.over30mode)
{
graphics.Print(-1, 95, "Current mode: 30 FPS", tr / 2, tg / 2, tb / 2, true);
}
else
{
graphics.Print(-1, 95, "Current mode: Over 30 FPS", tr, tg, tb, true);
}
break;
}
else if (game.currentmenuoption == gameplayoptionsoffset + 1)
{
//Speedrunner options
graphics.bigprint(-1, 30, "Speedrunner Options", tr, tg, tb, true);
graphics.Print(-1, 65, "Access some advanced settings that", tr, tg, tb, true);
graphics.Print(-1, 75, "might be of interest to speedrunners.", tr, tg, tb, true);
}
else if (game.currentmenuoption == gameplayoptionsoffset + 2)
{
//Advanced options
graphics.bigprint(-1, 30, "Advanced Options", tr, tg, tb, true);
graphics.Print(-1, 65, "All other gameplay settings.", tr, tg, tb, true);
}
else if (game.currentmenuoption == gameplayoptionsoffset + 3)
{
//Clear Data
graphics.bigprint(-1, 30, "Clear Data", tr, tg, tb, true);
graphics.Print(-1, 65, "Delete your main game save data", tr, tg, tb, true);
graphics.Print(-1, 75, "and unlocked play modes.", tr, tg, tb, true);
}
else if (game.currentmenuoption == gameplayoptionsoffset + 4)
{
graphics.bigprint(-1, 30, "Clear Data", tr, tg, tb, true);
graphics.Print(-1, 65, "Delete your custom level save data", tr, tg, tb, true);
graphics.Print(-1, 75, "and completion stars.", tr, tg, tb, true);
}
break;
}
case Menu::options:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint(-1, 30, "Gameplay Options", tr, tg, tb, true);
graphics.Print(-1, 65, "Adjust various gameplay settings.", tr, tg, tb, true);
break;
case 1:
graphics.bigprint(-1, 30, "Graphics Options", tr, tg, tb, true);
graphics.Print(-1, 65, "Adjust screen settings.", tr, tg, tb, true);
break;
case 2:
const char* str;
graphics.bigprint(-1, 30, "Audio Options", tr, tg, tb, true);
if (music.mmmmmm)
{
str = "Adjust volume settings and soundtrack.";
}
else
{
str = "Adjust volume settings.";
}
graphics.PrintWrap(-1, 65, str, tr, tg, tb, true, 10, 304);
break;
case 3:
graphics.bigprint(-1, 30, "Game Pad Options", tr, tg, tb, true);
graphics.Print(-1, 65, "Rebind your controller's buttons", tr, tg, tb, true);
graphics.Print(-1, 75, "and adjust sensitivity.", tr, tg, tb, true);
break;
case 4:
graphics.bigprint(-1, 30, "Accessibility", tr, tg, tb, true);
graphics.Print(-1, 65, "Disable screen effects, enable", tr, tg, tb, true);
graphics.Print(-1, 75, "slowdown modes or invincibility.", tr, tg, tb, true);
break;
}
break;
case Menu::graphicoptions:
if (graphics.screenbuffer == NULL)
{
SDL_assert(0 && "Screenbuffer is NULL!");
break;
}
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint( -1, 30, "Toggle Fullscreen", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to fullscreen/windowed mode.", tr, tg, tb, true);
if (graphics.screenbuffer->isWindowed)
{
graphics.Print( -1, 85, "Current mode: WINDOWED", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 85, "Current mode: FULLSCREEN", tr, tg, tb, true);
}
break;
case 1:
graphics.bigprint( -1, 30, "Scaling Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
switch (graphics.screenbuffer->stretchMode)
{
case 2:
graphics.Print( -1, 85, "Current mode: INTEGER", tr, tg, tb, true);
break;
case 1:
graphics.Print( -1, 85, "Current mode: STRETCH", tr, tg, tb, true);
break;
default:
graphics.Print( -1, 85, "Current mode: LETTERBOX", tr, tg, tb, true);
break;
}
break;
case 2:
graphics.bigprint(-1, 30, "Resize to Nearest", tr, tg, tb, true);
graphics.Print(-1, 65, "Resize to the nearest window size", tr, tg, tb, true);
graphics.Print(-1, 75, "that is of an integer multiple.", tr, tg, tb, true);
if (!graphics.screenbuffer->isWindowed)
{
graphics.Print(-1, 95, "You must be in windowed mode", tr, tg, tb, true);
graphics.Print(-1, 105, "to use this option.", tr, tg, tb, true);
}
break;
case 3:
graphics.bigprint( -1, 30, "Toggle Filter", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to nearest/linear filter.", tr, tg, tb, true);
if (graphics.screenbuffer->isFiltered)
{
graphics.Print( -1, 85, "Current mode: LINEAR", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 85, "Current mode: NEAREST", tr, tg, tb, true);
}
break;
case 4:
graphics.bigprint( -1, 30, "Analogue Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "There is nothing wrong with your", tr, tg, tb, true);
graphics.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
graphics.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
break;
case 5:
graphics.bigprint(-1, 30, "Toggle VSync", tr, tg, tb, true);
/* FIXME: Upgrade to SDL 2.0.18 and remove this ifdef when it releases! */
#if SDL_VERSION_ATLEAST(2, 0, 17)
graphics.Print(-1, 65, "Turn VSync on or off.", tr, tg, tb, true);
#else
graphics.Print(-1, 65, "Your SDL version is too old!", tr, tg, tb, true);
graphics.Print(-1, 75, "Edit the config file.", tr, tg, tb, true);
#endif
if (!graphics.screenbuffer->vsync)
{
graphics.Print(-1, 85, "Current mode: VSYNC OFF", tr/2, tg/2, tb/2, true);
}
else
{
graphics.Print(-1, 85, "Current mode: VSYNC ON", tr, tg, tb, true);
}
break;
}
break;
case Menu::audiooptions:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint(-1, 30, "Music Volume", tr, tg, tb, true);
graphics.Print(-1, 65, "Change the volume of the music.", tr, tg, tb, true);
volumesliderrender();
break;
case 1:
graphics.bigprint(-1, 30, "Sound Volume", tr, tg, tb, true);
graphics.Print(-1, 65, "Change the volume of sound effects.", tr, tg, tb, true);
volumesliderrender();
break;
case 2:
if (!music.mmmmmm)
{
break;
}
{
char buffer[SCREEN_WIDTH_CHARS + 1];
char soundtrack[6 + 1];
char letter;
if (music.usingmmmmmm)
{
letter = 'M';
}
else
{
letter = 'P';
}
VVV_fillstring(soundtrack, sizeof(soundtrack), letter);
SDL_snprintf(buffer, sizeof(buffer), "Current soundtrack: %s", soundtrack);
graphics.bigprint(-1, 30, "Soundtrack", tr, tg, tb, true);
graphics.Print(-1, 65, "Toggle between MMMMMM and PPPPPP.", tr, tg, tb, true);
graphics.Print(-1, 85, buffer, tr, tg, tb, true);
break;
}
}
break;
case Menu::credits:
graphics.Print( -1, 50, "VVVVVV is a game by", tr, tg, tb, true);
graphics.bigprint( 40, 65, "Terry Cavanagh", tr, tg, tb, true, 2);
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graphics.drawimagecol(7, -1, 86, true);
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graphics.Print( -1, 120, "and features music by", tr, tg, tb, true);
graphics.bigprint( 40, 135, "Magnus P~lsson", tr, tg, tb, true, 2);
graphics.drawimagecol(8, -1, 156, true);
break;
case Menu::credits2:
graphics.Print( -1, 50, "Roomnames are by", tr, tg, tb, true);
graphics.bigprint( 40, 65, "Bennett Foddy", tr, tg, tb, true);
graphics.drawimagecol(9, -1, 86, true);
graphics.Print( -1, 110, "C++ version by", tr, tg, tb, true);
graphics.bigprint( 40, 125, "Simon Roth", tr, tg, tb, true);
graphics.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true);
graphics.bigprint( 40, 165, "Misa Kai", tr, tg, tb, true);
break;
case Menu::credits25:
graphics.Print( -1, 40, "Beta Testing by", tr, tg, tb, true);
graphics.bigprint( 40, 55, "Sam Kaplan", tr, tg, tb, true);
graphics.bigprint( 40, 75, "Pauli Kohberger", tr, tg, tb, true);
graphics.Print( -1, 130, "Ending Picture by", tr, tg, tb, true);
graphics.bigprint( 40, 145, "Pauli Kohberger", tr, tg, tb, true);
break;
case Menu::credits3:
{
graphics.Print( -1, 20, "VVVVVV is supported by", tr, tg, tb, true);
graphics.Print( 40, 30, "the following patrons", tr, tg, tb, true);
int startidx = game.current_credits_list_index;
Reduce dependency on libc functions During 2.3 development, there's been a gradual shift to using SDL stdlib functions instead of libc functions, but there are still some libc functions (or the same libc function but from the STL) in the code. Well, this patch replaces all the rest of them in one fell swoop. SDL's stdlib can replace most of these, but its SDL_min() and SDL_max() are inadequate - they aren't really functions, they're more like macros with a nasty penchant for double-evaluation. So I just made my own VVV_min() and VVV_max() functions and placed them in Maths.h instead, then replaced all the previous usages of min(), max(), std::min(), std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max(). Additionally, there's no SDL_isxdigit(), so I just implemented my own VVV_isxdigit(). SDL has SDL_malloc() and SDL_free(), but they have some refcounting built in to them, so in order to use them with LodePNG, I have to replace the malloc() and free() that LodePNG uses. Which isn't too hard, I did it in a new file called ThirdPartyDeps.c, and LodePNG is now compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition. Lastly, I also refactored the awful strcpy() and strcat() usages in PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save migration is getting axed in 2.4, but it still bothers me to have something like that in the codebase otherwise. Without further ado, here is the full list of functions that the codebase now uses: - SDL_strlcpy() instead of strcpy() - SDL_strlcat() instead of strcat() - SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above) - VVV_min() instead of min(), std::min(), or SDL_min() - VVV_max() instead of max(), std::max(), or SDL_max() - VVV_isxdigit() instead of isxdigit() - SDL_strcmp() instead of strcmp() - SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi() - SDL_strstr() instead of strstr() - SDL_strlen() instead of strlen() - SDL_sscanf() instead of sscanf() - SDL_getenv() instead of getenv() - SDL_malloc() instead of malloc() (replacing in LodePNG as well) - SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
int endidx = VVV_min(startidx + 9, (int)SDL_arraysize(Credits::superpatrons));
int xofs = 80 - 16;
int yofs = 40 + 20;
for (int i = startidx; i < endidx; ++i)
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{
graphics.Print(xofs, yofs, Credits::superpatrons[i], tr, tg, tb);
xofs += 4;
yofs += 14;
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}
break;
}
case Menu::credits4:
{
graphics.Print( -1, 20, "and also by", tr, tg, tb, true);
int startidx = game.current_credits_list_index;
Reduce dependency on libc functions During 2.3 development, there's been a gradual shift to using SDL stdlib functions instead of libc functions, but there are still some libc functions (or the same libc function but from the STL) in the code. Well, this patch replaces all the rest of them in one fell swoop. SDL's stdlib can replace most of these, but its SDL_min() and SDL_max() are inadequate - they aren't really functions, they're more like macros with a nasty penchant for double-evaluation. So I just made my own VVV_min() and VVV_max() functions and placed them in Maths.h instead, then replaced all the previous usages of min(), max(), std::min(), std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max(). Additionally, there's no SDL_isxdigit(), so I just implemented my own VVV_isxdigit(). SDL has SDL_malloc() and SDL_free(), but they have some refcounting built in to them, so in order to use them with LodePNG, I have to replace the malloc() and free() that LodePNG uses. Which isn't too hard, I did it in a new file called ThirdPartyDeps.c, and LodePNG is now compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition. Lastly, I also refactored the awful strcpy() and strcat() usages in PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save migration is getting axed in 2.4, but it still bothers me to have something like that in the codebase otherwise. Without further ado, here is the full list of functions that the codebase now uses: - SDL_strlcpy() instead of strcpy() - SDL_strlcat() instead of strcat() - SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above) - VVV_min() instead of min(), std::min(), or SDL_min() - VVV_max() instead of max(), std::max(), or SDL_max() - VVV_isxdigit() instead of isxdigit() - SDL_strcmp() instead of strcmp() - SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi() - SDL_strstr() instead of strstr() - SDL_strlen() instead of strlen() - SDL_sscanf() instead of sscanf() - SDL_getenv() instead of getenv() - SDL_malloc() instead of malloc() (replacing in LodePNG as well) - SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
int endidx = VVV_min(startidx + 14, (int)SDL_arraysize(Credits::patrons));
int maxheight = 10 * 14;
int totalheight = (endidx - startidx) * 10;
int emptyspace = maxheight - totalheight;
int yofs = 40 + (emptyspace / 2);
for (int i = startidx; i < endidx; ++i)
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{
graphics.Print(80, yofs, Credits::patrons[i], tr, tg, tb);
yofs += 10;
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}
break;
}
case Menu::credits5:
{
graphics.Print( -1, 20, "With contributions on", tr, tg, tb, true);
graphics.Print( 40, 30, "GitHub from", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
int startidx = game.current_credits_list_index;
Reduce dependency on libc functions During 2.3 development, there's been a gradual shift to using SDL stdlib functions instead of libc functions, but there are still some libc functions (or the same libc function but from the STL) in the code. Well, this patch replaces all the rest of them in one fell swoop. SDL's stdlib can replace most of these, but its SDL_min() and SDL_max() are inadequate - they aren't really functions, they're more like macros with a nasty penchant for double-evaluation. So I just made my own VVV_min() and VVV_max() functions and placed them in Maths.h instead, then replaced all the previous usages of min(), max(), std::min(), std::max(), SDL_min(), and SDL_max() with VVV_min() and VVV_max(). Additionally, there's no SDL_isxdigit(), so I just implemented my own VVV_isxdigit(). SDL has SDL_malloc() and SDL_free(), but they have some refcounting built in to them, so in order to use them with LodePNG, I have to replace the malloc() and free() that LodePNG uses. Which isn't too hard, I did it in a new file called ThirdPartyDeps.c, and LodePNG is now compiled with the LODEPNG_NO_COMPILE_ALLOCATORS definition. Lastly, I also refactored the awful strcpy() and strcat() usages in PLATFORM_migrateSaveData() to use SDL_snprintf() instead. I know save migration is getting axed in 2.4, but it still bothers me to have something like that in the codebase otherwise. Without further ado, here is the full list of functions that the codebase now uses: - SDL_strlcpy() instead of strcpy() - SDL_strlcat() instead of strcat() - SDL_snprintf() instead of sprintf(), strcpy(), or strcat() (see above) - VVV_min() instead of min(), std::min(), or SDL_min() - VVV_max() instead of max(), std::max(), or SDL_max() - VVV_isxdigit() instead of isxdigit() - SDL_strcmp() instead of strcmp() - SDL_strcasecmp() instead of strcasecmp() or Win32 strcmpi() - SDL_strstr() instead of strstr() - SDL_strlen() instead of strlen() - SDL_sscanf() instead of sscanf() - SDL_getenv() instead of getenv() - SDL_malloc() instead of malloc() (replacing in LodePNG as well) - SDL_free() instead of free() (replacing in LodePNG as well)
2021-01-12 01:17:45 +01:00
int endidx = VVV_min(startidx + 9, (int)SDL_arraysize(Credits::githubfriends));
int maxheight = 14 * 9;
int totalheight = (endidx - startidx) * 14;
int emptyspace = maxheight - totalheight;
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int xofs, yofs;
xofs = 80 - 16;
yofs = 40 + 20 + (emptyspace / 2);
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for (int i = startidx; i < endidx; ++i)
{
graphics.Print(xofs, yofs, Credits::githubfriends[i], tr, tg, tb);
xofs += 4;
yofs += 14;
}
break;
}
case Menu::credits6:
graphics.Print( -1, 20, "and thanks also to:", tr, tg, tb, true);
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graphics.bigprint(80, 60, "You!", tr, tg, tb, true);
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graphics.Print( 80, 100, "Your support makes it possible", tr, tg, tb,true);
graphics.Print( 80, 110,"for me to continue making the", tr, tg, tb,true);
graphics.Print( 80, 120,"games I want to make, now", tr, tg, tb,true);
graphics.Print( 80, 130, "and into the future.", tr, tg, tb, true);
graphics.Print( 80, 150,"Thank you!", tr, tg, tb,true);
break;
case Menu::setinvincibility:
graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
break;
case Menu::setslowdown:
graphics.bigprint( -1, 30, "Game Speed", tr, tg, tb, true);
graphics.Print( -1, 65, "Select a new game speed below.", tr, tg, tb, true);
drawslowdowntext();
break;
case Menu::newgamewarning:
graphics.Print( -1, 100, "Are you sure? This will", tr, tg, tb, true);
graphics.Print( -1, 110, "delete your current saves...", tr, tg, tb, true);
break;
case Menu::cleardatamenu:
case Menu::clearcustomdatamenu:
graphics.Print( -1, 100, "Are you sure you want to", tr, tg, tb, true);
graphics.Print( -1, 110, "delete all your saved data?", tr, tg, tb, true);
break;
case Menu::deletequicklevel:
graphics.Print(-1, 100, "Are you sure you want to", tr, tg, tb, true);
graphics.Print(-1, 110, "delete your quicksave?", tr, tg, tb, true);
break;
case Menu::startnodeathmode:
graphics.Print( -1, 45, "Good luck!", tr, tg, tb, true);
graphics.Print( -1, 80, "You cannot save in this mode.", tr, tg, tb, true);
graphics.Print( -1, 100, "Would you like to disable the", tr, tg, tb, true);
graphics.Print( -1, 112, "cutscenes during the game?", tr, tg, tb, true);
break;
case Menu::controller:
graphics.bigprint( -1, 30, "Game Pad", tr, tg, tb, true);
graphics.Print( -1, 55, "Change controller options.", tr, tg, tb, true);
switch (game.currentmenuoption)
{
case 0:
switch(key.sensitivity)
{
case 0:
graphics.Print( -1, 75, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 85, "[]..................", tr, tg, tb, true);
break;
case 1:
graphics.Print( -1, 75, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 85, ".....[].............", tr, tg, tb, true);
break;
case 2:
graphics.Print( -1, 75, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 85, ".........[].........", tr, tg, tb, true);
break;
case 3:
graphics.Print( -1, 75, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 85, ".............[].....", tr, tg, tb, true);
break;
case 4:
graphics.Print( -1, 75, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 85, "..................[]", tr, tg, tb, true);
break;
}
break;
case 1:
case 2:
case 3:
case 4:
case 5:
graphics.Print( -1, 75, "Flip is bound to: " + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true);
graphics.Print( -1, 85, "Enter is bound to: " + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true);
graphics.Print( -1, 95, "Menu is bound to: " + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true);
graphics.Print( -1, 105, "Restart is bound to: " + std::string(help.GCString(game.controllerButton_restart)) , tr, tg, tb, true);
graphics.Print( -1, 115, "Interact is bound to: " + std::string(help.GCString(game.controllerButton_interact)) , tr, tg, tb, true);
break;
}
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break;
case Menu::speedrunneroptions:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint(-1, 30, "Glitchrunner Mode", tr, tg, tb, true);
graphics.Print(-1, 65, "Re-enable glitches that existed", tr, tg, tb, true);
graphics.Print(-1, 75, "in previous versions of the game.", tr, tg, tb, true);
drawglitchrunnertext();
break;
case 1:
graphics.bigprint(-1, 30, "Input Delay", tr, tg, tb, true);
graphics.Print(-1, 65, "Re-enable the 1-frame input delay", tr, tg, tb, true);
graphics.Print(-1, 75, "from previous versions of the game.", tr, tg, tb, true);
if (game.inputdelay)
{
graphics.Print(-1, 95, "Input delay is ON", tr, tg, tb, true);
}
else
{
graphics.Print(-1, 95, "Input delay is OFF", tr / 2, tg / 2, tb / 2, true);
}
break;
case 2:
{
char buffer[SCREEN_WIDTH_CHARS + 1];
const char* button;
graphics.bigprint(-1, 30, "Interact Button", tr, tg, tb, true);
graphics.Print(-1, 65, "Toggle whether you interact", tr, tg, tb, true);
graphics.Print(-1, 75, "with prompts using ENTER or E.", tr, tg, tb, true);
if (game.separate_interact)
{
button = "E";
}
else
{
button = "ENTER";
}
SDL_snprintf(buffer, sizeof(buffer), "Interact button: %s", button);
graphics.Print(-1, 95, buffer, tr, tg, tb, true);
break;
}
case 3:
graphics.bigprint(-1, 30, "Fake Load Screen", tr, tg, tb, true);
graphics.Print(-1, 65, "Disable the fake loading screen", tr, tg, tb, true);
graphics.Print(-1, 75, "which appears on game launch.", tr, tg, tb, true);
if (game.skipfakeload)
graphics.Print(-1, 95, "Fake loading screen is OFF", tr / 2, tg / 2, tb / 2, true);
else
graphics.Print(-1, 95, "Fake loading screen is ON", tr, tg, tb, true);
break;
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case 4:
graphics.bigprint(-1, 30, "In-Game Timer", tr, tg, tb, true);
graphics.Print(-1, 65, "Toggle the in-game timer", tr, tg, tb, true);
graphics.Print(-1, 75, " outside of time trials.", tr, tg, tb, true);
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if (game.showingametimer)
{
graphics.Print(-1, 95, "In-Game Timer is ON", tr, tg, tb, true);
}
else
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{
graphics.Print(-1, 95, "In-Game Timer is OFF", tr / 2, tg / 2, tb / 2, true);
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}
break;
}
break;
case Menu::setglitchrunner:
graphics.bigprint(-1, 30, "Glitchrunner Mode", tr, tg, tb, true);
graphics.Print(-1, 65, "Select a new glitchrunner", tr, tg, tb, true);
graphics.Print(-1, 75, "version below.", tr, tg, tb, true);
drawglitchrunnertext();
break;
case Menu::advancedoptions:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint( -1, 30, "Unfocus Pause", tr, tg, tb, true);
graphics.Print( -1, 65, "Toggle if the game will pause", tr, tg, tb, true);
graphics.Print( -1, 75, "when the window is unfocused.", tr, tg, tb, true);
if (game.disablepause)
{
graphics.Print(-1, 95, "Unfocus pause is OFF", tr/2, tg/2, tb/2, true);
}
else
{
graphics.Print(-1, 95, "Unfocus pause is ON", tr, tg, tb, true);
}
break;
case 1:
graphics.bigprint(-1, 30, "Unfocus Audio", tr, tg, tb, true);
graphics.Print(-1, 65, "Toggle if the audio will pause", tr, tg, tb, true);
graphics.Print(-1, 75, "when the window is unfocused.", tr, tg, tb, true);
if (game.disableaudiopause)
{
graphics.Print(-1, 95, "Unfocus audio pause is OFF", tr/2, tg/2, tb/2, true);
}
else
{
graphics.Print(-1, 95, "Unfocus audio pause is ON", tr, tg, tb, true);
}
break;
case 2:
graphics.bigprint(-1, 30, "Room Name BG", tr, tg, tb, true);
graphics.Print( -1, 65, "Lets you see through what is behind", tr, tg, tb, true);
graphics.Print( -1, 75, "the name at the bottom of the screen.", tr, tg, tb, true);
if (graphics.translucentroomname)
graphics.Print(-1, 95, "Room name background is TRANSLUCENT", tr/2, tg/2, tb/2, true);
else
graphics.Print(-1, 95, "Room name background is OPAQUE", tr, tg, tb, true);
break;
}
break;
case Menu::accessibility:
{
#ifdef MAKEANDPLAY
#define OFFSET 0
#else
#define OFFSET 1
#endif
switch (game.currentmenuoption)
{
#if !defined(MAKEANDPLAY)
case 0:
graphics.bigprint(-1, 30, "Unlock Play Modes", tr, tg, tb, true);
graphics.Print(-1, 65, "Unlock parts of the game normally", tr, tg, tb, true);
graphics.Print(-1, 75, "unlocked as you progress.", tr, tg, tb, true);
break;
#endif
case OFFSET+0:
graphics.bigprint(-1, 30, "Invincibility", tr, tg, tb, true);
graphics.Print(-1, 65, "Explore the game freely without", tr, tg, tb, true);
graphics.Print(-1, 75, "dying. (Can cause glitches.)", tr, tg, tb, true);
if (map.invincibility)
{
graphics.Print(-1, 95, "Invincibility is ON.", tr, tg, tb, true);
}
else
{
graphics.Print(-1, 95, "Invincibility is OFF.", tr / 2, tg / 2, tb / 2, true);
}
break;
case OFFSET+1:
graphics.bigprint(-1, 30, "Slowdown", tr, tg, tb, true);
graphics.Print(-1, 65, "Reduce the game speed.", tr, tg, tb, true);
drawslowdowntext();
break;
case OFFSET+2:
graphics.bigprint(-1, 30, "Backgrounds", tr, tg, tb, true);
graphics.Print(-1, 65, "Disable animated backgrounds in menus", tr, tg, tb, true);
graphics.Print(-1, 75, "and during gameplay.", tr, tg, tb, true);
if (!game.colourblindmode)
{
graphics.Print(-1, 95, "Backgrounds are ON.", tr, tg, tb, true);
}
else
{
graphics.Print(-1, 95, "Backgrounds are OFF.", tr / 2, tg / 2, tb / 2, true);
}
break;
case OFFSET+3:
graphics.bigprint(-1, 30, "Screen Effects", tr, tg, tb, true);
graphics.Print(-1, 65, "Disables screen shakes and flashes.", tr, tg, tb, true);
if (!game.noflashingmode)
{
graphics.Print(-1, 85, "Screen Effects are ON.", tr, tg, tb, true);
}
else
{
graphics.Print(-1, 85, "Screen Effects are OFF.", tr / 2, tg / 2, tb / 2, true);
}
break;
case OFFSET+4:
{
const char* text;
graphics.bigprint(-1, 30, "Text Outline", tr, tg, tb, true);
graphics.Print(-1, 65, "Disables outline on game text.", tr, tg, tb, true);
FillRect(graphics.backBuffer, 0, 84, 320, 10, tr, tg, tb);
if (!graphics.notextoutline)
{
text = "Text outlines are ON.";
}
else
{
text = "Text outlines are OFF.";
}
graphics.bprint(-1, 85, text, 255, 255, 255, true);
break;
}
}
break;
#undef OFFSET
}
case Menu::playint1:
case Menu::playint2:
graphics.Print( -1, 65, "Who do you want to play", tr, tg, tb, true);
graphics.Print( -1, 75, "the level with?", tr, tg, tb, true);
break;
case Menu::playmodes:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint( -1, 30, "Time Trials", tr, tg, tb, true);
graphics.Print( -1, 65, "Replay any level in the game in", tr, tg, tb, true);
graphics.Print( -1, 75, "a competitive time trial mode.", tr, tg, tb, true);
if (game.nocompetitive())
{
graphics.Print( -1, 105, "Time Trials are not available", tr, tg, tb, true);
graphics.Print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true);
}
break;
case 1:
graphics.bigprint( -1, 30, "Intermissions", tr, tg, tb, true);
graphics.Print( -1, 65, "Replay the intermission levels.", tr, tg, tb, true);
if (!game.unlock[15] && !game.unlock[16])
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{
graphics.Print( -1, 95, "TO UNLOCK: Complete the", tr, tg, tb, true);
graphics.Print( -1, 105, "intermission levels in-game.", tr, tg, tb, true);
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}
break;
case 2:
graphics.bigprint( -1, 30, "No Death Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Play the entire game", tr, tg, tb, true);
graphics.Print( -1, 75, "without dying once.", tr, tg, tb, true);
if (game.nocompetitive())
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{
graphics.Print( -1, 105, "No Death Mode is not available", tr, tg, tb, true);
graphics.Print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true);
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}
else if (!game.unlock[17])
{
graphics.Print( -1, 105, "TO UNLOCK: Achieve an S-rank or", tr, tg, tb, true);
graphics.Print( -1, 115, "above in at least 4 time trials.", tr, tg, tb, true);
}
break;
case 3:
// WARNING: Partially duplicated in Menu::options
graphics.bigprint( -1, 30, "Flip Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Flip the entire game vertically.", tr, tg, tb, true);
graphics.Print( -1, 75, "Compatible with other game modes.", tr, tg, tb, true);
if (game.unlock[18])
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{
if (graphics.setflipmode)
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{
graphics.Print( -1, 105, "Currently ENABLED!", tr, tg, tb, true);
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}
else
{
graphics.Print( -1, 105, "Currently Disabled.", tr/2, tg/2, tb/2, true);
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}
}
else
{
graphics.Print( -1, 105, "TO UNLOCK: Complete the game.", tr, tg, tb, true);
}
break;
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}
break;
case Menu::youwannaquit:
graphics.Print( -1, 75, "Are you sure you want to quit?", tr, tg, tb, true);
break;
case Menu::continuemenu:
switch (game.currentmenuoption)
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{
case 0:
{
//Show teleporter save info
graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207);
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graphics.bigprint(-1, 20, "Tele Save", tr, tg, tb, true);
graphics.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
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{
graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.tele_crewstats[i], true);
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}
graphics.Print(59, 132-20, game.tele_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number_words(game.tele_trinkets);
graphics.Print(262-graphics.len(trinketcount), 132-20, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
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graphics.drawsprite(34, 126-20, 50, graphics.col_clock);
graphics.drawsprite(270, 126-20, 22, graphics.col_trinket);
break;
}
case 1:
{
//Show quick save info
graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207);
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graphics.bigprint(-1, 20, "Quick Save", tr, tg, tb, true);
graphics.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.quick_crewstats[i], true);
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}
graphics.Print(59, 132-20, game.quick_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number_words(game.quick_trinkets);
graphics.Print(262-graphics.len(trinketcount), 132-20, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 126-20, 50, graphics.col_clock);
graphics.drawsprite(270, 126-20, 22, graphics.col_trinket);
break;
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}
}
break;
case Menu::gameover:
case Menu::gameover2:
{
graphics.bigprint( -1, 25, "GAME OVER", tr, tg, tb, true, 3);
for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
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{
graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
}
std::string tempstring;
tempstring = "You rescued " + help.number_words(game.ndmresultcrewrescued) + (game.ndmresultcrewrescued == 1 ? " crewmate" : " crewmates");
graphics.Print(0, 100, tempstring, tr, tg, tb, true);
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tempstring = "and found " + help.number_words(game.ndmresulttrinkets) + (game.ndmresulttrinkets == 1 ? " trinket." : " trinkets.");
graphics.Print(0, 110, tempstring, tr, tg, tb, true);
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tempstring = "You managed to reach:";
graphics.Print(0, 145, tempstring, tr, tg, tb, true);
graphics.Print(0, 155, game.ndmresulthardestroom, tr, tg, tb, true);
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switch (game.ndmresultcrewrescued)
{
case 1:
tempstring = "Keep trying! You'll get there!";
break;
case 2:
tempstring = "Nice one!";
break;
case 3:
tempstring = "Wow! Congratulations!";
break;
case 4:
tempstring = "Incredible!";
break;
case 5:
tempstring = "Unbelievable! Well done!";
break;
case 6:
tempstring = "Er, how did you do that?";
break;
}
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graphics.Print(0, 190, tempstring, tr, tg, tb, true);
break;
}
case Menu::nodeathmodecomplete:
case Menu::nodeathmodecomplete2:
{
graphics.bigprint( -1, 8, "WOW", tr, tg, tb, true, 4);
for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
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{
graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
}
std::string tempstring = "You rescued all the crewmates!";
graphics.Print(0, 100, tempstring, tr, tg, tb, true);
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tempstring = "And you found " + help.number_words(game.ndmresulttrinkets) + " trinket" + (game.ndmresulttrinkets == 1 ? "" : "s") + ".";
graphics.Print(0, 110, tempstring, tr, tg, tb, true);
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graphics.Print(0, 160, "A new trophy has been awarded and", tr, tg, tb, true);
graphics.Print(0, 170, "placed in the secret lab to", tr, tg, tb, true);
graphics.Print(0, 180, "acknowledge your achievement!", tr, tg, tb, true);
break;
}
case Menu::timetrialcomplete:
case Menu::timetrialcomplete2:
case Menu::timetrialcomplete3:
{
graphics.bigprint( -1, 20, "Results", tr, tg, tb, true, 3);
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std::string tempstring = game.resulttimestring() + " / " + game.timetstring(game.timetrialresultpar) + ".99";
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graphics.drawspritesetcol(30, 80-15, 50, 22);
graphics.Print(65, 80-15, "TIME TAKEN:", 255, 255, 255);
graphics.Print(65, 90-15, tempstring, tr, tg, tb);
if (game.timetrialresulttime <= game.timetrialresultpar)
{
graphics.Print(220, 85-15, "+1 Rank!", 255, 255, 255);
}
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tempstring = help.String(game.timetrialresultdeaths);
graphics.drawspritesetcol(30-4, 80+20-4, 12, 22);
graphics.Print(65, 80+20, "NUMBER OF DEATHS:", 255, 255, 255);
graphics.Print(65, 90+20, tempstring, tr, tg, tb);
if (game.timetrialresultdeaths == 0)
{
graphics.Print(220, 85+20, "+1 Rank!", 255, 255, 255);
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}
tempstring = help.String(game.timetrialresulttrinkets) + " of " + help.String(game.timetrialresultshinytarget);
graphics.drawspritesetcol(30, 80+55, 22, 22);
graphics.Print(65, 80+55, "SHINY TRINKETS:", 255, 255, 255);
graphics.Print(65, 90+55, tempstring, tr, tg, tb);
if (game.timetrialresulttrinkets >= game.timetrialresultshinytarget)
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{
graphics.Print(220, 85+55, "+1 Rank!", 255, 255, 255);
}
2020-01-01 21:29:24 +01:00
if (game.currentmenuname == Menu::timetrialcomplete2 || game.currentmenuname == Menu::timetrialcomplete3)
{
graphics.bigprint( 100, 175, "Rank:", tr, tg, tb, false, 2);
}
if (game.currentmenuname == Menu::timetrialcomplete3)
{
switch(game.timetrialrank)
2020-01-01 21:29:24 +01:00
{
case 0:
graphics.bigprint( 195, 165, "B", 255, 255, 255, false, 4);
break;
case 1:
graphics.bigprint( 195, 165, "A", 255, 255, 255, false, 4);
break;
case 2:
graphics.bigprint( 195, 165, "S", 255, 255, 255, false, 4);
break;
case 3:
graphics.bigprint( 195, 165, "V", 255, 255, 255, false, 4);
break;
2020-01-01 21:29:24 +01:00
}
}
break;
}
case Menu::unlockmenutrials:
graphics.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
graphics.Print( -1, 65, "You can unlock each time", tr, tg, tb, true);
graphics.Print( -1, 75, "trial separately.", tr, tg, tb, true);
break;
case Menu::timetrials:
switch (game.currentmenuoption)
2020-01-01 21:29:24 +01:00
{
case 0:
if(game.unlock[9])
2020-01-01 21:29:24 +01:00
{
graphics.bigprint( -1, 30, "Space Station 1", tr, tg, tb, true);
if (game.besttimes[0] == -1)
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[0]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[0])+"/2", tr, tg, tb);
graphics.Print( 110, 85,help.String(game.bestlives[0]), tr, tg, tb);
2020-01-01 21:29:24 +01:00
graphics.Print( 170, 65, "PAR TIME 1:15", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[0])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
}
2020-01-01 21:29:24 +01:00
}
else
2020-01-01 21:29:24 +01:00
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Violet", tr, tg, tb, true);
graphics.Print( -1, 85, "Find three trinkets", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
break;
case 1:
if(game.unlock[10])
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{
graphics.bigprint( -1, 30, "The Laboratory", tr, tg, tb, true);
if (game.besttimes[1] == -1)
2020-01-01 21:29:24 +01:00
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[1]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[1])+"/4", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[1]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 2:45", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[1])
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{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
2020-01-01 21:29:24 +01:00
}
}
2020-01-01 21:29:24 +01:00
}
else
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{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Victoria", tr, tg, tb, true);
graphics.Print( -1, 85, "Find six trinkets", tr, tg, tb, true);
}
break;
case 2:
if(game.unlock[11])
{
graphics.bigprint( -1, 30, "The Tower", tr, tg, tb, true);
if (game.besttimes[2] == -1)
2020-01-01 21:29:24 +01:00
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[2]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[2])+"/2", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[2]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 1:45", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[2])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
2020-01-01 21:29:24 +01:00
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Vermilion", tr, tg, tb, true);
graphics.Print( -1, 85, "Find nine trinkets", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
break;
case 3:
if(game.unlock[12])
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{
graphics.bigprint( -1, 30, "Space Station 2", tr, tg, tb, true);
if (game.besttimes[3] == -1)
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{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[3]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[3])+"/5", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[3]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 3:20", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[3])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
2020-01-01 21:29:24 +01:00
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Vitellary", tr, tg, tb, true);
graphics.Print( -1, 85, "Find twelve trinkets", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
break;
case 4:
if(game.unlock[13])
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{
graphics.bigprint( -1, 30, "The Warp Zone", tr, tg, tb, true);
if (game.besttimes[4] == -1)
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{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[4]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[4])+"/1", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[4]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 2:00", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[4])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
2020-01-01 21:29:24 +01:00
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Verdigris", tr, tg, tb, true);
graphics.Print( -1, 85, "Find fifteen trinkets", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
break;
case 5:
if(game.unlock[14])
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{
graphics.bigprint( -1, 30, "The Final Level", tr, tg, tb, true);
if (game.besttimes[5] == -1)
2020-01-01 21:29:24 +01:00
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[5]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[5])+"/1", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[5]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 2:15", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[5])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
2020-01-01 21:29:24 +01:00
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Complete the game", tr, tg, tb, true);
graphics.Print( -1, 85, "Find eighteen trinkets", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
}
break;
2020-01-01 21:29:24 +01:00
}
break;
case Menu::gamecompletecontinue:
graphics.bigprint( -1, 25, "Congratulations!", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 45, "Your save files have been updated.", tr, tg, tb, true);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 110, "If you want to keep exploring", tr, tg, tb, true);
graphics.Print( -1, 120, "the game, select CONTINUE", tr, tg, tb, true);
graphics.Print( -1, 130, "from the play menu.", tr, tg, tb, true);
break;
case Menu::unlockmenu:
graphics.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 65, "From here, you may unlock parts", tr, tg, tb, true);
graphics.Print( -1, 75, "of the game that are normally", tr, tg, tb, true);
graphics.Print( -1, 85, "unlocked as you play.", tr, tg, tb, true);
break;
case Menu::unlocktimetrial:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
break;
case Menu::unlocktimetrials:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 125, "You have unlocked some", tr, tg, tb, true);
graphics.Print( -1, 135, "new Time Trials.", tr, tg, tb, true);
break;
case Menu::unlocknodeathmode:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "No Death Mode.", tr, tg, tb, true);
break;
case Menu::unlockflipmode:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "Flip Mode.", tr, tg, tb, true);
break;
case Menu::unlockintermission:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
break;
case Menu::playerworlds:
{
std::string tempstring = FILESYSTEM_getUserLevelDirectory();
if(tempstring.length()>80){
graphics.Print( -1, 160, "To install new player levels, copy", tr, tg, tb, true);
graphics.Print( -1, 170, "the .vvvvvv files to this folder:", tr, tg, tb, true);
graphics.Print( 320-((tempstring.length()-80)*8), 190, tempstring.substr(0,tempstring.length()-80), tr, tg, tb);
graphics.Print( 0, 200, tempstring.substr(tempstring.length()-80,40), tr, tg, tb);
graphics.Print( 0, 210, tempstring.substr(tempstring.length()-40,40), tr, tg, tb);
}else if(tempstring.length()>40){
graphics.Print( -1, 170, "To install new player levels, copy", tr, tg, tb, true);
graphics.Print( -1, 180, "the .vvvvvv files to this folder:", tr, tg, tb, true);
graphics.Print( 320-((tempstring.length()-40)*8), 200, tempstring.substr(0,tempstring.length()-40), tr, tg, tb);
graphics.Print( 0, 210, tempstring.substr(tempstring.length()-40,40), tr, tg, tb);
}else{
graphics.Print( -1, 180, "To install new player levels, copy", tr, tg, tb, true);
graphics.Print( -1, 190, "the .vvvvvv files to this folder:", tr, tg, tb, true);
graphics.Print( 320-(tempstring.length()*8), 210, tempstring, tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
break;
}
case Menu::errorsavingsettings:
graphics.Print( -1, 95, "ERROR: Could not save settings file!", tr, tg, tb, true);
break;
case Menu::errorloadinglevel:
{
const char* str;
if (FILESYSTEM_levelDirHasError())
{
str = FILESYSTEM_getLevelDirError();
}
else
{
str = graphics.error;
}
graphics.bigprint(-1, 45, "ERROR", tr, tg, tb, true);
graphics.PrintWrap(-1, 65, str, tr, tg, tb, true, 10, 304);
break;
}
case Menu::warninglevellist:
graphics.bigprint(-1, 45, "WARNING", tr, tg, tb, true);
graphics.PrintWrap(-1, 65, FILESYSTEM_getLevelDirError(), tr, tg, tb, true, 10, 304);
break;
default:
break;
}
}
void titlerender(void)
{
ClearSurface(graphics.backBuffer);
if (!game.menustart)
{
tr = graphics.col_tr;
tg = graphics.col_tg;
tb = graphics.col_tb;
int temp = 50;
graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
#if defined(MAKEANDPLAY)
graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
#endif
graphics.Print(5, 175, "[ Press ACTION to Start ]", tr, tg, tb, true);
graphics.Print(5, 195, "ACTION = Space, Z, or V", int(tr*0.5f), int(tg*0.5f), int(tb*0.5f), true);
}
else
{
if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg);
tr = graphics.col_tr;
tg = graphics.col_tg;
tb = graphics.col_tb;
menurender();
2020-01-01 21:29:24 +01:00
tr = int(tr * .8f);
tg = int(tg * .8f);
tb = int(tb * .8f);
if (tr < 0) tr = 0;
if(tr>255) tr=255;
if (tg < 0) tg = 0;
if(tg>255) tg=255;
if (tb < 0) tb = 0;
if(tb>255) tb=255;
graphics.drawmenu(tr, tg, tb, game.currentmenuname == Menu::levellist);
2020-01-01 21:29:24 +01:00
}
graphics.drawfade();
2020-01-01 21:29:24 +01:00
graphics.renderwithscreeneffects();
2020-01-01 21:29:24 +01:00
}
void gamecompleterender(void)
2020-01-01 21:29:24 +01:00
{
ClearSurface(graphics.backBuffer);
2020-01-01 21:29:24 +01:00
if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg);
2020-01-01 21:29:24 +01:00
tr = graphics.col_tr;
tg = graphics.col_tg;
tb = graphics.col_tb;
2020-01-01 21:29:24 +01:00
//rendering starts... here!
int position = graphics.lerp(game.oldcreditposition, game.creditposition);
if (graphics.onscreen(220 + position))
2020-01-01 21:29:24 +01:00
{
int temp = 220 + position;
graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(290 + position)) graphics.bigprint( -1, 290 + position, "Starring", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
if (graphics.onscreen(320 + position))
2020-01-01 21:29:24 +01:00
{
graphics.drawcrewman(70, 320 + position, 0, true);
graphics.Print(100, 330 + position, "Captain Viridian", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(350 + position))
2020-01-01 21:29:24 +01:00
{
graphics.drawcrewman(70, 350 + position, 1, true);
graphics.Print(100, 360 + position, "Doctor Violet", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(380 + position))
2020-01-01 21:29:24 +01:00
{
graphics.drawcrewman(70, 380 + position, 2, true);
graphics.Print(100, 390 + position, "Professor Vitellary", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(410 + position))
2020-01-01 21:29:24 +01:00
{
graphics.drawcrewman(70, 410 + position, 3, true);
graphics.Print(100, 420 + position, "Officer Vermilion", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(440 + position))
2020-01-01 21:29:24 +01:00
{
graphics.drawcrewman(70, 440 + position, 4, true);
graphics.Print(100, 450 + position, "Chief Verdigris", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(470 + position))
2020-01-01 21:29:24 +01:00
{
graphics.drawcrewman(70, 470 + position, 5, true);
graphics.Print(100, 480 + position, "Doctor Victoria", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(520 + position)) graphics.bigprint( -1, 520 + position, "Credits", tr, tg, tb, true, 3);
2020-01-01 21:29:24 +01:00
if (graphics.onscreen(560 + position))
2020-01-01 21:29:24 +01:00
{
graphics.Print(40, 560 + position, "Created by", tr, tg, tb);
graphics.bigprint(60, 570 + position, "Terry Cavanagh", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(600 + position))
2020-01-01 21:29:24 +01:00
{
graphics.Print(40, 600 + position, "With Music by", tr, tg, tb);
graphics.bigprint(60, 610 + position, "Magnus P~lsson", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(640 + position))
2020-01-01 21:29:24 +01:00
{
graphics.Print(40, 640 + position, "Rooms Named by", tr, tg, tb);
graphics.bigprint(60, 650 + position, "Bennett Foddy", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(710 + position))
2020-01-01 21:29:24 +01:00
{
graphics.Print(40, 680 + position, "C++ Port by", tr, tg, tb);
graphics.bigprint(60, 690 + position, "Simon Roth", tr, tg, tb);
graphics.bigprint(60, 710 + position, "Ethan Lee", tr, tg, tb);
graphics.bigprint(60, 730 + position, "Misa Kai", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(770 + position))
2020-01-01 21:29:24 +01:00
{
graphics.Print(40, 760 + position, "Beta Testing by", tr, tg, tb);
graphics.bigprint(60, 770 + position, "Sam Kaplan", tr, tg, tb);
graphics.bigprint(60, 790 + position, "Pauli Kohberger", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(820 + position))
2020-01-01 21:29:24 +01:00
{
graphics.Print(40, 820 + position, "Ending Picture by", tr, tg, tb);
graphics.bigprint(60, 830 + position, "Pauli Kohberger", tr, tg, tb);
2020-01-01 21:29:24 +01:00
}
if (graphics.onscreen(910 + position)) graphics.bigprint( -1, 890 + position, "Patrons", tr, tg, tb, true, 3);
int creditOffset = 950;
for (size_t i = 0; i < SDL_arraysize(Credits::superpatrons); i += 1)
{
if (graphics.onscreen(creditOffset + position))
{
graphics.Print(-1, creditOffset + position, Credits::superpatrons[i], tr, tg, tb, true);
}
creditOffset += 10;
}
creditOffset += 10;
if (graphics.onscreen(creditOffset + position)) graphics.Print( -1, creditOffset + position, "and", tr, tg, tb, true);
creditOffset += 20;
for (size_t i = 0; i < SDL_arraysize(Credits::patrons); i += 1)
{
if (graphics.onscreen(creditOffset + position))
{
graphics.Print(-1, creditOffset + position, Credits::patrons[i], tr, tg, tb, true);
}
creditOffset += 10;
}
creditOffset += 20;
if (graphics.onscreen(creditOffset + position)) graphics.bigprint(40, creditOffset + position, "GitHub Contributors", tr, tg, tb, true);
creditOffset += 30;
for (size_t i = 0; i < SDL_arraysize(Credits::githubfriends); i += 1)
{
if (graphics.onscreen(creditOffset + position))
{
graphics.Print(-1, creditOffset + position, Credits::githubfriends[i], tr, tg, tb, true);
}
creditOffset += 10;
}
creditOffset += 140;
if (graphics.onscreen(creditOffset + position)) graphics.bigprint( -1, creditOffset + position, "Thanks for playing!", tr, tg, tb, true, 2);
2020-01-01 21:29:24 +01:00
graphics.drawfade();
2020-01-01 21:29:24 +01:00
graphics.render();
2020-01-01 21:29:24 +01:00
}
void gamecompleterender2(void)
2020-01-01 21:29:24 +01:00
{
ClearSurface(graphics.backBuffer);
2020-01-01 21:29:24 +01:00
graphics.drawimage(10, 0, 0);
2020-01-01 21:29:24 +01:00
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if (j == game.creditposy)
{
if (i > game.creditposx)
{
FillRect(graphics.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0);
2020-01-01 21:29:24 +01:00
}
}
if (j > game.creditposy)
{
FillRect(graphics.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0);
2020-01-01 21:29:24 +01:00
}
}
}
FillRect(graphics.backBuffer, graphics.lerp(game.oldcreditposx * 8, game.creditposx * 8) + 8, game.creditposy * 8, 8, 8, 0, 0, 0);
graphics.drawfade();
2020-01-01 21:29:24 +01:00
graphics.render();
2020-01-01 21:29:24 +01:00
}
static const char* interact_prompt(
char* buffer,
const size_t buffer_size,
const char* raw
) {
const char* string_fmt_loc = SDL_strstr(raw, "%s");
const char* button;
if (string_fmt_loc == NULL /* No "%s". */
|| string_fmt_loc != SDL_strchr(raw, '%') /* First "%" found is not "%s". */
|| SDL_strchr(&string_fmt_loc[1], '%') != NULL) /* Other "%" after "%s". */
{
return raw;
}
if (game.separate_interact)
{
button = "E";
}
else
{
button = "ENTER";
}
SDL_snprintf(buffer, buffer_size, raw, button);
return buffer;
}
void gamerender(void)
2020-01-01 21:29:24 +01:00
{
if(!game.blackout)
{
if (map.towermode)
{
if (!game.colourblindmode)
{
graphics.drawtowerbackground(graphics.towerbg);
}
else
{
ClearSurface(graphics.backBuffer);
}
graphics.drawtowermap();
2020-01-01 21:29:24 +01:00
}
else
{
if(!game.colourblindmode)
{
graphics.drawbackground(map.background);
}
else
{
ClearSurface(graphics.backBuffer);
}
if ((map.finalmode || map.custommode) && map.final_colormode)
{
graphics.drawfinalmap();
}
else
{
graphics.drawmap();
}
2020-01-01 21:29:24 +01:00
}
graphics.drawentities();
if (map.towermode)
{
graphics.drawtowerspikes();
}
2020-01-01 21:29:24 +01:00
}
if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && game.swngame != 1 && game.showingametimer)
2021-08-05 23:31:20 +02:00
{
graphics.bprint(6, 6, "TIME:", 255,255,255);
graphics.bprint(46, 6, game.timestring(), 196, 196, 196);
}
if(map.extrarow==0 || (map.custommode && map.roomname[0] != '\0'))
2020-01-01 21:29:24 +01:00
{
graphics.footerrect.y = 230;
if (graphics.translucentroomname)
{
SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
}
else
{
FillRect(graphics.backBuffer, graphics.footerrect, 0);
}
2020-01-01 21:29:24 +01:00
if (map.finalmode)
{
graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}else{
graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
}
if (map.roomtexton)
{
//Draw room text!
Refactor roomtext to not use ad-hoc objects / separate length trackers This refactors the roomtext code to (1) not use ad-hoc objects and (2) not use a separate length-tracking variable to keep track of the actual amount of roomtext in a room. What I mean by ad-hoc object is, instead of formally creating a fully-fledged struct or class and storing one vector containing that object, this game instead hacks together an object by storing each attribute of an object in different vectors. In the case of roomtext, instead of making a Roomtext object that has attributes 'x', 'y', and 'text', the 'text' attribute of each is stored in the vector 'roomtext', the 'x' attribute of each is stored in the vector 'roomtextx', and the 'y' attribute of each is stored in the vector 'roomtexty'. It's only an object in the sense that you can grab the attributes of each roomtext by using the same index across all three vectors. This makes it somewhat annoying to maintain and deal with, like when I wanted add sub-tile positions to roomtext in VVVVVV: Community Edition. Instead of being able to add attributes to an already-existing formalized Roomtext object, I would instead have to add two more vectors, which is inelegant. Or I could refactor the whole system, which is what I decided to do instead. Furthermore, this removes the separate length-tracking variable 'roomtextnumlines', which makes the code much more easy to maintain and deal with, as the amount of roomtext is naturally tracked by C++ instead of us having to keep track of the actual amount of roomtext manually.
2020-03-01 03:26:12 +01:00
for (size_t i = 0; i < map.roomtext.size(); i++)
2020-01-01 21:29:24 +01:00
{
graphics.Print(map.roomtext[i].x*8, (map.roomtext[i].y*8), map.roomtext[i].text, 196, 196, 255 - help.glow);
2020-01-01 21:29:24 +01:00
}
}
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
if(map.custommode && !map.custommodeforreal && !game.advancetext){
2020-01-01 21:29:24 +01:00
//Return to level editor
int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
graphics.bprintalpha(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), alpha, false);
2020-01-01 21:29:24 +01:00
}
#endif
2020-01-01 21:29:24 +01:00
graphics.cutscenebars();
graphics.drawfade();
BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.tempBuffer, NULL);
2020-01-01 21:29:24 +01:00
graphics.drawgui();
if (graphics.flipmode)
2020-01-01 21:29:24 +01:00
{
if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
}
else
{
if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
}
if (game.readytotele > 100 || game.oldreadytotele > 100)
2020-01-01 21:29:24 +01:00
{
char buffer[SCREEN_WIDTH_CHARS + 1];
static const char raw[] = "- Press %s to Teleport - ";
const char* final_string = interact_prompt(
buffer,
sizeof(buffer),
raw
);
int alpha = graphics.lerp(game.oldreadytotele, game.readytotele);
graphics.bprint(5, graphics.flipmode ? 20 : 210, final_string, alpha - 20 - (help.glow / 2), alpha - 20 - (help.glow / 2), alpha, true);
2020-01-01 21:29:24 +01:00
}
if (game.swnmode)
{
if (game.swngame == 0)
{
std::string tempstring = help.timestring(game.swntimer);
graphics.bigbprint( -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
2020-01-01 21:29:24 +01:00
}
else if (game.swngame == 1)
{
if (game.swnmessage == 0)
{
std::string tempstring = help.timestring(game.swntimer);
graphics.bprint( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
2020-01-01 21:29:24 +01:00
tempstring = help.timestring(game.swnrecord);
graphics.bprint( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
2020-01-01 21:29:24 +01:00
switch(game.swnbestrank)
{
case 0:
graphics.bprint( -1, 204, "Next Trophy at 5 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
break;
case 1:
graphics.bprint( -1, 204, "Next Trophy at 10 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
break;
case 2:
graphics.bprint( -1, 204, "Next Trophy at 15 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
break;
case 3:
graphics.bprint( -1, 204, "Next Trophy at 20 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
break;
case 4:
graphics.bprint( -1, 204, "Next Trophy at 30 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
break;
case 5:
graphics.bprint( -1, 204, "Next Trophy at 1 minute", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
break;
case 6:
graphics.bprint( -1, 204, "All Trophies collected!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
break;
}
}
else if (game.swnmessage == 1)
{
std::string tempstring = help.timestring(game.swntimer);
graphics.bprint( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
2020-01-01 21:29:24 +01:00
tempstring = help.timestring(game.swnrecord);
if (int(game.deathseq / 5) % 2 == 1)
{
graphics.bprint( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigbrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2);
2020-01-01 21:29:24 +01:00
graphics.bigbprint( -1, 200, "New Record!", 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2);
2020-01-01 21:29:24 +01:00
}
}
else if (game.swnmessage >= 2)
{
game.swnmessage--;
if (game.swnmessage == 2) game.swnmessage = 0;
std::string tempstring = help.timestring(game.swntimer);
graphics.bprint( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
2020-01-01 21:29:24 +01:00
tempstring = help.timestring(game.swnrecord);
graphics.bprint( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
2020-01-01 21:29:24 +01:00
if (int(game.swnmessage / 5) % 2 == 1)
{
graphics.bigbprint( -1, 200, "New Trophy!", 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2);
2020-01-01 21:29:24 +01:00
}
}
graphics.bprint( 20, 228, "[Press ENTER to stop]", 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2), true);
2020-01-01 21:29:24 +01:00
}
else if(game.swngame==2)
{
if (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120)
{
int y1;
int y2;
if (graphics.flipmode)
2020-01-01 21:29:24 +01:00
{
y1 = 30;
y2 = 10;
2020-01-01 21:29:24 +01:00
}
else
{
y1 = 10;
y2 = 30;
2020-01-01 21:29:24 +01:00
}
graphics.bigbprint( -1, y1, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
graphics.bigbprint( -1, y2, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
2020-01-01 21:29:24 +01:00
}
}
else if(game.swngame==7)
{
if (game.swndelay >= 60)
{
graphics.bigbprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
2020-01-01 21:29:24 +01:00
std::string tempstring = help.timestring(game.swnrecord);
graphics.bprint( 240, 190, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
graphics.bigbrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
2020-01-01 21:29:24 +01:00
}
else if (int(game.swndelay / 10) % 2 == 1)
2020-01-01 21:29:24 +01:00
{
graphics.bigbprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
graphics.bigbprint( -1, 200, "GO!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3);
2020-01-01 21:29:24 +01:00
}
}
}
if (game.intimetrial && graphics.fademode==0)
2020-01-01 21:29:24 +01:00
{
//Draw countdown!
if (game.timetrialcountdown > 0)
{
if (game.timetrialcountdown < 30)
{
if (int(game.timetrialcountdown / 4) % 2 == 0) graphics.bigbprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
2020-01-01 21:29:24 +01:00
}
else if (game.timetrialcountdown < 60)
{
graphics.bigbprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
2020-01-01 21:29:24 +01:00
}
else if (game.timetrialcountdown < 90)
{
graphics.bigbprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
2020-01-01 21:29:24 +01:00
}
else if (game.timetrialcountdown < 120)
{
graphics.bigbprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
2020-01-01 21:29:24 +01:00
}
}
else
{
//Draw OSD stuff
graphics.bprint(6, 18, "TIME :", 255,255,255);
graphics.bprint(6, 30, "DEATH:", 255, 255, 255);
graphics.bprint(6, 42, "SHINY:", 255,255,255);
2020-01-01 21:29:24 +01:00
if(game.timetrialparlost)
{
graphics.bprint(56, 18, game.timestring(), 196, 80, 80);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.bprint(56, 18, game.timestring(), 196, 196, 196);
2020-01-01 21:29:24 +01:00
}
if(game.deathcounts>0)
{
graphics.bprint(56, 30,help.String(game.deathcounts), 196, 80, 80);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.bprint(56, 30,help.String(game.deathcounts), 196, 196, 196);
2020-01-01 21:29:24 +01:00
}
if(game.trinkets()<game.timetrialshinytarget)
2020-01-01 21:29:24 +01:00
{
graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 80, 80);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 196, 196);
2020-01-01 21:29:24 +01:00
}
if(game.timetrialparlost)
{
graphics.bprint(195, 214, "PAR TIME:", 80, 80, 80);
graphics.bprint(275, 214, game.partimestring(), 80, 80, 80);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.bprint(195, 214, "PAR TIME:", 255, 255, 255);
graphics.bprint(275, 214, game.partimestring(), 196, 196, 196);
2020-01-01 21:29:24 +01:00
}
}
}
float act_alpha = graphics.lerp(game.prev_act_fade, game.act_fade) / 10.0f;
if(game.act_fade>5 || game.prev_act_fade>5)
2020-01-01 21:29:24 +01:00
{
char buffer[SCREEN_WIDTH_CHARS + 1];
const char* final_string = interact_prompt(
buffer,
sizeof(buffer),
game.activity_lastprompt.c_str()
);
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
graphics.Print(5, 12, final_string, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
2020-01-01 21:29:24 +01:00
}
if (obj.trophytext > 0 || obj.oldtrophytext > 0)
2020-01-01 21:29:24 +01:00
{
graphics.drawtrophytext();
2020-01-01 21:29:24 +01:00
}
graphics.renderwithscreeneffects();
2020-01-01 21:29:24 +01:00
}
/* Used to keep some graphics positions on the map screen
* the same in Flip Mode. */
#define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y))
void maprender(void)
2020-01-01 21:29:24 +01:00
{
ClearSurface(graphics.backBuffer);
2020-01-01 21:29:24 +01:00
//draw screen alliteration
//Roomname:
if (map.hiddenname[0] != '\0')
2020-01-01 21:29:24 +01:00
{
graphics.Print(5, 2, map.hiddenname, 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
else
{
if (map.finalmode){
graphics.Print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}else{
graphics.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
}
//Background color
FillRect(graphics.backBuffer,0, 12, 320, 240, 10, 24, 26 );
2020-01-01 21:29:24 +01:00
//Menubar:
graphics.drawtextbox( -10, 212, 43, 3, 65, 185, 207);
// Draw the selected page name at the bottom
// menupage 0 - 3 is the pause screen
if (script.running && game.menupage == 3)
{
// While in a cutscene, you can only save
graphics.Print(-1, 220, "[SAVE]", 196, 196, 255 - help.glow, true);
}
else if (game.menupage <= 3)
2020-01-01 21:29:24 +01:00
{
std::string tab1;
2020-01-01 21:29:24 +01:00
if (game.insecretlab)
{
tab1 = "GRAV";
2020-01-01 21:29:24 +01:00
}
else if (obj.flags[67] && !map.custommode)
2020-01-01 21:29:24 +01:00
{
tab1 = "SHIP";
2020-01-01 21:29:24 +01:00
}
else
{
tab1 = "CREW";
2020-01-01 21:29:24 +01:00
}
#define TAB(opt, text) graphics.map_tab(opt, text, game.menupage == opt)
TAB(0, "MAP");
TAB(1, tab1);
TAB(2, "STATS");
TAB(3, "SAVE");
#undef TAB
}
2020-01-01 21:29:24 +01:00
// Draw menu header
switch (game.menupage)
{
case 30:
case 31:
case 32:
case 33:
graphics.Print(-1, 220, "[ PAUSE ]", 196, 196, 255 - help.glow, true);
}
// Draw menu options
if (game.menupage >= 30 && game.menupage <= 33)
{
#define OPTION(opt, text) graphics.map_option(opt, 4, text, game.menupage - 30 == opt)
OPTION(0, "return to game");
OPTION(1, "options");
OPTION(2, "quit to menu");
#undef OPTION
}
// Draw the actual menu
switch(game.menupage)
{
case 0:
2020-01-01 21:29:24 +01:00
if (map.finalmode || (map.custommode&&!map.customshowmm))
{
//draw the map image
graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
graphics.drawimage(1, 40, 21, false);
2020-01-01 21:29:24 +01:00
for (int j = 0; j < 20; j++)
{
for (int i = 0; i < 20; i++)
{
graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
2020-01-01 21:29:24 +01:00
}
}
graphics.Print(-1, 105, "NO SIGNAL", 245, 245, 245, true);
2020-01-01 21:29:24 +01:00
}
#ifndef NO_CUSTOM_LEVELS
2020-01-01 21:29:24 +01:00
else if(map.custommode)
{
//draw the map image
graphics.drawpixeltextbox(35+map.custommmxoff, 16+map.custommmyoff, map.custommmxsize+10, map.custommmysize+10, 65, 185, 207);
if (graphics.minimap_mounted)
{
graphics.drawpartimage(1, 40+map.custommmxoff, 21+map.custommmyoff, map.custommmxsize, map.custommmysize);
}
else
{
graphics.drawpartimage(12, 40+map.custommmxoff, 21+map.custommmyoff, map.custommmxsize,map.custommmysize);
}
2020-01-01 21:29:24 +01:00
//Black out here
if(map.customzoom==4){
for (int j = 0; j < map.customheight; j++){
for (int i = 0; i < map.customwidth; i++){
if(!map.isexplored(i, j)){
2020-01-01 21:29:24 +01:00
//Draw the fog of war on the map
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + 9+ (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+ 21 + 9 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + 9+ (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + 9 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36)+18, false);
2020-01-01 21:29:24 +01:00
}
}
}
}else if(map.customzoom==2){
for (int j = 0; j < map.customheight; j++){
for (int i = 0; i < map.customwidth; i++){
if(!map.isexplored(i, j)){
2020-01-01 21:29:24 +01:00
//Draw the fog of war on the map
graphics.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + (j * 18), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + (j * 18), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + 9 + (j * 18), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + 9+ (j * 18), false);
2020-01-01 21:29:24 +01:00
}
}
}
}else{
for (int j = 0; j < map.customheight; j++){
for (int i = 0; i < map.customwidth; i++){
if(!map.isexplored(i, j)){
2020-01-01 21:29:24 +01:00
//Draw the fog of war on the map
graphics.drawimage(2, map.custommmxoff+40 + (i * 12), map.custommmyoff+21 + (j * 9), false);
2020-01-01 21:29:24 +01:00
}
}
}
}
//normal size maps
if(map.customzoom==4){
if(map.cursorstate==1){
if (int(map.cursordelay / 4) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 48) +map.custommmxoff, 21 + ((game.roomy - 100) * 36)+map.custommmyoff , 48 , 36 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 255,255,255);
2020-01-01 21:29:24 +01:00
}
}else if (map.cursorstate == 2){
if (int(map.cursordelay / 15) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 16, 245 - (help.glow), 245 - (help.glow));
2020-01-01 21:29:24 +01:00
}
}
}else if(map.customzoom==2){
if(map.cursorstate==1){
if (int(map.cursordelay / 4) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 24)+map.custommmxoff , 21 + ((game.roomy - 100) * 18)+map.custommmyoff , 24 , 18 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 255,255,255);
2020-01-01 21:29:24 +01:00
}
}else if (map.cursorstate == 2){
if (int(map.cursordelay / 15) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 16, 245 - (help.glow), 245 - (help.glow));
2020-01-01 21:29:24 +01:00
}
}
}else{
if(map.cursorstate==1){
if (int(map.cursordelay / 4) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 12)+map.custommmxoff , 21 + ((game.roomy - 100) * 9)+map.custommmyoff , 12 , 9 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 255,255,255);
2020-01-01 21:29:24 +01:00
}
}else if (map.cursorstate == 2){
if (int(map.cursordelay / 15) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));
2020-01-01 21:29:24 +01:00
}
}
}
if(map.showtrinkets){
for(size_t i=0; i<map.shinytrinkets.size(); i++){
if(!obj.collect[i]){
int temp = 1086;
if(graphics.flipmode) temp += 3;
if(map.customzoom==4){
graphics.drawtile(40 + (map.shinytrinkets[i].x * 48) + 20+map.custommmxoff, 21 + (map.shinytrinkets[i].y * 36) + 14+map.custommmyoff, temp);
}else if(map.customzoom==2){
graphics.drawtile(40 + (map.shinytrinkets[i].x * 24) + 8+map.custommmxoff, 21 + (map.shinytrinkets[i].y * 18) + 5+map.custommmyoff, temp);
}else{
graphics.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12) + map.custommmxoff, 22 + (map.shinytrinkets[i].y * 9) + map.custommmyoff, temp);
}
}
}
}
2020-01-01 21:29:24 +01:00
}
#endif /* NO_CUSTOM_LEVELS */
2020-01-01 21:29:24 +01:00
else
{
//draw the map image
graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
graphics.drawimage(1, 40, 21, false);
2020-01-01 21:29:24 +01:00
//black out areas we can't see yet
for (int j = 0; j < 20; j++)
{
for (int i = 0; i < 20; i++)
{
if(!map.isexplored(i, j))
2020-01-01 21:29:24 +01:00
{
//Draw the fog of war on the map
graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
2020-01-01 21:29:24 +01:00
}
}
}
//draw the coordinates
if (game.roomx == 109)
{
//tower!instead of room y, scale map.ypos
if (map.cursorstate == 1)
2020-01-01 21:29:24 +01:00
{
if (int(map.cursordelay / 4) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) , 21 , 12, 180, 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4, 255,255,255);
2020-01-01 21:29:24 +01:00
}
if (map.cursordelay > 30) map.cursorstate = 2;
}
else if (map.cursorstate == 2)
{
if (int(map.cursordelay / 15) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4,16, 245 - (help.glow), 245 - (help.glow));
2020-01-01 21:29:24 +01:00
}
}
}
else
{
if (map.cursorstate == 1)
2020-01-01 21:29:24 +01:00
{
if (int(map.cursordelay / 4) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) , 21 + ((game.roomy - 100) * 9) , 12 , 9 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 255,255,255);
2020-01-01 21:29:24 +01:00
}
}
else if (map.cursorstate == 2)
{
if (int(map.cursordelay / 15) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));
2020-01-01 21:29:24 +01:00
}
}
}
//draw legend details
for (size_t i = 0; i < map.teleporters.size(); i++)
2020-01-01 21:29:24 +01:00
{
if (map.showteleporters && map.isexplored(map.teleporters[i].x, map.teleporters[i].y))
2020-01-01 21:29:24 +01:00
{
int temp = 1126 + (int) map.isexplored(map.teleporters[i].x, map.teleporters[i].y);
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
2020-01-01 21:29:24 +01:00
}
else if(map.showtargets && !map.isexplored(map.teleporters[i].x, map.teleporters[i].y))
2020-01-01 21:29:24 +01:00
{
int temp = 1126 + (int) map.isexplored(map.teleporters[i].x, map.teleporters[i].y);
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
2020-01-01 21:29:24 +01:00
}
}
if (map.showtrinkets)
{
for (size_t i = 0; i < map.shinytrinkets.size(); i++)
2020-01-01 21:29:24 +01:00
{
if (!obj.collect[i])
2020-01-01 21:29:24 +01:00
{
int temp = 1086;
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp);
2020-01-01 21:29:24 +01:00
}
}
}
}
break;
case 1:
if (game.insecretlab)
{
if (graphics.flipmode)
2020-01-01 21:29:24 +01:00
{
graphics.Print(0, 174, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
std::string tempstring = help.timestring(game.swnrecord);
graphics.Print( 240, 124, "Best Time", 196, 196, 255 - help.glow, true);
graphics.bigrprint( 300, 94, tempstring, 196, 196, 255 - help.glow, true, 2);
2020-01-01 21:29:24 +01:00
switch(game.swnbestrank)
{
case 0:
graphics.Print( -1, 40, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 1:
graphics.Print( -1, 40, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 2:
graphics.Print( -1, 40, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 3:
graphics.Print( -1, 40, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 4:
graphics.Print( -1, 40, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 5:
graphics.Print( -1, 40, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 6:
graphics.Print( -1, 40, "All Trophies collected!", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
}
}
else
{
graphics.Print(0, 40, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
std::string tempstring = help.timestring(game.swnrecord);
graphics.Print( 240, 90, "Best Time", 196, 196, 255 - help.glow, true);
graphics.bigrprint( 300, 104, tempstring, 196, 196, 255 - help.glow, true, 2);
2020-01-01 21:29:24 +01:00
switch(game.swnbestrank)
{
case 0:
graphics.Print( -1, 174, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 1:
graphics.Print( -1, 174, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 2:
graphics.Print( -1, 174, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 3:
graphics.Print( -1, 174, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 4:
graphics.Print( -1, 174, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 5:
graphics.Print( -1, 174, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
case 6:
graphics.Print( -1, 174, "All Trophies collected!", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
break;
}
}
}
else if (obj.flags[67] && !map.custommode)
2020-01-01 21:29:24 +01:00
{
graphics.Print(0, 105, "Press ACTION to warp to the ship.", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
#if !defined(NO_CUSTOM_LEVELS)
2020-01-01 21:29:24 +01:00
else if(map.custommode){
LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel];
graphics.bigprint(-1, FLIP(45, 8), meta.title, 196, 196, 255 - help.glow, true);
graphics.Print(-1, FLIP(70, 8), "by " + meta.creator, 196, 196, 255 - help.glow, true);
graphics.Print(-1, FLIP(80, 8), meta.website, 196, 196, 255 - help.glow, true);
graphics.Print(-1, FLIP(100, 8), meta.Desc1, 196, 196, 255 - help.glow, true);
graphics.Print(-1, FLIP(110, 8), meta.Desc2, 196, 196, 255 - help.glow, true);
graphics.Print(-1, FLIP(120, 8), meta.Desc3, 196, 196, 255 - help.glow, true);
int remaining = cl.numcrewmates() - game.crewmates();
if(remaining==1){
graphics.Print(1, FLIP(165, 8), help.number_words(remaining) + " crewmate remains", 196, 196, 255 - help.glow, true);
}else if(remaining>0){
graphics.Print(1, FLIP(165, 8), help.number_words(remaining) + " crewmates remain", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
}
#endif
2020-01-01 21:29:24 +01:00
else
{
if (graphics.flipmode)
2020-01-01 21:29:24 +01:00
{
for (int i = 0; i < 3; i++)
{
graphics.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i]);
2020-01-01 21:29:24 +01:00
if (game.crewstats[(2-i)])
{
graphics.printcrewname(44, 32 + (i * 64)+4+10, 2-i);
graphics.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i);
graphics.Print(44, 32 + (i * 64) + 4, "Missing...", 64,64,64);
2020-01-01 21:29:24 +01:00
}
graphics.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3]);
2020-01-01 21:29:24 +01:00
if (game.crewstats[(2-i)+3])
{
graphics.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3);
graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3);
graphics.Print(44+160, 32 + (i * 64) + 4, "Missing...", 64,64,64);
2020-01-01 21:29:24 +01:00
}
}
}
else
{
for (int i = 0; i < 3; i++)
{
graphics.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i]);
2020-01-01 21:29:24 +01:00
if (game.crewstats[i])
{
graphics.printcrewname(44, 32 + (i * 64)+4, i);
graphics.printcrewnamestatus(44, 32 + (i * 64)+4+10, i);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.printcrewnamedark(44, 32 + (i * 64)+4, i);
graphics.Print(44, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
2020-01-01 21:29:24 +01:00
}
graphics.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3]);
2020-01-01 21:29:24 +01:00
if (game.crewstats[i+3])
{
graphics.printcrewname(44+160, 32 + (i * 64)+4, i+3);
graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3);
graphics.Print(44+160, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
2020-01-01 21:29:24 +01:00
}
}
}
}
break;
case 2:
{
int total;
#ifndef NO_CUSTOM_LEVELS
if (map.custommode)
{
total = cl.numtrinkets();
}
else
#endif
{
total = 20;
}
2020-01-01 21:29:24 +01:00
/* Stats. */
graphics.Print(0, FLIP(52, 8), "[Trinkets found]", 196, 196, 255 - help.glow, true);
graphics.Print(0, FLIP(64, 8), help.number_words(game.trinkets()) + " out of " + help.number_words(total), 96, 96, 96, true);
2020-01-01 21:29:24 +01:00
graphics.Print(0, FLIP(102, 8), "[Number of Deaths]", 196, 196, 255 - help.glow, true);
graphics.Print(0, FLIP(114, 8), help.String(game.deathcounts), 96, 96, 96, true);
2020-01-01 21:29:24 +01:00
graphics.Print(0, FLIP(152, 8), "[Time Taken]", 196, 196, 255 - help.glow, true);
graphics.Print(0, FLIP(164, 8), game.timestring(), 96, 96, 96, true);
2020-01-01 21:29:24 +01:00
break;
}
2020-01-01 21:29:24 +01:00
case 3:
{
2020-01-01 21:29:24 +01:00
if (game.inintermission)
{
graphics.Print(0, 115, "Cannot Save in Level Replay", 146, 146, 180, true);
break;
2020-01-01 21:29:24 +01:00
}
if (game.nodeathmode)
2020-01-01 21:29:24 +01:00
{
graphics.Print(0, 115, "Cannot Save in No Death Mode", 146, 146, 180, true);
break;
2020-01-01 21:29:24 +01:00
}
if (game.intimetrial)
2020-01-01 21:29:24 +01:00
{
graphics.Print(0, 115, "How'd you get here?", 146, 146, 180, true);
break;
2020-01-01 21:29:24 +01:00
}
if (game.insecretlab)
2020-01-01 21:29:24 +01:00
{
graphics.Print(0, 115, "Cannot Save in Secret Lab", 146, 146, 180, true);
break;
2020-01-01 21:29:24 +01:00
}
if (game.gamesavefailed)
2020-11-04 03:45:33 +01:00
{
graphics.Print(0, 115, "ERROR: Could not save game!", 146, 146, 180, true);
break;
2020-11-04 03:45:33 +01:00
}
2020-01-01 21:29:24 +01:00
/* We are not in a special case, so draw the save screen now... */
2020-01-01 21:29:24 +01:00
if (!map.custommode)
{
/* FIXME: The text here should be automatically "balance-wrapped" instead of hardcoding the width. */
graphics.PrintWrap(0, 174, "(Note: The game is autosaved at every teleporter.)", 146, 146, 180, true, 12, 240);
2020-01-01 21:29:24 +01:00
}
if (!game.gamesaved)
2020-01-01 21:29:24 +01:00
{
graphics.Print(0, 80, "[Press ACTION to save your game]", 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow, true);
if (map.custommode || game.quicksummary == "")
2020-01-01 21:29:24 +01:00
{
break;
2020-01-01 21:29:24 +01:00
}
graphics.Print(0, FLIP(100, 8), "Last Save:", 164 - help.glow/4, 164 - help.glow/4, 164, true);
graphics.Print(0, FLIP(110, 8), game.quicksummary, 164 - help.glow/4, 164 - help.glow/4, 164, true);
break;
}
2020-01-01 21:29:24 +01:00
/* We are only still here if the game has been quicksaved... */
2020-01-01 21:29:24 +01:00
graphics.Print(0, 36, "Game saved ok!", 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2, true);
2020-01-01 21:29:24 +01:00
graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);
2020-01-01 21:29:24 +01:00
if (map.custommode)
{
graphics.Print(0, FLIP(90, 8), game.customleveltitle, 25, 255 - help.glow/2, 255 - help.glow/2, true);
}
else
{
size_t i;
graphics.Print(0, FLIP(80, 8), game.savearea, 25, 255 - help.glow/2, 255 - help.glow/2, true);
for (i = 0; i < SDL_arraysize(game.crewstats); ++i)
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{
/* Crewmates are annoying. Their height is 21 pixels, but to flip them,
* we also have to account for their 2-pixel y-offset (and multiply it by 2). */
graphics.drawcrewman(169 - 3*42 + i*42, FLIP(95, 21 + 2*2), i, game.crewstats[i], true);
2020-01-01 21:29:24 +01:00
}
}
graphics.Print(59, FLIP(132, 8), game.savetime, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);
const std::string& trinketcount = help.number_words(game.savetrinkets);
graphics.Print(262 - graphics.len(trinketcount), FLIP(132, 8), trinketcount, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);
graphics.drawsprite(34, FLIP(126, 17), 50, graphics.col_clock);
graphics.drawsprite(270, FLIP(126, 17), 22, graphics.col_trinket);
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break;
}
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case 10:
graphics.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
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if (graphics.flipmode)
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{
if (game.inspecial())
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{
graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
graphics.Print(80-16, 88, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 76, "yes, quit to menu", 96, 96, 96);
2020-01-01 21:29:24 +01:00
}
else
{
if (game.inspecial())
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{
graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
graphics.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 142, "yes, quit to menu", 96, 96, 96);
2020-01-01 21:29:24 +01:00
}
break;
case 11:
graphics.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
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if (graphics.flipmode)
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{
if (game.inspecial())
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{
graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
graphics.Print(80, 88, "no, keep playing", 96,96,96);
graphics.Print(80+32-16, 76, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
2020-01-01 21:29:24 +01:00
}
else
{
if (game.inspecial())
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{
graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
graphics.Print(80, 130, "no, keep playing", 96,96,96);
graphics.Print(80+32-16, 142, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
2020-01-01 21:29:24 +01:00
}
break;
case 20:
graphics.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
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if (graphics.flipmode)
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{
graphics.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(80-16, 142, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 130, "yes, return", 96, 96, 96);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 142, "yes, return", 96, 96, 96);
2020-01-01 21:29:24 +01:00
}
break;
case 21:
graphics.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
if (graphics.flipmode)
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{
graphics.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(80, 142, "no, keep playing", 96, 96, 96);
graphics.Print(80 + 32-16, 130, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(80, 130, "no, keep playing", 96, 96, 96);
graphics.Print(80 + 32-16, 142, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
2020-01-01 21:29:24 +01:00
}
}
// We need to draw the black screen above the menu in order to disguise it
// being jankily brought down in glitchrunner mode when exiting to the title
// Otherwise, there's no reason to obscure the menu
if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2)
|| graphics.fademode == 3
|| graphics.fademode == 5
|| game.fadetomenu
|| game.fadetolab)
{
graphics.drawfade();
}
2020-01-01 21:29:24 +01:00
if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0)
2020-01-01 21:29:24 +01:00
{
graphics.menuoffrender();
2020-01-01 21:29:24 +01:00
}
else
{
graphics.renderwithscreeneffects();
2020-01-01 21:29:24 +01:00
}
}
#undef FLIP
void teleporterrender(void)
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{
ClearSurface(graphics.backBuffer);
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int tempx;
int tempy;
//draw screen alliteration
//Roomname:
int temp = map.area(game.roomx, game.roomy);
if (temp < 2 && !map.custommode && graphics.fademode==0)
2020-01-01 21:29:24 +01:00
{
graphics.Print(5, 2, map.hiddenname, 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
else
{
graphics.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);
2020-01-01 21:29:24 +01:00
}
//Background color
FillRect(graphics.backBuffer, 0, 12, 320, 240, 10, 24, 26);
2020-01-01 21:29:24 +01:00
//draw the map image
graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);
graphics.drawimage(1, 40, 21, false);
2020-01-01 21:29:24 +01:00
//black out areas we can't see yet
for (int j = 0; j < 20; j++)
{
for (int i = 0; i < 20; i++)
{
if(!map.isexplored(i, j))
2020-01-01 21:29:24 +01:00
{
graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
2020-01-01 21:29:24 +01:00
}
}
}
//draw the coordinates //current
if (game.roomx == 109)
{
//tower!instead of room y, scale map.ypos
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
2020-01-01 21:29:24 +01:00
}
else
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
2020-01-01 21:29:24 +01:00
}
if (game.useteleporter)
{
//Draw the chosen destination coordinate!
//TODO
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//draw the coordinates //destination
int tempx_ = map.teleporters[game.teleport_to_teleporter].x;
int tempy_ = map.teleporters[game.teleport_to_teleporter].y;
graphics.drawrect(40 + (tempx_ * 12) + 1, 21 + (tempy_ * 9) + 1, 12 - 2, 9 - 2, 245 - (help.glow * 2), 16, 16);
graphics.drawrect(40 + (tempx_ * 12) + 3, 21 + (tempy_ * 9) + 3, 12 - 6, 9 - 6, 245 - (help.glow * 2), 16, 16);
2020-01-01 21:29:24 +01:00
}
//draw legend details
for (size_t i = 0; i < map.teleporters.size(); i++)
2020-01-01 21:29:24 +01:00
{
if (map.showteleporters && map.isexplored(map.teleporters[i].x, map.teleporters[i].y))
2020-01-01 21:29:24 +01:00
{
temp = 1126 + (int) map.isexplored(map.teleporters[i].x, map.teleporters[i].y);
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
2020-01-01 21:29:24 +01:00
}
else if(map.showtargets && !map.isexplored(map.teleporters[i].x, map.teleporters[i].y))
2020-01-01 21:29:24 +01:00
{
temp = 1126 + (int) map.isexplored(map.teleporters[i].x, map.teleporters[i].y);
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
2020-01-01 21:29:24 +01:00
}
}
if (map.showtrinkets)
{
for (size_t i = 0; i < map.shinytrinkets.size(); i++)
2020-01-01 21:29:24 +01:00
{
if (!obj.collect[i])
2020-01-01 21:29:24 +01:00
{
temp = 1086;
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp);
2020-01-01 21:29:24 +01:00
}
}
}
tempx = map.teleporters[game.teleport_to_teleporter].x;
tempy = map.teleporters[game.teleport_to_teleporter].y;
2020-01-01 21:29:24 +01:00
if (game.useteleporter && ((help.slowsine%16)>8))
{
//colour in the legend
temp = 1128;
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (tempx * 12), 22 + (tempy * 9), temp);
2020-01-01 21:29:24 +01:00
}
graphics.cutscenebars();
2020-01-01 21:29:24 +01:00
if (game.useteleporter)
{
char buffer[SCREEN_WIDTH_CHARS + 1];
static const char raw[] = "Press %s to Teleport";
const char* final_string = interact_prompt(
buffer,
sizeof(buffer),
raw
);
2020-01-01 21:29:24 +01:00
//Instructions!
graphics.Print(5, 210, "Press Left/Right to choose a Teleporter", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
graphics.Print(5, 225, final_string, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
}
graphics.drawgui();
2020-01-01 21:29:24 +01:00
if (graphics.flipmode)
2020-01-01 21:29:24 +01:00
{
if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
}
else
{
if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
2020-01-01 21:29:24 +01:00
}
if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0)
2020-01-01 21:29:24 +01:00
{
graphics.menuoffrender();
2020-01-01 21:29:24 +01:00
}
else
{
graphics.render();
2020-01-01 21:29:24 +01:00
}
}