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De-duplicate map menu quicksave screen

As is typical, the code was copy-pasted to account for Flip Mode, and
then copy-pasted again to account for custom levels, leading to four
instances of the same code.

I clean this up while also improving code style. This is where the new
FLIP macro and the fixed PrintWrap help a lot - otherwise the "Game
saved ok!" screen would look really wrong without the height
corrections.
This commit is contained in:
Misa 2021-10-01 21:06:31 -07:00
parent b26ccd914d
commit db8e0cd70a

View file

@ -2486,128 +2486,85 @@ void maprender(void)
break;
}
case 3:
{
if (game.inintermission)
{
graphics.Print(0, 115, "Cannot Save in Level Replay", 146, 146, 180, true);
break;
}
else if (game.nodeathmode)
if (game.nodeathmode)
{
graphics.Print(0, 115, "Cannot Save in No Death Mode", 146, 146, 180, true);
break;
}
else if (game.intimetrial)
if (game.intimetrial)
{
graphics.Print(0, 115, "Cannot Save in Time Trial", 146, 146, 180, true);
break;
}
else if (game.insecretlab)
if (game.insecretlab)
{
graphics.Print(0, 115, "Cannot Save in Secret Lab", 146, 146, 180, true);
break;
}
else if (game.gamesavefailed)
if (game.gamesavefailed)
{
graphics.Print(0, 115, "ERROR: Could not save game!", 146, 146, 180, true);
break;
}
else if (map.custommode)
/* We are not in a special case, so draw the save screen now... */
if (!map.custommode)
{
if (game.gamesaved)
/* FIXME: The text here should be automatically "balance-wrapped" instead of hardcoding the width. */
graphics.PrintWrap(0, 174, "(Note: The game is autosaved at every teleporter.)", 146, 146, 180, true, 12, 240);
}
if (!game.gamesaved)
{
graphics.Print(0, 80, "[Press ACTION to save your game]", 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow, true);
if (map.custommode || game.quicksummary == "")
{
graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);
if (graphics.flipmode)
{
graphics.Print(0, 122, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.Print(59, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number_words(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 78, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 74, 50, graphics.col_clock);
graphics.drawsprite(270, 74, 22, graphics.col_trinket);
}
else
{
graphics.Print(0, 90, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.Print(59, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number_words(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 132, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 126, 50, graphics.col_clock);
graphics.drawsprite(270, 126, 22, graphics.col_trinket);
}
}
else
{
graphics.Print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);
break;
}
graphics.Print(0, FLIP(100, 8), "Last Save:", 164 - help.glow/4, 164 - help.glow/4, 164, true);
graphics.Print(0, FLIP(110, 8), game.quicksummary, 164 - help.glow/4, 164 - help.glow/4, 164, true);
break;
}
/* We are only still here if the game has been quicksaved... */
graphics.Print(0, 36, "Game saved ok!", 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2, true);
graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);
if (map.custommode)
{
graphics.Print(0, FLIP(90, 8), game.customleveltitle, 25, 255 - help.glow/2, 255 - help.glow/2, true);
}
else
{
if (graphics.flipmode)
size_t i;
graphics.Print(0, FLIP(80, 8), game.savearea, 25, 255 - help.glow/2, 255 - help.glow/2, true);
for (i = 0; i < SDL_arraysize(game.crewstats); ++i)
{
graphics.Print(0, 186, "(Note: The game is autosaved", 146, 146, 180, true);
graphics.Print(0, 174, "at every teleporter.)", 146, 146, 180, true);
}
else
{
graphics.Print(0, 174, "(Note: The game is autosaved", 146, 146, 180, true);
graphics.Print(0, 186, "at every teleporter.)", 146, 146, 180, true);
}
if (game.gamesaved)
{
graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);
if (graphics.flipmode)
{
graphics.Print(0, 132, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 98, i, game.crewstats[i], true);
}
graphics.Print(59, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number_words(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 78, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 74, 50, graphics.col_clock);
graphics.drawsprite(270, 74, 22, graphics.col_trinket);
}
else
{
graphics.Print(0, 80, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 95, i, game.crewstats[i], true);
}
graphics.Print(59, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number_words(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 132, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 126, 50, graphics.col_clock);
graphics.drawsprite(270, 126, 22, graphics.col_trinket);
}
}
else
{
graphics.Print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);
if (game.quicksummary != "")
{
if (graphics.flipmode)
{
graphics.Print(0, 110, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
graphics.Print(0, 100, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
}
else
{
graphics.Print(0, 100, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
graphics.Print(0, 110, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
}
}
/* Crewmates are annoying. Their height is 21 pixels, but to flip them,
* we also have to account for their 2-pixel y-offset (and multiply it by 2). */
graphics.drawcrewman(169 - 3*42 + i*42, FLIP(95, 21 + 2*2), i, game.crewstats[i], true);
}
}
graphics.Print(59, FLIP(132, 8), game.savetime, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);
const std::string& trinketcount = help.number_words(game.savetrinkets);
graphics.Print(262 - graphics.len(trinketcount), FLIP(132, 8), trinketcount, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);
graphics.drawsprite(34, FLIP(126, 17), 50, graphics.col_clock);
graphics.drawsprite(270, FLIP(126, 17), 22, graphics.col_trinket);
break;
}
case 10:
graphics.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
@ -2742,6 +2699,8 @@ void maprender(void)
}
}
#undef FLIP
void teleporterrender(void)
{
ClearSurface(graphics.backBuffer);