mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
Account for heights in the FLIP
macro
Flipping objects in Flip Mode needs to account for the heights of those objects (that's why flipme text boxes in Flip Mode in 2.2 were positioned wrongly). Also, turn it into a macro instead of an inline function. This changes the positions of all existing de-duplicated map menu text in Flip Mode, but it'll be more correct.
This commit is contained in:
parent
3a911a9a9b
commit
517e20cecb
1 changed files with 18 additions and 25 deletions
|
@ -22,17 +22,6 @@ static int tr;
|
|||
static int tg;
|
||||
static int tb;
|
||||
|
||||
// Macro-like inline function used in maprender()
|
||||
// Used to keep some text positions the same in Flip Mode
|
||||
static int inline FLIP(int ypos)
|
||||
{
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
return 220 - ypos;
|
||||
}
|
||||
return ypos;
|
||||
}
|
||||
|
||||
static inline void drawslowdowntext(void)
|
||||
{
|
||||
switch (game.slowdown)
|
||||
|
@ -2009,6 +1998,10 @@ void gamerender(void)
|
|||
graphics.renderwithscreeneffects();
|
||||
}
|
||||
|
||||
/* Used to keep some graphics positions on the map screen
|
||||
* the same in Flip Mode. */
|
||||
#define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y))
|
||||
|
||||
void maprender(void)
|
||||
{
|
||||
ClearSurface(graphics.backBuffer);
|
||||
|
@ -2389,19 +2382,19 @@ void maprender(void)
|
|||
else if(map.custommode){
|
||||
LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel];
|
||||
|
||||
graphics.bigprint( -1, FLIP(45), meta.title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(70), "by " + meta.creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(80), meta.website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(100), meta.Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(110), meta.Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print( -1, FLIP(120), meta.Desc3, 196, 196, 255 - help.glow, true);
|
||||
graphics.bigprint(-1, FLIP(45, 8), meta.title, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(-1, FLIP(70, 8), "by " + meta.creator, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(-1, FLIP(80, 8), meta.website, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(-1, FLIP(100, 8), meta.Desc1, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(-1, FLIP(110, 8), meta.Desc2, 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(-1, FLIP(120, 8), meta.Desc3, 196, 196, 255 - help.glow, true);
|
||||
|
||||
int remaining = cl.numcrewmates() - game.crewmates();
|
||||
|
||||
if(remaining==1){
|
||||
graphics.Print(1,FLIP(165), help.number_words(remaining)+ " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(1, FLIP(165, 8), help.number_words(remaining) + " crewmate remains", 196, 196, 255 - help.glow, true);
|
||||
}else if(remaining>0){
|
||||
graphics.Print(1,FLIP(165), help.number_words(remaining)+ " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(1, FLIP(165, 8), help.number_words(remaining) + " crewmates remain", 196, 196, 255 - help.glow, true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -2482,14 +2475,14 @@ void maprender(void)
|
|||
}
|
||||
|
||||
/* Stats. */
|
||||
graphics.Print(0, FLIP(52), "[Trinkets found]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, FLIP(64), help.number_words(game.trinkets()) + " out of " + help.number_words(total), 96, 96, 96, true);
|
||||
graphics.Print(0, FLIP(52, 8), "[Trinkets found]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, FLIP(64, 8), help.number_words(game.trinkets()) + " out of " + help.number_words(total), 96, 96, 96, true);
|
||||
|
||||
graphics.Print(0, FLIP(102), "[Number of Deaths]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, FLIP(114), help.String(game.deathcounts), 96, 96, 96, true);
|
||||
graphics.Print(0, FLIP(102, 8), "[Number of Deaths]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, FLIP(114, 8), help.String(game.deathcounts), 96, 96, 96, true);
|
||||
|
||||
graphics.Print(0, FLIP(152), "[Time Taken]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, FLIP(164), game.timestring(), 96, 96, 96, true);
|
||||
graphics.Print(0, FLIP(152, 8), "[Time Taken]", 196, 196, 255 - help.glow, true);
|
||||
graphics.Print(0, FLIP(164, 8), game.timestring(), 96, 96, 96, true);
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
|
|
Loading…
Reference in a new issue