diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 69d96f36..daa0e310 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -6753,7 +6753,7 @@ void Game::createmenu( enum Menu::MenuName t ) menuxoff = -30; menuyoff = 64; break; - case Menu::setslowdown2: + case Menu::setslowdown: option("normal speed"); option("80% speed"); option("60% speed"); diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 10074fe3..15460b49 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -35,7 +35,7 @@ namespace Menu controller, cleardatamenu, setinvincibility, - setslowdown2, + setslowdown, unlockmenu, credits, credits2, diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 83f5238d..799ede2e 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -392,7 +392,7 @@ void menuactionpress() break; } break; - case Menu::setslowdown2: + case Menu::setslowdown: switch (game.currentmenuoption) { case 0: @@ -478,7 +478,7 @@ void menuactionpress() break; case 4: //change game speed - game.createmenu(Menu::setslowdown2); + game.createmenu(Menu::setslowdown); map.nexttowercolour(); music.playef(11); break; diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 03161fb4..b7c11431 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -269,7 +269,7 @@ void menurender() graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true); graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true); break; - case Menu::setslowdown2: + case Menu::setslowdown: graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true); graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true); switch (game.gameframerate)