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Fix indentation of "graphicoptions" in Render.cpp

There was one level that was indented with 2 spaces instead of 4, which
made everything else look weird. Then some lines were randomly indented
further for no reason.

Doing this before the next commit is done so as to not make the next
commit noisier.
This commit is contained in:
Misa 2020-04-15 19:52:49 -07:00 committed by Ethan Lee
parent 678ade88b9
commit 46d0b3a4e9

View file

@ -113,59 +113,59 @@ void menurender()
}
else if (game.currentmenuname == "graphicoptions")
{
if (game.currentmenuoption == 0)
{
graphics.bigprint( -1, 30, "Toggle Fullscreen", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to fullscreen/windowed mode.", tr, tg, tb, true);
if (game.currentmenuoption == 0)
{
graphics.bigprint( -1, 30, "Toggle Fullscreen", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to fullscreen/windowed mode.", tr, tg, tb, true);
if(game.fullscreen){
graphics.Print( -1, 85, "Current mode: FULLSCREEN", tr, tg, tb, true);
}else{
graphics.Print( -1, 85, "Current mode: WINDOWED", tr, tg, tb, true);
}
}else if (game.currentmenuoption == 1)
{
graphics.bigprint( -1, 30, "Toggle Letterbox", tr, tg, tb, true);
graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
if(game.stretchMode == 2){
graphics.Print( -1, 85, "Current mode: INTEGER", tr, tg, tb, true);
}else if (game.stretchMode == 1){
graphics.Print( -1, 85, "Current mode: STRETCH", tr, tg, tb, true);
}else{
graphics.Print( -1, 85, "Current mode: LETTERBOX", tr, tg, tb, true);
}
}else if (game.currentmenuoption == 2)
{
graphics.bigprint( -1, 30, "Toggle Filter", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to nearest/linear filter.", tr, tg, tb, true);
if(game.useLinearFilter){
graphics.Print( -1, 85, "Current mode: LINEAR", tr, tg, tb, true);
}else{
graphics.Print( -1, 85, "Current mode: NEAREST", tr, tg, tb, true);
}
} else if (game.currentmenuoption == 3)
{
graphics.bigprint( -1, 30, "Analogue Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "There is nothing wrong with your", tr, tg, tb, true);
graphics.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
graphics.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
if(game.fullscreen){
graphics.Print( -1, 85, "Current mode: FULLSCREEN", tr, tg, tb, true);
}else{
graphics.Print( -1, 85, "Current mode: WINDOWED", tr, tg, tb, true);
}
else if (game.currentmenuoption == 4)
{
graphics.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
graphics.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
if (graphics.showmousecursor) {
graphics.Print(-1, 85, "Current mode: SHOW", tr, tg, tb, true);
}
else {
graphics.Print(-1, 85, "Current mode: HIDE", tr/2, tg/2, tb/2, true);
}
}
}else if (game.currentmenuoption == 1)
{
graphics.bigprint( -1, 30, "Toggle Letterbox", tr, tg, tb, true);
graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
if(game.stretchMode == 2){
graphics.Print( -1, 85, "Current mode: INTEGER", tr, tg, tb, true);
}else if (game.stretchMode == 1){
graphics.Print( -1, 85, "Current mode: STRETCH", tr, tg, tb, true);
}else{
graphics.Print( -1, 85, "Current mode: LETTERBOX", tr, tg, tb, true);
}
}else if (game.currentmenuoption == 2)
{
graphics.bigprint( -1, 30, "Toggle Filter", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to nearest/linear filter.", tr, tg, tb, true);
if(game.useLinearFilter){
graphics.Print( -1, 85, "Current mode: LINEAR", tr, tg, tb, true);
}else{
graphics.Print( -1, 85, "Current mode: NEAREST", tr, tg, tb, true);
}
} else if (game.currentmenuoption == 3)
{
graphics.bigprint( -1, 30, "Analogue Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "There is nothing wrong with your", tr, tg, tb, true);
graphics.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
graphics.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
}
else if (game.currentmenuoption == 4)
{
graphics.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
graphics.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
if (graphics.showmousecursor) {
graphics.Print(-1, 85, "Current mode: SHOW", tr, tg, tb, true);
}
else {
graphics.Print(-1, 85, "Current mode: HIDE", tr/2, tg/2, tb/2, true);
}
}
}
else if (game.currentmenuname == "credits")
{