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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 05:58:30 +02:00

Change obj.collect into a vector of bools

It's already treated like a bunch of bools anyway, so might as well just
formalize it.
This commit is contained in:
Misa 2020-04-08 23:56:36 -07:00 committed by Ethan Lee
parent 7493129044
commit 8507bdc65d
5 changed files with 19 additions and 19 deletions

View File

@ -1368,7 +1368,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
//Check if it's already been collected
entity.para = vx;
if (collect[vx] == 1) return;
if (collect[vx]) return;
break;
case 9: //Something Shiny
entity.rule = 3;
@ -1385,7 +1385,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
//Check if it's already been collected
entity.para = vx;
if (collect[vx] == 1) return;
if (collect[vx]) return;
break;
case 10: //Savepoint
entity.rule = 3;
@ -1607,7 +1607,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
//Check if it's already been collected
entity.para = vx;
if (collect[ (vx)] == 0) return;
if (!collect[ (vx)]) return;
break;
case 23: //SWN Enemies
//Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.
@ -2467,7 +2467,7 @@ void entityclass::updateentities( int i )
if (entities[i].state == 1)
{
music.playef(4);
collect[entities[i].para] = 1;
collect[entities[i].para] = true;
removeentity(i);
}
@ -2478,7 +2478,7 @@ void entityclass::updateentities( int i )
{
if (game.intimetrial)
{
collect[entities[i].para] = 1;
collect[entities[i].para] = true;
music.playef(25);
}
else
@ -2486,7 +2486,7 @@ void entityclass::updateentities( int i )
game.state = 1000;
if(music.currentsong!=-1) music.silencedasmusik();
music.playef(3);
collect[entities[i].para] = 1;
collect[entities[i].para] = true;
if (game.trinkets() > game.stat_trinkets && !map.custommode)
{
game.stat_trinkets = game.trinkets();

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@ -185,7 +185,7 @@ public:
std::vector<blockclass> blocks;
std::vector<bool> flags;
std::vector<int> collect;
std::vector<bool> collect;
std::vector<int> customcollect;
bool skipblocks, skipdirblocks;

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@ -5010,7 +5010,7 @@ void Game::loadquick()
obj.collect.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.collect.push_back(atoi(values[i].c_str()));
obj.collect.push_back((bool) atoi(values[i].c_str()));
}
}
}
@ -5250,7 +5250,7 @@ void Game::customloadquick(std::string savfile)
obj.collect.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.collect.push_back(atoi(values[i].c_str()));
obj.collect.push_back((bool) atoi(values[i].c_str()));
}
}
}
@ -5660,7 +5660,7 @@ void Game::savetele()
std::string collect;
for(size_t i = 0; i < obj.collect.size(); i++ )
{
collect += help.String(obj.collect[i]) + ",";
collect += help.String((int) obj.collect[i]) + ",";
}
msg = new TiXmlElement( "collect" );
msg->LinkEndChild( new TiXmlText( collect.c_str() ));
@ -5857,7 +5857,7 @@ void Game::savequick()
std::string collect;
for(size_t i = 0; i < obj.collect.size(); i++ )
{
collect += help.String(obj.collect[i]) + ",";
collect += help.String((int) obj.collect[i]) + ",";
}
msg = new TiXmlElement( "collect" );
msg->LinkEndChild( new TiXmlText( collect.c_str() ));
@ -6056,7 +6056,7 @@ void Game::customsavequick(std::string savfile)
std::string collect;
for(size_t i = 0; i < obj.collect.size(); i++ )
{
collect += help.String(obj.collect[i]) + ",";
collect += help.String((int) obj.collect[i]) + ",";
}
msg = new TiXmlElement( "collect" );
msg->LinkEndChild( new TiXmlText( collect.c_str() ));
@ -6290,7 +6290,7 @@ void Game::loadtele()
obj.collect.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.collect.push_back(atoi(values[i].c_str()));
obj.collect.push_back((bool) atoi(values[i].c_str()));
}
}
}
@ -7633,7 +7633,7 @@ void Game::resetgameclock()
int Game::trinkets()
{
return std::count(obj.collect.begin(), obj.collect.end(), 1);
return std::count(obj.collect.begin(), obj.collect.end(), true);
}
int Game::crewmates()

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@ -2028,7 +2028,7 @@ void maprender()
{
for (int i = 0; i < map.numshinytrinkets; i++)
{
if (obj.collect[i] == 0)
if (!obj.collect[i])
{
int temp = 1086;
if (graphics.flipmode) temp += 3;
@ -2839,7 +2839,7 @@ void teleporterrender()
{
for (int i = 0; i < map.numshinytrinkets; i++)
{
if (obj.collect[i] == 0)
if (!obj.collect[i])
{
temp = 1086;
if (graphics.flipmode) temp += 3;

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@ -1468,7 +1468,7 @@ void scriptclass::run()
for (i = 0; i < 100; i++)
{
obj.collect[i] = 0;
obj.collect[i] = false;
obj.customcollect[i] = 0;
}
game.deathcounts = 0;
@ -1877,7 +1877,7 @@ void scriptclass::run()
music.haltdasmusik();
music.playef(3);
obj.collect[ss_toi(words[1])] = 1;
obj.collect[ss_toi(words[1])] = true;
graphics.textboxremovefast();
@ -3560,7 +3560,7 @@ void scriptclass::hardreset()
for (i = 0; i < 100; i++)
{
obj.collect[i] = 0;
obj.collect[i] = false;
obj.customcollect[i] = 0;
}