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Remove unnecessary includes from header files

Including a header file inside another header file means a bunch of
files are going to be unnecessarily recompiled whenever that inner
header file is changed. So I minimized the amount of header files
included in a header file, and only included the ones that were
necessary (system includes don't count, I'm only talking about includes
from within this project). Then the includes are only in the .cpp files
themselves.

This also minimizes problems such as a NO_CUSTOM_LEVELS build failing
because some file depended on an include that got included in editor.h,
which is another benefit of removing unnecessary includes from header
files.
This commit is contained in:
Misa 2020-07-19 12:05:41 -07:00 committed by Ethan Lee
parent d455e38715
commit b5ff65c84e
38 changed files with 81 additions and 65 deletions

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@ -1,5 +1,8 @@
#include "Ent.h"
#include "Game.h"
#include "Graphics.h"
entclass::entclass()
{
invis = false;

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@ -1,7 +1,7 @@
#ifndef ENT_H
#define ENT_H
#include "Graphics.h"
#include <SDL.h>
#define rn( rx, ry) ((rx) + ((ry) * 100))

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@ -1,6 +1,10 @@
#include "Entity.h"
#include "editor.h"
#include "Game.h"
#include "Graphics.h"
#include "Map.h"
#include "Music.h"
#include "UtilityClass.h"
bool entityclass::checktowerspikes(int t)

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@ -4,6 +4,7 @@
#include "Maths.h"
#include "Ent.h"
#include "BlockV.h"
#include "Game.h"
#include <vector>
#include <string>

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@ -1,5 +1,3 @@
#include "FileSystemUtils.h"
#include <vector>
#include <string>
@ -8,6 +6,7 @@
#include <string.h>
#include "Graphics.h"
#include "UtilityClass.h"
#include <iterator>
#include <algorithm>
@ -231,6 +230,8 @@ void FILESYSTEM_unmountassets()
FILESYSTEM_assetsmounted = false;
}
void FILESYSTEM_freeMemory(unsigned char **mem);
void FILESYSTEM_loadFileToMemory(
const char *name,
unsigned char **mem,

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@ -2,6 +2,10 @@
#include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* finalclass::loadlevel(int rx, int ry)
{
int t;

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@ -1,9 +1,6 @@
#ifndef FINALCLASS_H
#define FINALCLASS_H
#include "Game.h"
#include "Entity.h"
#include <string>
class finalclass

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@ -1,10 +1,13 @@
#include "Enums.h"
#include "editor.h"
#include "Game.h"
#include "Graphics.h"
#include "Entity.h"
#include "Map.h"
#include "Music.h"
#include "Script.h"
#include "UtilityClass.h"
#include <stdio.h>
#include <stdlib.h>

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@ -4,9 +4,6 @@
#include <vector>
#include <string>
#include <SDL.h>
#include "Maths.h"
#include "UtilityClass.h"
#include "GraphicsUtil.h"
struct MenuOption
{

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@ -1,9 +1,11 @@
#include "Graphics.h"
#include "Maths.h"
#include "editor.h"
#include "Entity.h"
#include "Map.h"
#include "Music.h"
#include "Screen.h"
#include "FileSystemUtils.h"
#include "UtilityClass.h"
#include <utf8/unchecked.h>
#include <stdio.h>
#include <stdlib.h>

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@ -9,8 +9,6 @@
#include "Maths.h"
#include "Textbox.h"
#include "UtilityClass.h"
#include "Game.h"
#include <string>

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@ -1,4 +1,3 @@
#include "Input.h"
#include "Logic.h"
#include "Script.h"
#include "Credits.h"
@ -9,6 +8,15 @@
#include "FileSystemUtils.h"
#include "editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "KeyPoll.h"
#include "Map.h"
#include "Music.h"
void updatebuttonmappings(int bind)
{
for (

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@ -1,14 +1,6 @@
#ifndef INPUT_H
#define INPUT_H
#include "KeyPoll.h"
#include "Graphics.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
#include "Music.h"
#include "Map.h"
void titleinput();
void gameinput();

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@ -1,4 +1,5 @@
#include "KeyPoll.h"
#include "Game.h"
#include "Graphics.h"
#include "Music.h"
#include <stdio.h>

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@ -7,8 +7,6 @@
#include <SDL.h>
#include "Screen.h"
enum Kybrd
{
KEYBOARD_UP = SDLK_UP,

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@ -2,6 +2,10 @@
#include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* labclass::loadlevel(int rx, int ry)
{
int t;

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@ -1,9 +1,6 @@
#ifndef LABCLASS_H
#define LABCLASS_H
#include "Game.h"
#include "Entity.h"
#include <string>
class labclass

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@ -1,9 +1,17 @@
#include "Logic.h"
#include "Script.h"
#include "Network.h"
#include "FileSystemUtils.h"
#include "Credits.h"
#include "editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "Map.h"
#include "Music.h"
#include "UtilityClass.h"
void titleupdatetextcol()
{
graphics.col_tr = map.r - (help.glow / 4) - int(fRandom() * 4);

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@ -1,13 +1,6 @@
#ifndef LOGIC_H
#define LOGIC_H
#include "Graphics.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
#include "Music.h"
#include "Map.h"
void titleupdatetextcol();
void titlelogic();

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@ -3,6 +3,13 @@
#include "MakeAndPlay.h"
#include "editor.h"
#include "Entity.h"
#include "Game.h"
#include "Graphics.h"
#include "Music.h"
#include "UtilityClass.h"
mapclass::mapclass()
{
//Start here!

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@ -7,11 +7,9 @@
#include "Labclass.h"
#include "Spacestation2.h"
#include "Otherlevel.h"
#include "Entity.h"
#include "Graphics.h"
#include <vector>
#include "Music.h"
#include "editor.h"
#include "Maths.h"
struct Roomtext
{

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@ -3,6 +3,7 @@
#include "Music.h"
#include "BinaryBlob.h"
#include "Map.h"
#include "UtilityClass.h"
void songend();

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@ -1,4 +1,4 @@
#include "Network.h"
#include <stdint.h>
#define UNUSED(expr) (void)(expr)

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@ -2,6 +2,9 @@
#include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
const short* otherlevelclass::loadlevel(int rx, int ry)
{
int t;

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@ -1,9 +1,6 @@
#ifndef OTHERLEVEL_H
#define OTHERLEVEL_H
#include "Game.h"
#include "Entity.h"
#include <string>
class otherlevelclass

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@ -1,10 +1,10 @@
#include "Render.h"
#include "editor.h"
#include "Graphics.h"
#include "UtilityClass.h"
#include "Maths.h"
#include "Entity.h"
#include "Map.h"
#include "Music.h"
#include "Script.h"
#include "FileSystemUtils.h"
#include "Credits.h"

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@ -1,13 +1,6 @@
#ifndef RENDER_H
#define RENDER_H
#include "Graphics.h"
#include "UtilityClass.h"
#include "Maths.h"
#include "Entity.h"
#include "Map.h"
#include "Script.h"
void titlerender();
void gamerender();

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@ -1,10 +1,13 @@
#include "Script.h"
#include "Graphics.h"
#include "editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Music.h"
#include "KeyPoll.h"
#include "Map.h"
#include "UtilityClass.h"
scriptclass::scriptclass()
{

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@ -4,8 +4,6 @@
#include <string>
#include <vector>
#include "Enums.h"
#define filllines(lines) commands.insert(commands.end(), lines, lines + sizeof(lines)/sizeof(lines[0]))

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@ -2,6 +2,10 @@
#include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* spacestation2class::loadlevel(int rx, int ry)
{
int t;

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@ -1,9 +1,6 @@
#ifndef SPACESTATION2_H
#define SPACESTATION2_H
#include "Game.h"
#include "Entity.h"
#include <string>
class spacestation2class

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@ -2,6 +2,10 @@
#include "MakeAndPlay.h"
#include "Game.h"
#include "Entity.h"
#include "UtilityClass.h"
const short* warpclass::loadlevel(int rx, int ry)
{
int t;

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@ -1,9 +1,6 @@
#ifndef WARPCLASS_H
#define WARPCLASS_H
#include "Game.h"
#include "Entity.h"
#include <string>
class warpclass

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@ -8,6 +8,7 @@
#include "KeyPoll.h"
#include "Map.h"
#include "Script.h"
#include "UtilityClass.h"
#include "time.h"
#include <tinyxml2.h>

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@ -5,8 +5,8 @@
#include <vector>
#include <string>
#include "Script.h"
#include "Graphics.h"
#include <SDL.h>
// Text entry field type
enum textmode {

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@ -2,6 +2,8 @@
#include "SoundSystem.h"
#include "UtilityClass.h"
#include "Enums.h"
#include "Entity.h"
#include "Game.h"
#include "Graphics.h"
#include "KeyPoll.h"
@ -12,6 +14,7 @@
#include "Labclass.h"
#include "Finalclass.h"
#include "Map.h"
#include "Music.h"
#include "Screen.h"

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@ -1,6 +1,9 @@
#include "preloader.h"
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "UtilityClass.h"
int pre_fakepercent=0, pre_transition=30;
bool pre_startgame=false;

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@ -1,10 +1,6 @@
#ifndef PRELOADER_H
#define PRELOADER_H
#include "Graphics.h"
#include "Game.h"
#include "UtilityClass.h"
void preloaderrender();
void preloaderlogic();