Avoid function call to check empty room name

Instead, a simple comparison of the first element will do.
This commit is contained in:
Misa 2021-09-12 21:54:47 -07:00
parent ddff461a6c
commit 8d0a90a588
2 changed files with 3 additions and 3 deletions

View File

@ -3958,7 +3958,7 @@ void Game::gethardestroom(void)
if (roomx == 50 && roomy == 53) hardestroom =map.specialnames[6];
if (roomx == 50 && roomy == 54) hardestroom = map.specialnames[7];
}
else if (SDL_strcmp(map.roomname, "") == 0)
else if (map.roomname[0] == '\0')
{
hardestroom = map.hiddenname;
}

View File

@ -1737,7 +1737,7 @@ void gamerender(void)
graphics.bprint(46, 6, game.timestring(), 196, 196, 196);
}
if(map.extrarow==0 || (map.custommode && SDL_strcmp(map.roomname, "") != 0))
if(map.extrarow==0 || (map.custommode && map.roomname[0] != '\0'))
{
graphics.footerrect.y = 230;
if (graphics.translucentroomname)
@ -2013,7 +2013,7 @@ void maprender(void)
//draw screen alliteration
//Roomname:
if (SDL_strcmp(map.hiddenname, "") != 0)
if (map.hiddenname[0] != '\0')
{
graphics.Print(5, 2, map.hiddenname, 196, 196, 255 - help.glow, true);
}