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Fix indentation of "graphicoptions" in Render.cpp
There was one level that was indented with 2 spaces instead of 4, which made everything else look weird. Then some lines were randomly indented further for no reason. Doing this before the next commit is done so as to not make the next commit noisier.
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1 changed files with 50 additions and 50 deletions
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@ -113,59 +113,59 @@ void menurender()
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}
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else if (game.currentmenuname == "graphicoptions")
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{
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if (game.currentmenuoption == 0)
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{
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graphics.bigprint( -1, 30, "Toggle Fullscreen", tr, tg, tb, true);
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graphics.Print( -1, 65, "Change to fullscreen/windowed mode.", tr, tg, tb, true);
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if (game.currentmenuoption == 0)
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{
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graphics.bigprint( -1, 30, "Toggle Fullscreen", tr, tg, tb, true);
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graphics.Print( -1, 65, "Change to fullscreen/windowed mode.", tr, tg, tb, true);
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if(game.fullscreen){
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graphics.Print( -1, 85, "Current mode: FULLSCREEN", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current mode: WINDOWED", tr, tg, tb, true);
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}
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}else if (game.currentmenuoption == 1)
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{
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graphics.bigprint( -1, 30, "Toggle Letterbox", tr, tg, tb, true);
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graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
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if(game.stretchMode == 2){
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graphics.Print( -1, 85, "Current mode: INTEGER", tr, tg, tb, true);
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}else if (game.stretchMode == 1){
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graphics.Print( -1, 85, "Current mode: STRETCH", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current mode: LETTERBOX", tr, tg, tb, true);
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}
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}else if (game.currentmenuoption == 2)
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{
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graphics.bigprint( -1, 30, "Toggle Filter", tr, tg, tb, true);
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graphics.Print( -1, 65, "Change to nearest/linear filter.", tr, tg, tb, true);
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if(game.useLinearFilter){
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graphics.Print( -1, 85, "Current mode: LINEAR", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current mode: NEAREST", tr, tg, tb, true);
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}
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} else if (game.currentmenuoption == 3)
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{
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graphics.bigprint( -1, 30, "Analogue Mode", tr, tg, tb, true);
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graphics.Print( -1, 65, "There is nothing wrong with your", tr, tg, tb, true);
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graphics.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
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graphics.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
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if(game.fullscreen){
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graphics.Print( -1, 85, "Current mode: FULLSCREEN", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current mode: WINDOWED", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 4)
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{
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graphics.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
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graphics.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
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if (graphics.showmousecursor) {
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graphics.Print(-1, 85, "Current mode: SHOW", tr, tg, tb, true);
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}
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else {
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graphics.Print(-1, 85, "Current mode: HIDE", tr/2, tg/2, tb/2, true);
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}
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}
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}else if (game.currentmenuoption == 1)
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{
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graphics.bigprint( -1, 30, "Toggle Letterbox", tr, tg, tb, true);
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graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
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if(game.stretchMode == 2){
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graphics.Print( -1, 85, "Current mode: INTEGER", tr, tg, tb, true);
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}else if (game.stretchMode == 1){
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graphics.Print( -1, 85, "Current mode: STRETCH", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current mode: LETTERBOX", tr, tg, tb, true);
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}
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}else if (game.currentmenuoption == 2)
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{
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graphics.bigprint( -1, 30, "Toggle Filter", tr, tg, tb, true);
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graphics.Print( -1, 65, "Change to nearest/linear filter.", tr, tg, tb, true);
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if(game.useLinearFilter){
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graphics.Print( -1, 85, "Current mode: LINEAR", tr, tg, tb, true);
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}else{
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graphics.Print( -1, 85, "Current mode: NEAREST", tr, tg, tb, true);
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}
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} else if (game.currentmenuoption == 3)
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{
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graphics.bigprint( -1, 30, "Analogue Mode", tr, tg, tb, true);
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graphics.Print( -1, 65, "There is nothing wrong with your", tr, tg, tb, true);
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graphics.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
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graphics.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
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}
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else if (game.currentmenuoption == 4)
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{
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graphics.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
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graphics.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
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if (graphics.showmousecursor) {
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graphics.Print(-1, 85, "Current mode: SHOW", tr, tg, tb, true);
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}
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else {
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graphics.Print(-1, 85, "Current mode: HIDE", tr/2, tg/2, tb/2, true);
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}
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}
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}
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else if (game.currentmenuname == "credits")
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{
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