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Rename Menu::setslowdown2 to Menu::setslowdown

Now that setslowdown1 has been removed it's no longer necessary to have
a 2 on the end of setslowdown2.
This commit is contained in:
Misa 2020-04-16 16:02:01 -07:00 committed by Ethan Lee
parent 1c2cee48a7
commit 7b233a0e69
4 changed files with 5 additions and 5 deletions

View file

@ -6753,7 +6753,7 @@ void Game::createmenu( enum Menu::MenuName t )
menuxoff = -30;
menuyoff = 64;
break;
case Menu::setslowdown2:
case Menu::setslowdown:
option("normal speed");
option("80% speed");
option("60% speed");

View file

@ -35,7 +35,7 @@ namespace Menu
controller,
cleardatamenu,
setinvincibility,
setslowdown2,
setslowdown,
unlockmenu,
credits,
credits2,

View file

@ -392,7 +392,7 @@ void menuactionpress()
break;
}
break;
case Menu::setslowdown2:
case Menu::setslowdown:
switch (game.currentmenuoption)
{
case 0:
@ -478,7 +478,7 @@ void menuactionpress()
break;
case 4:
//change game speed
game.createmenu(Menu::setslowdown2);
game.createmenu(Menu::setslowdown);
map.nexttowercolour();
music.playef(11);
break;

View file

@ -269,7 +269,7 @@ void menurender()
graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
break;
case Menu::setslowdown2:
case Menu::setslowdown:
graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);
switch (game.gameframerate)