mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Declare obj.flags a vector of bools instead of ints
It's treated like a bool anyway, so might as well make it one. This also necessitates updating every single instance where it or an element inside it is used, too.
This commit is contained in:
parent
2f1c400c9a
commit
abfae6b4d7
13 changed files with 213 additions and 213 deletions
|
@ -74,7 +74,7 @@ void entityclass::resetallflags()
|
|||
{
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
flags[i] = 0;
|
||||
flags[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ void entityclass::changecustomcollect( int t, int s )
|
|||
collect[t] = s;
|
||||
}
|
||||
|
||||
void entityclass::changeflag( int t, int s )
|
||||
void entityclass::changeflag( int t, bool s )
|
||||
{
|
||||
flags[t] = s;
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ public:
|
|||
|
||||
void changecustomcollect(int t, int s);
|
||||
|
||||
void changeflag(int t, int s);
|
||||
void changeflag(int t, bool s);
|
||||
|
||||
void fatal_top()
|
||||
{
|
||||
|
@ -194,7 +194,7 @@ public:
|
|||
|
||||
|
||||
std::vector<blockclass> blocks;
|
||||
std::vector<int> flags;
|
||||
std::vector<bool> flags;
|
||||
std::vector<int> collect;
|
||||
std::vector<int> customcollect;
|
||||
|
||||
|
|
|
@ -533,7 +533,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry)
|
|||
obj.createentity(264, 168, 10, 1, 52410); // (savepoint)
|
||||
obj.createentity(152, 112, 20, 1); // (terminal)
|
||||
|
||||
if(obj.flags[72] == 0)
|
||||
if(!obj.flags[72])
|
||||
{
|
||||
if (game.intimetrial || game.nocutscenes)
|
||||
{
|
||||
|
@ -1313,7 +1313,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry)
|
|||
|
||||
obj.createentity(264, 32, 10, 0, 54480); // (savepoint)
|
||||
|
||||
/*if(!game.nocutscenes && obj.flags[71]==0){
|
||||
/*if(!game.nocutscenes && !obj.flags[71]){
|
||||
obj.createblock(1, 72, 0, 320, 240, 49);
|
||||
}*/
|
||||
|
||||
|
@ -1434,7 +1434,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry)
|
|||
|
||||
if(!game.intimetrial)
|
||||
{
|
||||
if(game.companion==0 && obj.flags[8]==0 && !game.crewstats[3]) //also need to check if he's rescued in a previous game
|
||||
if(game.companion==0 && !obj.flags[8] && !game.crewstats[3]) //also need to check if he's rescued in a previous game
|
||||
{
|
||||
obj.createentity(264, 185, 18, 15, 1, 17, 0);
|
||||
obj.createblock(1, 26*8, 0, 32, 240, 36);
|
||||
|
|
|
@ -735,9 +735,9 @@ void Game::updatestate()
|
|||
case 8:
|
||||
//Enter dialogue
|
||||
obj.removetrigger(8);
|
||||
if (obj.flags[13] == 0)
|
||||
if (!obj.flags[13])
|
||||
{
|
||||
obj.changeflag(13, 1);
|
||||
obj.changeflag(13, true);
|
||||
graphics.createtextbox(" Press ENTER to view map ", -1, 155, 174, 174, 174);
|
||||
graphics.addline(" and quicksave");
|
||||
graphics.textboxtimer(60);
|
||||
|
@ -837,9 +837,9 @@ void Game::updatestate()
|
|||
case 12:
|
||||
//Intermission 1 instructional textbox, depends on last saved
|
||||
obj.removetrigger(12);
|
||||
if (obj.flags[61] == 0)
|
||||
if (!obj.flags[61])
|
||||
{
|
||||
obj.changeflag(61, 1);
|
||||
obj.changeflag(61, true);
|
||||
graphics.textboxremovefast();
|
||||
graphics.createtextbox(" You can't continue to the next ", -1, 8, 174, 174, 174);
|
||||
if (lastsaved == 5)
|
||||
|
@ -916,28 +916,28 @@ void Game::updatestate()
|
|||
break;
|
||||
|
||||
case 20:
|
||||
if (obj.flags[1] == 0)
|
||||
if (!obj.flags[1])
|
||||
{
|
||||
obj.changeflag(1, 1);
|
||||
obj.changeflag(1, true);
|
||||
state = 0;
|
||||
graphics.textboxremove();
|
||||
}
|
||||
obj.removetrigger(20);
|
||||
break;
|
||||
case 21:
|
||||
if (obj.flags[2] == 0)
|
||||
if (!obj.flags[2])
|
||||
{
|
||||
obj.changeflag(2, 1);
|
||||
obj.changeflag(2, true);
|
||||
state = 0;
|
||||
graphics.textboxremove();
|
||||
}
|
||||
obj.removetrigger(21);
|
||||
break;
|
||||
case 22:
|
||||
if (obj.flags[3] == 0)
|
||||
if (!obj.flags[3])
|
||||
{
|
||||
graphics.textboxremovefast();
|
||||
obj.changeflag(3, 1);
|
||||
obj.changeflag(3, true);
|
||||
state = 0;
|
||||
graphics.createtextbox(" Press ACTION to flip ", -1, 25, 174, 174, 174);
|
||||
graphics.textboxtimer(60);
|
||||
|
@ -947,9 +947,9 @@ void Game::updatestate()
|
|||
|
||||
case 30:
|
||||
//Generic "run script"
|
||||
if (obj.flags[4] == 0)
|
||||
if (!obj.flags[4])
|
||||
{
|
||||
obj.changeflag(4, 1);
|
||||
obj.changeflag(4, true);
|
||||
startscript = true;
|
||||
newscript="firststeps";
|
||||
state = 0;
|
||||
|
@ -961,11 +961,11 @@ void Game::updatestate()
|
|||
//state = 55; statedelay = 50;
|
||||
state = 0;
|
||||
statedelay = 0;
|
||||
if (obj.flags[6] == 0)
|
||||
if (!obj.flags[6])
|
||||
{
|
||||
obj.changeflag(6, 1);
|
||||
obj.changeflag(6, true);
|
||||
|
||||
obj.changeflag(5, 1);
|
||||
obj.changeflag(5, true);
|
||||
startscript = true;
|
||||
newscript="communicationstation";
|
||||
state = 0;
|
||||
|
@ -975,9 +975,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 32:
|
||||
//Generic "run script"
|
||||
if (obj.flags[7] == 0)
|
||||
if (!obj.flags[7])
|
||||
{
|
||||
obj.changeflag(7, 1);
|
||||
obj.changeflag(7, true);
|
||||
startscript = true;
|
||||
newscript="teleporterback";
|
||||
state = 0;
|
||||
|
@ -987,9 +987,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 33:
|
||||
//Generic "run script"
|
||||
if (obj.flags[9] == 0)
|
||||
if (!obj.flags[9])
|
||||
{
|
||||
obj.changeflag(9, 1);
|
||||
obj.changeflag(9, true);
|
||||
startscript = true;
|
||||
newscript="rescueblue";
|
||||
state = 0;
|
||||
|
@ -999,9 +999,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 34:
|
||||
//Generic "run script"
|
||||
if (obj.flags[10] == 0)
|
||||
if (!obj.flags[10])
|
||||
{
|
||||
obj.changeflag(10, 1);
|
||||
obj.changeflag(10, true);
|
||||
startscript = true;
|
||||
newscript="rescueyellow";
|
||||
state = 0;
|
||||
|
@ -1011,9 +1011,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 35:
|
||||
//Generic "run script"
|
||||
if (obj.flags[11] == 0)
|
||||
if (!obj.flags[11])
|
||||
{
|
||||
obj.changeflag(11, 1);
|
||||
obj.changeflag(11, true);
|
||||
startscript = true;
|
||||
newscript="rescuegreen";
|
||||
state = 0;
|
||||
|
@ -1023,9 +1023,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 36:
|
||||
//Generic "run script"
|
||||
if (obj.flags[8] == 0)
|
||||
if (!obj.flags[8])
|
||||
{
|
||||
obj.changeflag(8, 1);
|
||||
obj.changeflag(8, true);
|
||||
startscript = true;
|
||||
newscript="rescuered";
|
||||
state = 0;
|
||||
|
@ -1081,9 +1081,9 @@ void Game::updatestate()
|
|||
|
||||
case 41:
|
||||
//Generic "run script"
|
||||
if (obj.flags[60] == 0)
|
||||
if (!obj.flags[60])
|
||||
{
|
||||
obj.changeflag(60, 1);
|
||||
obj.changeflag(60, true);
|
||||
startscript = true;
|
||||
if (lastsaved == 2)
|
||||
{
|
||||
|
@ -1108,9 +1108,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 42:
|
||||
//Generic "run script"
|
||||
if (obj.flags[62] == 0)
|
||||
if (!obj.flags[62])
|
||||
{
|
||||
obj.changeflag(62, 1);
|
||||
obj.changeflag(62, true);
|
||||
startscript = true;
|
||||
if (lastsaved == 2)
|
||||
{
|
||||
|
@ -1135,9 +1135,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 43:
|
||||
//Generic "run script"
|
||||
if (obj.flags[63] == 0)
|
||||
if (!obj.flags[63])
|
||||
{
|
||||
obj.changeflag(63, 1);
|
||||
obj.changeflag(63, true);
|
||||
startscript = true;
|
||||
if (lastsaved == 2)
|
||||
{
|
||||
|
@ -1162,9 +1162,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 44:
|
||||
//Generic "run script"
|
||||
if (obj.flags[64] == 0)
|
||||
if (!obj.flags[64])
|
||||
{
|
||||
obj.changeflag(64, 1);
|
||||
obj.changeflag(64, true);
|
||||
startscript = true;
|
||||
if (lastsaved == 2)
|
||||
{
|
||||
|
@ -1189,9 +1189,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 45:
|
||||
//Generic "run script"
|
||||
if (obj.flags[65] == 0)
|
||||
if (!obj.flags[65])
|
||||
{
|
||||
obj.changeflag(65, 1);
|
||||
obj.changeflag(65, true);
|
||||
startscript = true;
|
||||
if (lastsaved == 2)
|
||||
{
|
||||
|
@ -1216,9 +1216,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 46:
|
||||
//Generic "run script"
|
||||
if (obj.flags[66] == 0)
|
||||
if (!obj.flags[66])
|
||||
{
|
||||
obj.changeflag(66, 1);
|
||||
obj.changeflag(66, true);
|
||||
startscript = true;
|
||||
if (lastsaved == 2)
|
||||
{
|
||||
|
@ -1244,9 +1244,9 @@ void Game::updatestate()
|
|||
|
||||
case 47:
|
||||
//Generic "run script"
|
||||
if (obj.flags[69] == 0)
|
||||
if (!obj.flags[69])
|
||||
{
|
||||
obj.changeflag(69, 1);
|
||||
obj.changeflag(69, true);
|
||||
startscript = true;
|
||||
newscript="trenchwarfare";
|
||||
state = 0;
|
||||
|
@ -1256,9 +1256,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 48:
|
||||
//Generic "run script"
|
||||
if (obj.flags[70] == 0)
|
||||
if (!obj.flags[70])
|
||||
{
|
||||
obj.changeflag(70, 1);
|
||||
obj.changeflag(70, true);
|
||||
startscript = true;
|
||||
newscript="trinketcollector";
|
||||
state = 0;
|
||||
|
@ -1268,9 +1268,9 @@ void Game::updatestate()
|
|||
break;
|
||||
case 49:
|
||||
//Start final level music
|
||||
if (obj.flags[71] == 0)
|
||||
if (!obj.flags[71])
|
||||
{
|
||||
obj.changeflag(71, 1);
|
||||
obj.changeflag(71, true);
|
||||
music.niceplay(15); //Final level remix
|
||||
state = 0;
|
||||
}
|
||||
|
@ -1411,7 +1411,7 @@ void Game::updatestate()
|
|||
state++;
|
||||
music.playef(9);
|
||||
music.play(2);
|
||||
obj.flags[72] = 1;
|
||||
obj.flags[72] = true;
|
||||
|
||||
screenshake = 10;
|
||||
flashlight = 5;
|
||||
|
@ -1487,9 +1487,9 @@ void Game::updatestate()
|
|||
// Meeting crewmate in the warpzone
|
||||
//
|
||||
obj.removetrigger(100);
|
||||
if (obj.flags[4] == 0)
|
||||
if (!obj.flags[4])
|
||||
{
|
||||
obj.changeflag(4, 1);
|
||||
obj.changeflag(4, true);
|
||||
state++;
|
||||
}
|
||||
break;
|
||||
|
@ -1606,9 +1606,9 @@ void Game::updatestate()
|
|||
// Meeting crewmate in the space station
|
||||
//
|
||||
obj.removetrigger(120);
|
||||
if (obj.flags[5] == 0)
|
||||
if (!obj.flags[5])
|
||||
{
|
||||
obj.changeflag(5, 1);
|
||||
obj.changeflag(5, true);
|
||||
state++;
|
||||
}
|
||||
break;
|
||||
|
@ -1686,7 +1686,7 @@ void Game::updatestate()
|
|||
state++;
|
||||
music.playef(9);
|
||||
//music.play(2);
|
||||
obj.flags[72] = 1;
|
||||
obj.flags[72] = true;
|
||||
|
||||
screenshake = 10;
|
||||
flashlight = 5;
|
||||
|
@ -2919,27 +2919,27 @@ void Game::updatestate()
|
|||
//change depending on when they get back to the ship.
|
||||
if (lastsaved == 2)
|
||||
{
|
||||
if (crewstats[3]) obj.flags[25] = 1;
|
||||
if (crewstats[4]) obj.flags[26] = 1;
|
||||
if (crewstats[5]) obj.flags[24] = 1;
|
||||
if (crewstats[3]) obj.flags[25] = true;
|
||||
if (crewstats[4]) obj.flags[26] = true;
|
||||
if (crewstats[5]) obj.flags[24] = true;
|
||||
}
|
||||
else if (lastsaved == 3)
|
||||
{
|
||||
if (crewstats[2]) obj.flags[50] = 1;
|
||||
if (crewstats[4]) obj.flags[49] = 1;
|
||||
if (crewstats[5]) obj.flags[48] = 1;
|
||||
if (crewstats[2]) obj.flags[50] = true;
|
||||
if (crewstats[4]) obj.flags[49] = true;
|
||||
if (crewstats[5]) obj.flags[48] = true;
|
||||
}
|
||||
else if (lastsaved == 4)
|
||||
{
|
||||
if (crewstats[2]) obj.flags[54] = 1;
|
||||
if (crewstats[3]) obj.flags[55] = 1;
|
||||
if (crewstats[5]) obj.flags[56] = 1;
|
||||
if (crewstats[2]) obj.flags[54] = true;
|
||||
if (crewstats[3]) obj.flags[55] = true;
|
||||
if (crewstats[5]) obj.flags[56] = true;
|
||||
}
|
||||
else if (lastsaved == 5)
|
||||
{
|
||||
if (crewstats[2]) obj.flags[37] = 1;
|
||||
if (crewstats[3]) obj.flags[38] = 1;
|
||||
if (crewstats[4]) obj.flags[39] = 1;
|
||||
if (crewstats[2]) obj.flags[37] = true;
|
||||
if (crewstats[3]) obj.flags[38] = true;
|
||||
if (crewstats[4]) obj.flags[39] = true;
|
||||
}
|
||||
//We're pitch black now, make a decision
|
||||
companion = 0;
|
||||
|
@ -2957,22 +2957,22 @@ void Game::updatestate()
|
|||
|
||||
startscript = true;
|
||||
newscript = "intermission_1";
|
||||
obj.flags[19] = 1;
|
||||
if (lastsaved == 2) obj.flags[32] = 1;
|
||||
if (lastsaved == 3) obj.flags[35] = 1;
|
||||
if (lastsaved == 4) obj.flags[34] = 1;
|
||||
if (lastsaved == 5) obj.flags[33] = 1;
|
||||
obj.flags[19] = true;
|
||||
if (lastsaved == 2) obj.flags[32] = true;
|
||||
if (lastsaved == 3) obj.flags[35] = true;
|
||||
if (lastsaved == 4) obj.flags[34] = true;
|
||||
if (lastsaved == 5) obj.flags[33] = true;
|
||||
state = 0;
|
||||
}
|
||||
else if (crewrescued() == 5)
|
||||
{
|
||||
startscript = true;
|
||||
newscript = "intermission_2";
|
||||
obj.flags[20] = 1;
|
||||
if (lastsaved == 2) obj.flags[32] = 1;
|
||||
if (lastsaved == 3) obj.flags[35] = 1;
|
||||
if (lastsaved == 4) obj.flags[34] = 1;
|
||||
if (lastsaved == 5) obj.flags[33] = 1;
|
||||
obj.flags[20] = true;
|
||||
if (lastsaved == 2) obj.flags[32] = true;
|
||||
if (lastsaved == 3) obj.flags[35] = true;
|
||||
if (lastsaved == 4) obj.flags[34] = true;
|
||||
if (lastsaved == 5) obj.flags[33] = true;
|
||||
state = 0;
|
||||
}
|
||||
else
|
||||
|
@ -3229,7 +3229,7 @@ void Game::updatestate()
|
|||
break;
|
||||
case 3510:
|
||||
//Save stats and stuff here
|
||||
if (obj.flags[73] == 0)
|
||||
if (!obj.flags[73])
|
||||
{
|
||||
//flip mode complete
|
||||
NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
|
||||
|
@ -3283,7 +3283,7 @@ void Game::updatestate()
|
|||
i = obj.getplayer();
|
||||
obj.entities[i].colour = 102;
|
||||
|
||||
obj.flags[67] = 1;
|
||||
obj.flags[67] = true;
|
||||
|
||||
state++;
|
||||
statedelay = 30;
|
||||
|
@ -4982,7 +4982,7 @@ void Game::loadquick()
|
|||
obj.flags.clear();
|
||||
for(size_t i = 0; i < values.size(); i++)
|
||||
{
|
||||
obj.flags.push_back(atoi(values[i].c_str()));
|
||||
obj.flags.push_back((bool) atoi(values[i].c_str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5139,8 +5139,8 @@ void Game::loadquick()
|
|||
}
|
||||
|
||||
map.showteleporters = true;
|
||||
if(obj.flags[12]==1) map.showtargets = true;
|
||||
if (obj.flags[42] == 1) map.showtrinkets = true;
|
||||
if(obj.flags[12]) map.showtargets = true;
|
||||
if (obj.flags[42]) map.showtrinkets = true;
|
||||
|
||||
|
||||
}
|
||||
|
@ -5209,7 +5209,7 @@ void Game::customloadquick(std::string savfile)
|
|||
obj.flags.clear();
|
||||
for(size_t i = 0; i < values.size(); i++)
|
||||
{
|
||||
obj.flags.push_back(atoi(values[i].c_str()));
|
||||
obj.flags.push_back((bool) atoi(values[i].c_str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5398,8 +5398,8 @@ void Game::customloadquick(std::string savfile)
|
|||
}
|
||||
|
||||
map.showteleporters = true;
|
||||
if(obj.flags[12]==1) map.showtargets = true;
|
||||
if (obj.flags[42] == 1) map.showtrinkets = true;
|
||||
if(obj.flags[12]) map.showtargets = true;
|
||||
if (obj.flags[42]) map.showtrinkets = true;
|
||||
|
||||
}
|
||||
|
||||
|
@ -5642,7 +5642,7 @@ void Game::savetele()
|
|||
std::string flags;
|
||||
for(size_t i = 0; i < obj.flags.size(); i++ )
|
||||
{
|
||||
flags += help.String(obj.flags[i]) + ",";
|
||||
flags += help.String((int) obj.flags[i]) + ",";
|
||||
}
|
||||
msg = new TiXmlElement( "flags" );
|
||||
msg->LinkEndChild( new TiXmlText( flags.c_str() ));
|
||||
|
@ -5839,7 +5839,7 @@ void Game::savequick()
|
|||
std::string flags;
|
||||
for(size_t i = 0; i < obj.flags.size(); i++ )
|
||||
{
|
||||
flags += help.String(obj.flags[i]) + ",";
|
||||
flags += help.String((int) obj.flags[i]) + ",";
|
||||
}
|
||||
msg = new TiXmlElement( "flags" );
|
||||
msg->LinkEndChild( new TiXmlText( flags.c_str() ));
|
||||
|
@ -6029,7 +6029,7 @@ void Game::customsavequick(std::string savfile)
|
|||
std::string flags;
|
||||
for(size_t i = 0; i < obj.flags.size(); i++ )
|
||||
{
|
||||
flags += help.String(obj.flags[i]) + ",";
|
||||
flags += help.String((int) obj.flags[i]) + ",";
|
||||
}
|
||||
msg = new TiXmlElement( "flags" );
|
||||
msg->LinkEndChild( new TiXmlText( flags.c_str() ));
|
||||
|
@ -6262,7 +6262,7 @@ void Game::loadtele()
|
|||
obj.flags.clear();
|
||||
for(size_t i = 0; i < values.size(); i++)
|
||||
{
|
||||
obj.flags.push_back(atoi(values[i].c_str()));
|
||||
obj.flags.push_back((bool) atoi(values[i].c_str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6420,8 +6420,8 @@ void Game::loadtele()
|
|||
}
|
||||
|
||||
map.showteleporters = true;
|
||||
if(obj.flags[12]==1) map.showtargets = true;
|
||||
if (obj.flags[42] == 1) map.showtrinkets = true;
|
||||
if(obj.flags[12]) map.showtargets = true;
|
||||
if (obj.flags[42]) map.showtrinkets = true;
|
||||
}
|
||||
|
||||
std::string Game::unrescued()
|
||||
|
|
|
@ -1755,7 +1755,7 @@ void gameinput()
|
|||
{
|
||||
if(!graphics.flipmode)
|
||||
{
|
||||
obj.flags[73] = 1; //Flip mode test
|
||||
obj.flags[73] = true; //Flip mode test
|
||||
}
|
||||
if(int(std::abs(obj.entities[ie].vx))<=1 && int(obj.entities[ie].vy)==0)
|
||||
{
|
||||
|
@ -2086,7 +2086,7 @@ void mapinput()
|
|||
game.menupage++;
|
||||
}
|
||||
|
||||
if (game.menupage == 1 && obj.flags[67] == 1 && game.press_action && !game.insecretlab && !map.custommode)
|
||||
if (game.menupage == 1 && obj.flags[67] && game.press_action && !game.insecretlab && !map.custommode)
|
||||
{
|
||||
//Warp back to the ship
|
||||
graphics.resumegamemode = true;
|
||||
|
|
|
@ -1766,7 +1766,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry)
|
|||
|
||||
if(!game.intimetrial)
|
||||
{
|
||||
if(game.companion==0 && obj.flags[9]==0 && !game.crewstats[5]) //also need to check if he's rescued in a previous game
|
||||
if(game.companion==0 && !obj.flags[9] && !game.crewstats[5]) //also need to check if he's rescued in a previous game
|
||||
{
|
||||
obj.createentity(32, 177, 18, 16, 1, 17, 1);
|
||||
obj.createblock(1, 24*8, 0, 32, 240, 33);
|
||||
|
|
|
@ -1333,7 +1333,7 @@ void gamelogic()
|
|||
//intermission 2, choose colour based on lastsaved
|
||||
if (game.roomy == 51)
|
||||
{
|
||||
if (obj.flags[59] == 0)
|
||||
if (!obj.flags[59])
|
||||
{
|
||||
obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10);
|
||||
j = obj.getcompanion();
|
||||
|
@ -1343,7 +1343,7 @@ void gamelogic()
|
|||
}
|
||||
else if (game.roomy >= 52)
|
||||
{
|
||||
if (obj.flags[59] == 1)
|
||||
if (obj.flags[59])
|
||||
{
|
||||
obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1);
|
||||
j = obj.getcompanion();
|
||||
|
@ -1352,7 +1352,7 @@ void gamelogic()
|
|||
}
|
||||
else
|
||||
{
|
||||
obj.flags[59] = 1;
|
||||
obj.flags[59] = true;
|
||||
obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0);
|
||||
j = obj.getcompanion();
|
||||
obj.entities[j].vx = obj.entities[i].vx;
|
||||
|
|
|
@ -1060,7 +1060,7 @@ void mapclass::gotoroom(int rx, int ry)
|
|||
//textbox thingy. if tag five is not set when changing room, reset the game state. (tag 5 is set when you get back to the ship)
|
||||
if(!game.intimetrial && !custommode)
|
||||
{
|
||||
if (obj.flags[5] == 0 && !finalmode)
|
||||
if (!obj.flags[5] && !finalmode)
|
||||
{
|
||||
game.state = 0;
|
||||
if (game.roomx == 113 && game.roomy == 104)
|
||||
|
|
|
@ -1415,7 +1415,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry)
|
|||
obj.createentity(136, 80, 22, 18); // (shiny trinket)
|
||||
obj.createentity(136, 32, 22, 19); // (shiny trinket)
|
||||
|
||||
if(!game.nocutscenes && obj.flags[70]==0)
|
||||
if(!game.nocutscenes && !obj.flags[70])
|
||||
{
|
||||
obj.createblock(1, 304, 0, 16, 240, 48);
|
||||
}
|
||||
|
|
|
@ -1795,7 +1795,7 @@ void maprender()
|
|||
{
|
||||
graphics.Print(103, 220, "GRAV", 64, 64, 64);
|
||||
}
|
||||
else if (obj.flags[67] == 1 && !map.custommode)
|
||||
else if (obj.flags[67] && !map.custommode)
|
||||
{
|
||||
graphics.Print(103, 220, "SHIP", 64,64,64);
|
||||
}
|
||||
|
@ -2113,7 +2113,7 @@ void maprender()
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (obj.flags[67] == 1 && !map.custommode)
|
||||
else if (obj.flags[67] && !map.custommode)
|
||||
{
|
||||
graphics.Print(30, 220, "MAP", 64,64,64);
|
||||
graphics.Print(103-8, 220, "[SHIP]", 196, 196, 255 - help.glow);
|
||||
|
@ -2234,7 +2234,7 @@ void maprender()
|
|||
{
|
||||
graphics.Print(103, 220, "GRAV", 64, 64, 64);
|
||||
}
|
||||
else if (obj.flags[67] == 1 && !map.custommode)
|
||||
else if (obj.flags[67] && !map.custommode)
|
||||
{
|
||||
graphics.Print(103, 220, "SHIP", 64,64,64);
|
||||
}
|
||||
|
@ -2304,7 +2304,7 @@ void maprender()
|
|||
{
|
||||
graphics.Print(103, 220, "GRAV", 64, 64, 64);
|
||||
}
|
||||
else if (obj.flags[67] == 1 && !map.custommode)
|
||||
else if (obj.flags[67] && !map.custommode)
|
||||
{
|
||||
graphics.Print(103, 220, "SHIP", 64,64,64);
|
||||
}
|
||||
|
|
|
@ -171,7 +171,7 @@ void scriptclass::run()
|
|||
}
|
||||
else if (words[0] == "customifflag")
|
||||
{
|
||||
if (obj.flags[ss_toi(words[1])]==1)
|
||||
if (obj.flags[ss_toi(words[1])])
|
||||
{
|
||||
load("custom_"+words[2]);
|
||||
position--;
|
||||
|
@ -194,9 +194,9 @@ void scriptclass::run()
|
|||
{
|
||||
if(ss_toi(words[1])>=0 && ss_toi(words[1])<100){
|
||||
if(words[2]=="on"){
|
||||
obj.changeflag(ss_toi(words[1]),1);
|
||||
obj.changeflag(ss_toi(words[1]),true);
|
||||
}else if(words[2]=="off"){
|
||||
obj.changeflag(ss_toi(words[1]),0);
|
||||
obj.changeflag(ss_toi(words[1]),false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1305,7 +1305,7 @@ void scriptclass::run()
|
|||
}
|
||||
else if (words[0] == "ifflag")
|
||||
{
|
||||
if (obj.flags[ss_toi(words[1])]==1)
|
||||
if (obj.flags[ss_toi(words[1])])
|
||||
{
|
||||
load(words[2]);
|
||||
position--;
|
||||
|
@ -2039,12 +2039,12 @@ void scriptclass::run()
|
|||
}
|
||||
else if (words[0] == "trinketbluecontrol")
|
||||
{
|
||||
if (game.trinkets() == 20 && obj.flags[67] == 1)
|
||||
if (game.trinkets() == 20 && obj.flags[67])
|
||||
{
|
||||
load("talkblue_trinket6");
|
||||
position--;
|
||||
}
|
||||
else if (game.trinkets() >= 19 && obj.flags[67] == 0)
|
||||
else if (game.trinkets() >= 19 && !obj.flags[67])
|
||||
{
|
||||
load("talkblue_trinket5");
|
||||
position--;
|
||||
|
@ -2093,70 +2093,70 @@ void scriptclass::run()
|
|||
position--;
|
||||
}
|
||||
}
|
||||
else if (obj.flags[67] == 1)
|
||||
else if (obj.flags[67])
|
||||
{
|
||||
//game complete
|
||||
load("talkred_13");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[35] == 1 && obj.flags[52] == 0)
|
||||
else if (obj.flags[35] && !obj.flags[52])
|
||||
{
|
||||
//Intermission level
|
||||
obj.flags[52] = 1;
|
||||
obj.flags[52] = true;
|
||||
load("talkred_9");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[51] == 0)
|
||||
else if (!obj.flags[51])
|
||||
{
|
||||
//We're back home!
|
||||
obj.flags[51] = 1;
|
||||
obj.flags[51] = true;
|
||||
load("talkred_5");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[48] == 0 && game.crewstats[5])
|
||||
else if (!obj.flags[48] && game.crewstats[5])
|
||||
{
|
||||
//Victoria's back
|
||||
obj.flags[48] = 1;
|
||||
obj.flags[48] = true;
|
||||
load("talkred_6");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[49] == 0 && game.crewstats[4])
|
||||
else if (!obj.flags[49] && game.crewstats[4])
|
||||
{
|
||||
//Verdigris' back
|
||||
obj.flags[49] = 1;
|
||||
obj.flags[49] = true;
|
||||
load("talkred_7");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[50] == 0 && game.crewstats[2])
|
||||
else if (!obj.flags[50] && game.crewstats[2])
|
||||
{
|
||||
//Vitellary's back
|
||||
obj.flags[50] = 1;
|
||||
obj.flags[50] = true;
|
||||
load("talkred_8");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[45] == 0 && !game.crewstats[5])
|
||||
else if (!obj.flags[45] && !game.crewstats[5])
|
||||
{
|
||||
obj.flags[45] = 1;
|
||||
obj.flags[45] = true;
|
||||
load("talkred_2");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[46] == 0 && !game.crewstats[4])
|
||||
else if (!obj.flags[46] && !game.crewstats[4])
|
||||
{
|
||||
obj.flags[46] = 1;
|
||||
obj.flags[46] = true;
|
||||
load("talkred_3");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[47] == 0 && !game.crewstats[2])
|
||||
else if (!obj.flags[47] && !game.crewstats[2])
|
||||
{
|
||||
obj.flags[47] = 1;
|
||||
obj.flags[47] = true;
|
||||
load("talkred_4");
|
||||
position--;
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.flags[45] = 0;
|
||||
obj.flags[46] = 0;
|
||||
obj.flags[47] = 0;
|
||||
obj.flags[45] = false;
|
||||
obj.flags[46] = false;
|
||||
obj.flags[47] = false;
|
||||
load("talkred_1");
|
||||
position--;
|
||||
}
|
||||
|
@ -2179,47 +2179,47 @@ void scriptclass::run()
|
|||
load("talkgreen_9");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[67] == 1)
|
||||
else if (obj.flags[67])
|
||||
{
|
||||
//game complete
|
||||
load("talkgreen_10");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[34] == 1 && obj.flags[57] == 0)
|
||||
else if (obj.flags[34] && !obj.flags[57])
|
||||
{
|
||||
//Intermission level
|
||||
obj.flags[57] = 1;
|
||||
obj.flags[57] = true;
|
||||
load("talkgreen_7");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[53] == 0)
|
||||
else if (!obj.flags[53])
|
||||
{
|
||||
//Home!
|
||||
obj.flags[53] = 1;
|
||||
obj.flags[53] = true;
|
||||
load("talkgreen_6");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[54] == 0 && game.crewstats[2])
|
||||
else if (!obj.flags[54] && game.crewstats[2])
|
||||
{
|
||||
obj.flags[54] = 1;
|
||||
obj.flags[54] = true;
|
||||
load("talkgreen_5");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[55] == 0 && game.crewstats[3])
|
||||
else if (!obj.flags[55] && game.crewstats[3])
|
||||
{
|
||||
obj.flags[55] = 1;
|
||||
obj.flags[55] = true;
|
||||
load("talkgreen_4");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[56] == 0 && game.crewstats[5])
|
||||
else if (!obj.flags[56] && game.crewstats[5])
|
||||
{
|
||||
obj.flags[56] = 1;
|
||||
obj.flags[56] = true;
|
||||
load("talkgreen_3");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[58] == 0)
|
||||
else if (!obj.flags[58])
|
||||
{
|
||||
obj.flags[58] = 1;
|
||||
obj.flags[58] = true;
|
||||
load("talkgreen_2");
|
||||
position--;
|
||||
}
|
||||
|
@ -2236,20 +2236,20 @@ void scriptclass::run()
|
|||
load("talkblue_9");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[67] == 1)
|
||||
else if (obj.flags[67])
|
||||
{
|
||||
//game complete, everything changes for victoria
|
||||
if (obj.flags[41] == 1 && obj.flags[42] == 0)
|
||||
if (obj.flags[41] && !obj.flags[42])
|
||||
{
|
||||
//second trinket conversation
|
||||
obj.flags[42] = 1;
|
||||
obj.flags[42] = true;
|
||||
load("talkblue_trinket2");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[41] == 0 && obj.flags[42] == 0)
|
||||
else if (!obj.flags[41] && !obj.flags[42])
|
||||
{
|
||||
//Third trinket conversation
|
||||
obj.flags[42] = 1;
|
||||
obj.flags[42] = true;
|
||||
load("talkblue_trinket3");
|
||||
position--;
|
||||
}
|
||||
|
@ -2268,56 +2268,56 @@ void scriptclass::run()
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (obj.flags[33] == 1 && obj.flags[40] == 0)
|
||||
else if (obj.flags[33] && !obj.flags[40])
|
||||
{
|
||||
//Intermission level
|
||||
obj.flags[40] = 1;
|
||||
obj.flags[40] = true;
|
||||
load("talkblue_7");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[36] == 0 && game.crewstats[5])
|
||||
else if (!obj.flags[36] && game.crewstats[5])
|
||||
{
|
||||
//Back on the ship!
|
||||
obj.flags[36] = 1;
|
||||
obj.flags[36] = true;
|
||||
load("talkblue_3");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[41] == 0 && game.crewrescued() <= 4)
|
||||
else if (!obj.flags[41] && game.crewrescued() <= 4)
|
||||
{
|
||||
//First trinket conversation
|
||||
obj.flags[41] = 1;
|
||||
obj.flags[41] = true;
|
||||
load("talkblue_trinket1");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[41] == 1 && obj.flags[42] == 0 && game.crewrescued() == 5)
|
||||
else if (obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)
|
||||
{
|
||||
//second trinket conversation
|
||||
obj.flags[42] = 1;
|
||||
obj.flags[42] = true;
|
||||
load("talkblue_trinket2");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[41] == 0 && obj.flags[42] == 0 && game.crewrescued() == 5)
|
||||
else if (!obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)
|
||||
{
|
||||
//Third trinket conversation
|
||||
obj.flags[42] = 1;
|
||||
obj.flags[42] = true;
|
||||
load("talkblue_trinket3");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[37] == 0 && game.crewstats[2])
|
||||
else if (!obj.flags[37] && game.crewstats[2])
|
||||
{
|
||||
obj.flags[37] = 1;
|
||||
obj.flags[37] = true;
|
||||
load("talkblue_4");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[38] == 0 && game.crewstats[3])
|
||||
else if (!obj.flags[38] && game.crewstats[3])
|
||||
{
|
||||
obj.flags[38] = 1;
|
||||
obj.flags[38] = true;
|
||||
load("talkblue_5");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[39] == 0 && game.crewstats[4])
|
||||
else if (!obj.flags[39] && game.crewstats[4])
|
||||
{
|
||||
obj.flags[39] = 1;
|
||||
obj.flags[39] = true;
|
||||
load("talkblue_6");
|
||||
position--;
|
||||
}
|
||||
|
@ -2344,75 +2344,75 @@ void scriptclass::run()
|
|||
load("talkyellow_12");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[67] == 1)
|
||||
else if (obj.flags[67])
|
||||
{
|
||||
//game complete
|
||||
load("talkyellow_11");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[32] == 1 && obj.flags[31] == 0)
|
||||
else if (obj.flags[32] && !obj.flags[31])
|
||||
{
|
||||
//Intermission level
|
||||
obj.flags[31] = 1;
|
||||
obj.flags[31] = true;
|
||||
load("talkyellow_6");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[27] == 0 && game.crewstats[2])
|
||||
else if (!obj.flags[27] && game.crewstats[2])
|
||||
{
|
||||
//Back on the ship!
|
||||
obj.flags[27] = 1;
|
||||
obj.flags[27] = true;
|
||||
load("talkyellow_10");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[43] == 0 && game.crewrescued() == 5 && !game.crewstats[5])
|
||||
else if (!obj.flags[43] && game.crewrescued() == 5 && !game.crewstats[5])
|
||||
{
|
||||
//If by chance we've rescued everyone except Victoria by the end, Vitellary provides you with
|
||||
//the trinket information instead.
|
||||
obj.flags[43] = 1;
|
||||
obj.flags[42] = 1;
|
||||
obj.flags[41] = 1;
|
||||
obj.flags[43] = true;
|
||||
obj.flags[42] = true;
|
||||
obj.flags[41] = true;
|
||||
load("talkyellow_trinket1");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[24] == 0 && game.crewstats[5])
|
||||
else if (!obj.flags[24] && game.crewstats[5])
|
||||
{
|
||||
obj.flags[24] = 1;
|
||||
obj.flags[24] = true;
|
||||
load("talkyellow_8");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[26] == 0 && game.crewstats[4])
|
||||
else if (!obj.flags[26] && game.crewstats[4])
|
||||
{
|
||||
obj.flags[26] = 1;
|
||||
obj.flags[26] = true;
|
||||
load("talkyellow_7");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[25] == 0 && game.crewstats[3])
|
||||
else if (!obj.flags[25] && game.crewstats[3])
|
||||
{
|
||||
obj.flags[25] = 1;
|
||||
obj.flags[25] = true;
|
||||
load("talkyellow_9");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[28] == 0)
|
||||
else if (!obj.flags[28])
|
||||
{
|
||||
obj.flags[28] = 1;
|
||||
obj.flags[28] = true;
|
||||
load("talkyellow_3");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[29] == 0)
|
||||
else if (!obj.flags[29])
|
||||
{
|
||||
obj.flags[29] = 1;
|
||||
obj.flags[29] = true;
|
||||
load("talkyellow_4");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[30] == 0)
|
||||
else if (!obj.flags[30])
|
||||
{
|
||||
obj.flags[30] = 1;
|
||||
obj.flags[30] = true;
|
||||
load("talkyellow_5");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[23] == 0)
|
||||
else if (!obj.flags[23])
|
||||
{
|
||||
obj.flags[23] = 1;
|
||||
obj.flags[23] = true;
|
||||
load("talkyellow_2");
|
||||
position--;
|
||||
}
|
||||
|
@ -2420,7 +2420,7 @@ void scriptclass::run()
|
|||
{
|
||||
load("talkyellow_1");
|
||||
position--;
|
||||
obj.flags[23] = 0;
|
||||
obj.flags[23] = false;
|
||||
}
|
||||
}
|
||||
else if (words[0] == "purplecontrol")
|
||||
|
@ -2432,68 +2432,68 @@ void scriptclass::run()
|
|||
load("talkpurple_9");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[67] == 1)
|
||||
else if (obj.flags[67])
|
||||
{
|
||||
//game complete
|
||||
load("talkpurple_8");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[17] == 0 && game.crewstats[4])
|
||||
else if (!obj.flags[17] && game.crewstats[4])
|
||||
{
|
||||
obj.flags[17] = 1;
|
||||
obj.flags[17] = true;
|
||||
load("talkpurple_6");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[15] == 0 && game.crewstats[5])
|
||||
else if (!obj.flags[15] && game.crewstats[5])
|
||||
{
|
||||
obj.flags[15] = 1;
|
||||
obj.flags[15] = true;
|
||||
load("talkpurple_4");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[16] == 0 && game.crewstats[3])
|
||||
else if (!obj.flags[16] && game.crewstats[3])
|
||||
{
|
||||
obj.flags[16] = 1;
|
||||
obj.flags[16] = true;
|
||||
load("talkpurple_5");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[18] == 0 && game.crewstats[2])
|
||||
else if (!obj.flags[18] && game.crewstats[2])
|
||||
{
|
||||
obj.flags[18] = 1;
|
||||
obj.flags[18] = true;
|
||||
load("talkpurple_7");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[19] == 1 && obj.flags[20] == 0 && obj.flags[21] == 0)
|
||||
else if (obj.flags[19] && !obj.flags[20] && !obj.flags[21])
|
||||
{
|
||||
//intermission one: if played one / not had first conversation / not played two [conversation one]
|
||||
obj.flags[21] = 1;
|
||||
obj.flags[21] = true;
|
||||
load("talkpurple_intermission1");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[20] == 1 && obj.flags[21] == 1 && obj.flags[22] == 0)
|
||||
else if (obj.flags[20] && obj.flags[21] && !obj.flags[22])
|
||||
{
|
||||
//intermission two: if played two / had first conversation / not had second conversation [conversation two]
|
||||
obj.flags[22] = 1;
|
||||
obj.flags[22] = true;
|
||||
load("talkpurple_intermission2");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[20] == 1 && obj.flags[21] == 0 && obj.flags[22] == 0)
|
||||
else if (obj.flags[20] && !obj.flags[21] && !obj.flags[22])
|
||||
{
|
||||
//intermission two: if played two / not had first conversation / not had second conversation [conversation three]
|
||||
obj.flags[22] = 1;
|
||||
obj.flags[22] = true;
|
||||
load("talkpurple_intermission3");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[12] == 0)
|
||||
else if (!obj.flags[12])
|
||||
{
|
||||
//Intro conversation
|
||||
obj.flags[12] = 1;
|
||||
obj.flags[12] = true;
|
||||
load("talkpurple_intro");
|
||||
position--;
|
||||
}
|
||||
else if (obj.flags[14] == 0)
|
||||
else if (!obj.flags[14])
|
||||
{
|
||||
//Shorter intro conversation
|
||||
obj.flags[14] = 1;
|
||||
obj.flags[14] = true;
|
||||
load("talkpurple_3");
|
||||
position--;
|
||||
}
|
||||
|
|
|
@ -1977,11 +1977,11 @@ std::vector<std::string> spacestation2class::loadlevel(int rx, int ry)
|
|||
}
|
||||
else
|
||||
{
|
||||
if(obj.flags[7] == 0)
|
||||
if(!obj.flags[7])
|
||||
{
|
||||
if (game.nocutscenes)
|
||||
{
|
||||
obj.changeflag(7, 1);
|
||||
obj.changeflag(7, true);
|
||||
game.teleportscript = "levelonecomplete";
|
||||
}
|
||||
else
|
||||
|
@ -2419,7 +2419,7 @@ std::vector<std::string> spacestation2class::loadlevel(int rx, int ry)
|
|||
|
||||
if(!game.intimetrial)
|
||||
{
|
||||
if(game.companion==0 && obj.flags[10]==0 && !game.crewstats[2]) //also need to check if he's rescued in a previous game
|
||||
if(game.companion==0 && !obj.flags[10] && !game.crewstats[2]) //also need to check if he's rescued in a previous game
|
||||
{
|
||||
obj.createentity(42, 86, 16, 0);
|
||||
obj.createblock(1, 0, 0, 140, 240, 34);
|
||||
|
@ -2560,10 +2560,10 @@ std::vector<std::string> spacestation2class::loadlevel(int rx, int ry)
|
|||
|
||||
if(!game.nocutscenes)
|
||||
{
|
||||
if(obj.flags[68]==0)
|
||||
if(!obj.flags[68])
|
||||
{
|
||||
obj.createblock(1, 32, 0, 320, 240, 17);
|
||||
obj.flags[68] = 1;
|
||||
obj.flags[68] = true;
|
||||
}
|
||||
}
|
||||
roomname = "Quicksand";
|
||||
|
|
|
@ -977,7 +977,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry)
|
|||
|
||||
if(!game.intimetrial)
|
||||
{
|
||||
if(game.companion==0 && obj.flags[11]==0 && !game.crewstats[4]) //also need to check if he's rescued in a previous game
|
||||
if(game.companion==0 && !obj.flags[11] && !game.crewstats[4]) //also need to check if he's rescued in a previous game
|
||||
{
|
||||
obj.createentity(255, 121, 15, 0);
|
||||
obj.createblock(1, 215, 0, 160, 240, 35);
|
||||
|
|
Loading…
Reference in a new issue