mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Merge towerrender() into gamerender()
This removes a lot of duplicate code, which towerrender() mostly consisted of, even though the only difference is that it draws a separate map and screen edge spikes are drawn.
This commit is contained in:
parent
660f752bae
commit
53bad3bcaf
3 changed files with 32 additions and 174 deletions
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@ -1358,21 +1358,37 @@ void gamerender()
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if(!game.blackout)
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{
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if(!game.colourblindmode)
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if (map.towermode)
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{
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graphics.drawbackground(map.background);
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if (!game.colourblindmode)
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{
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graphics.drawtowerbackground();
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graphics.drawtowermap();
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}
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else
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{
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FillRect(graphics.backBuffer,0x00000);
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graphics.drawtowermap_nobackground();
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}
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}
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else
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{
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FillRect(graphics.backBuffer,0x00000);
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}
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if (map.final_colormode)
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{
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graphics.drawfinalmap();
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}
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else
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{
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graphics.drawmap();
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if(!game.colourblindmode)
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{
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graphics.drawbackground(map.background);
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}
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else
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{
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FillRect(graphics.backBuffer,0x00000);
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}
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if (map.final_colormode)
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{
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graphics.drawfinalmap();
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}
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else
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{
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graphics.drawmap();
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}
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}
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@ -1405,6 +1421,10 @@ void gamerender()
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}
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graphics.drawentities();
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if (map.towermode)
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{
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graphics.drawtowerspikes();
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}
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}
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if(map.extrarow==0 || (map.custommode && map.roomname!=""))
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@ -2549,166 +2569,6 @@ void maprender()
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}
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}
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void towerrender()
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{
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FillRect(graphics.backBuffer, 0x000000);
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if (!game.colourblindmode)
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{
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graphics.drawtowerbackground();
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graphics.drawtowermap();
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}
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else
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{
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graphics.drawtowermap_nobackground();
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}
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if(!game.completestop)
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{
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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//Is this entity on the ground? (needed for jumping)
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if (obj.entitycollidefloor(i))
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{
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obj.entities[i].onground = 2;
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}
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else
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{
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obj.entities[i].onground--;
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}
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if (obj.entitycollideroof(i))
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{
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obj.entities[i].onroof = 2;
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}
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else
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{
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obj.entities[i].onroof--;
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}
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//Animate the entities
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obj.animateentities(i);
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}
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}
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graphics.drawentities();
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graphics.drawtowerspikes();
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graphics.cutscenebars();
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BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.tempBuffer, NULL);
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graphics.drawgui();
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if (graphics.flipmode)
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{
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if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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}
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else
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{
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if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
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}
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graphics.footerrect.y = 230;
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if (graphics.translucentroomname)
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{
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SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
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}
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else
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{
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FillRect(graphics.backBuffer, graphics.footerrect, 0);
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}
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graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
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if (game.intimetrial && graphics.fademode==0)
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{
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//Draw countdown!
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if (game.timetrialcountdown > 0)
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{
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if (game.timetrialcountdown < 30)
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{
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game.resetgameclock();
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if (int(game.timetrialcountdown / 4) % 2 == 0) graphics.bigprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
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}
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else if (game.timetrialcountdown < 60)
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{
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graphics.bigprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
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}
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else if (game.timetrialcountdown < 90)
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{
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graphics.bigprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
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}
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else if (game.timetrialcountdown < 120)
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{
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graphics.bigprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
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}
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}
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else
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{
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//Draw OSD stuff
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graphics.bprint(6, 18, "TIME :", 255,255,255);
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graphics.bprint(6, 30, "DEATH:", 255, 255, 255);
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graphics.bprint(6, 42, "SHINY:", 255,255,255);
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if(game.timetrialparlost)
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{
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graphics.bprint(56, 18, game.timestring(), 196, 80, 80);
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}
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else
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{
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graphics.bprint(56, 18, game.timestring(), 196, 196, 196);
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}
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if(game.deathcounts>0)
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{
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graphics.bprint(56, 30,help.String(game.deathcounts), 196, 80, 80);
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}
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else
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{
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graphics.bprint(56, 30,help.String(game.deathcounts), 196, 196, 196);
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}
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if(game.trinkets()<game.timetrialshinytarget)
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{
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graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 80, 80);
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}
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else
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{
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graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 196, 196);
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}
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if(game.timetrialparlost)
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{
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graphics.bprint(195, 214, "PAR TIME:", 80, 80, 80);
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graphics.bprint(275, 214, game.partimestring(), 80, 80, 80);
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}
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else
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{
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graphics.bprint(195, 214, "PAR TIME:", 255, 255, 255);
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graphics.bprint(275, 214, game.partimestring(), 196, 196, 196);
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}
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}
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}
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graphics.drawfade();
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if (game.flashlight > 0 && !game.noflashingmode)
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{
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game.flashlight--;
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graphics.flashlight();
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}
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if (game.screenshake > 0 && !game.noflashingmode)
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{
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game.screenshake--;
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graphics.screenshake();
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}
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else
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{
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graphics.render();
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}
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}
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void teleporterrender()
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{
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int tempx;
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@ -10,8 +10,6 @@
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void titlerender();
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void towerrender();
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void gamerender();
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void maprender();
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@ -425,7 +425,7 @@ int main(int argc, char *argv[])
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if (map.towermode)
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{
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gameinput();
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towerrender();
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gamerender();
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gamelogic();
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}
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