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Ethan mentioned how case sensitivity could be a concern -- this commit lowers the filename to create the sound ID, and also strips spaces. Script arguments are always lowered, and the spaces get removed, so the IDs are modified to match this behavior. If someone types in the command `playef(horses REALLY COOL)`, the argument will get converted to `horsesreallycool`. Likewise, the filename "horses REALLY COOL.wav" will get converted to `horsesreallycool`. To the level creator, they can just enter the same name twice and their sound will play. This commit also adds a warning for the `playef` script command. While most creators do not open the console, some warning somewhere is better than nothing. I do think we should eventually have some sort of system where it's easier to view level warnings, but for now this should be sufficient. |
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| LICENSE.md | ||
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| README.md | ||
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commercially available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3
