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Fix variables shadowing other variables

In C++, when you have two variables in different scopes with the same
name, the inner scope wins. Except you have to be really careful because
sometimes they're not (#507). So it's better to just always have unique
variable names and make sure to never clash a name with a variable in an
outer scope - after all, the C++ compiler and standard might be fine
with it, but that doesn't mean humans can't make mistakes reading or
writing it.

Usually I just renamed the inner variables, but for tx/ty in editor.cpp,
I just got rid of the ridiculous overcomplicated modulo calculations and
replaced them with actual simple modulo calculations, because the
existing ones were just ridiculous. Actually, somebody ought to find
every instance of the overcomplicated modulos and replace them with the
actual good ones, because it's really stupid, quite frankly...
This commit is contained in:
Misa 2020-11-04 00:37:46 -08:00 committed by Ethan Lee
parent 6de14d95ee
commit 3434ad8777
4 changed files with 33 additions and 38 deletions

View file

@ -1942,7 +1942,7 @@ void Graphics::drawentity(const int i, const int yoff)
tpoint.x = xp; tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
setRect(drawRect, Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) );
SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
SDL_FreeSurface(TempSurface);

View file

@ -100,8 +100,8 @@ void musicclass::init()
const std::vector<int> extra = musicReadBlob.getExtra();
for (size_t i = 0; i < extra.size(); i++)
{
const int& index = extra[i];
rw = SDL_RWFromMem(musicReadBlob.getAddress(index), musicReadBlob.getSize(index));
const int& index_ = extra[i];
rw = SDL_RWFromMem(musicReadBlob.getAddress(index_), musicReadBlob.getSize(index_));
musicTracks.push_back(MusicTrack( rw ));
num_mmmmmm_tracks++;
@ -123,8 +123,8 @@ void musicclass::init()
const std::vector<int> extra = musicReadBlob.getExtra();
for (size_t i = 0; i < extra.size(); i++)
{
const int& index = extra[i];
rw = SDL_RWFromMem(musicReadBlob.getAddress(index), musicReadBlob.getSize(index));
const int& index_ = extra[i];
rw = SDL_RWFromMem(musicReadBlob.getAddress(index_), musicReadBlob.getSize(index_));
musicTracks.push_back(MusicTrack( rw ));
num_pppppp_tracks++;

View file

@ -2503,10 +2503,10 @@ void teleporterrender()
//Draw the chosen destination coordinate!
//TODO
//draw the coordinates //destination
int tempx = map.teleporters[game.teleport_to_teleporter].x;
int tempy = map.teleporters[game.teleport_to_teleporter].y;
graphics.drawrect(40 + (tempx * 12) + 1, 21 + (tempy * 9) + 1, 12 - 2, 9 - 2, 245 - (help.glow * 2), 16, 16);
graphics.drawrect(40 + (tempx * 12) + 3, 21 + (tempy * 9) + 3, 12 - 6, 9 - 6, 245 - (help.glow * 2), 16, 16);
int tempx_ = map.teleporters[game.teleport_to_teleporter].x;
int tempy_ = map.teleporters[game.teleport_to_teleporter].y;
graphics.drawrect(40 + (tempx_ * 12) + 1, 21 + (tempy_ * 9) + 1, 12 - 2, 9 - 2, 245 - (help.glow * 2), 16, 16);
graphics.drawrect(40 + (tempx_ * 12) + 3, 21 + (tempy_ * 9) + 3, 12 - 6, 9 - 6, 245 - (help.glow * 2), 16, 16);
}
//draw legend details

View file

@ -1766,46 +1766,46 @@ bool editorclass::load(std::string& _path)
for( tinyxml2::XMLElement* subElem = pElem->FirstChildElement(); subElem; subElem= subElem->NextSiblingElement())
{
std::string pKey(subElem->Value());
const char* pText = subElem->GetText() ;
if(pText == NULL)
std::string pKey_(subElem->Value());
const char* pText_ = subElem->GetText() ;
if(pText_ == NULL)
{
pText = "";
pText_ = "";
}
if(pKey == "Creator")
if(pKey_ == "Creator")
{
EditorData::GetInstance().creator = pText;
EditorData::GetInstance().creator = pText_;
}
if(pKey == "Title")
if(pKey_ == "Title")
{
EditorData::GetInstance().title = pText;
EditorData::GetInstance().title = pText_;
}
if(pKey == "Desc1")
if(pKey_ == "Desc1")
{
Desc1 = pText;
Desc1 = pText_;
}
if(pKey == "Desc2")
if(pKey_ == "Desc2")
{
Desc2 = pText;
Desc2 = pText_;
}
if(pKey == "Desc3")
if(pKey_ == "Desc3")
{
Desc3 = pText;
Desc3 = pText_;
}
if(pKey == "website")
if(pKey_ == "website")
{
website = pText;
website = pText_;
}
if(pKey == "onewaycol_override")
if(pKey_ == "onewaycol_override")
{
onewaycol_override = help.Int(pText);
onewaycol_override = help.Int(pText_);
}
}
}
@ -2145,12 +2145,12 @@ bool editorclass::save(std::string& _path)
Script& script_ = script.customscripts[i];
scriptString += script_.name + ":|";
for (size_t i = 0; i < script_.contents.size(); i++)
for (size_t ii = 0; ii < script_.contents.size(); i++)
{
scriptString += script_.contents[i];
scriptString += script_.contents[ii];
// Inserts a space if the line ends with a :
if (script_.contents[i].length() && *script_.contents[i].rbegin() == ':')
if (script_.contents[ii].length() && *script_.contents[ii].rbegin() == ':')
{
scriptString += " ";
}
@ -2644,14 +2644,11 @@ void editorrender()
// Draw entities backward to remain accurate with ingame
for (int i = edentity.size() - 1; i >= 0; i--)
{
//if() on screen
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
point tpoint;
SDL_Rect drawRect;
if(tx==ed.levx && ty==ed.levy)
//if() on screen
if(edentity[i].x % 40 == ed.levx && edentity[i].y % 30 == ed.levy)
{
switch(edentity[i].t)
{
@ -2928,9 +2925,7 @@ void editorrender()
//Need to also check warp point destinations
if(edentity[i].t==13 && ed.warpent!=i)
{
tx=(edentity[i].p1-(edentity[i].p1%40))/40;
ty=(edentity[i].p2-(edentity[i].p2%30))/30;
if(tx==ed.levx && ty==ed.levy)
if (edentity[i].p1 % 40 == ed.levx && edentity[i].p2 % 30 == ed.levy)
{
graphics.drawsprite((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),18+(ed.entframe%2),64,64,64);
fillboxabs((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),16,16,graphics.getRGB(64,64,96));