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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-01 18:43:33 +02:00

Move all editor-specific attributes to a new editorclass

This is a pretty hefty commit! But essentially, I made a new editorclass
object, and moved all functions and variables that only get used in the
in-game level editor to that class. This cleanly demarcates which things
are in the editor and which things are just general custom level stuff.

Then I fixed up all the callers. I also fixed up some NO_CUSTOM_LEVELS
and NO_EDITOR ifdefs, too, in several places.
This commit is contained in:
Misa 2021-02-20 15:40:11 -08:00 committed by Misa Elizabeth Kai
parent 987ae88909
commit a23014350f
13 changed files with 1336 additions and 1268 deletions

File diff suppressed because it is too large Load Diff

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@ -7,31 +7,6 @@
#include <string>
#include <vector>
// Text entry field type
enum textmode {
TEXT_NONE,
// In-editor text fields
TEXT_LOAD,
TEXT_SAVE,
TEXT_ROOMNAME,
TEXT_SCRIPT,
TEXT_ROOMTEXT,
TEXT_GOTOROOM,
LAST_EDTEXT = TEXT_GOTOROOM,
// Settings-mode text fields
TEXT_TITLE,
TEXT_DESC,
TEXT_WEBSITE,
TEXT_CREATOR,
NUM_TEXTMODES,
// Text modes with an entity
FIRST_ENTTEXT = TEXT_SCRIPT,
LAST_ENTTEXT = TEXT_ROOMTEXT
};
class edentities{
public:
int x, y, t;
@ -104,20 +79,10 @@ class EditorData
std::string modifier;
};
struct GhostInfo {
int rx; // game.roomx-100
int ry; // game.roomy-100
int x; // .xp
int y; // .yp
int col; // .colour
Uint32 realcol;
int frame; // .drawframe
};
class editorclass{
public:
editorclass(void);
class customlevelclass
{
public:
customlevelclass(void);
std::string Desc1;
std::string Desc2;
std::string Desc3;
@ -130,7 +95,6 @@ class editorclass{
bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
void reset(void);
void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
const int* loadlevel(int rxi, int ryi);
int gettileidx(
@ -161,54 +125,20 @@ class editorclass{
ROOM_PROPERTIES
#undef FOREACH_PROP
void placetilelocal(int x, int y, int t);
int getenemyframe(int t);
int base(int x, int y);
int backbase(int x, int y);
int at(int x, int y);
int freewrap(int x, int y);
int backonlyfree(int x, int y);
int backfree(int x, int y);
int spikefree(int x, int y);
int free(int x, int y);
int absfree(int x, int y);
int match(int x, int y);
int outsidematch(int x, int y);
int backmatch(int x, int y);
void switch_tileset(const bool reversed);
void switch_tilecol(const bool reversed);
void clamp_tilecol(const int rx, const int ry, const bool wrap);
void switch_enemy(const bool reversed);
void switch_warpdir(const bool reversed);
bool load(std::string& _path);
#ifndef NO_EDITOR
bool save(std::string& _path);
#endif
void generatecustomminimap(void);
int edgetile(int x, int y);
int outsideedgetile(int x, int y);
int backedgetile(int x, int y);
int labspikedir(int x, int y, int t);
int spikedir(int x, int y);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint(void);
int getlevelcol(const int tileset, const int tilecol);
int getenemycol(int t);
int entcol;
Uint32 entcolreal;
//Colouring stuff
int getwarpbackground(int rx, int ry);
@ -220,93 +150,19 @@ class editorclass{
int numtrinkets(void);
int numcrewmates(void);
edlevelclass level[numrooms]; //Maxwidth*maxheight
int kludgewarpdir[numrooms]; //Also maxwidth*maxheight
int notedelay;
int oldnotedelay;
std::string note;
std::string keybuffer;
std::string filename;
std::string loaded_filepath;
int drawmode;
int tilex, tiley;
int keydelay, lclickdelay;
bool savekey, loadkey;
int levx, levy;
int entframe, entframedelay;
int scripttexttype;
std::string oldenttext;
enum textmode textmod; // In text entry
std::string* textptr; // Pointer to text we're changing
std::string textdesc; // Description (for editor mode text fields)
union {
int desc; // Which description row we're changing
int textent; // Entity ID for text prompt
};
bool xmod, zmod, cmod, vmod, bmod, hmod, spacemod, warpmod;
bool titlemod, creatormod, desc1mod, desc2mod, desc3mod, websitemod;
int roomnamehide;
bool saveandquit;
bool shiftmenu, shiftkey;
int spacemenu;
bool settingsmod, settingskey;
int warpent;
bool updatetiles, changeroom;
int deletekeyheld;
int boundarymod, boundarytype;
int boundx1, boundx2, boundy1, boundy2;
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
//Script editor stuff
void removeline(int t);
void insertline(int t);
bool scripteditmod;
int scripthelppage, scripthelppagedelay;
std::vector<std::string> sb;
std::string sbscript;
int sbx, sby;
int pagey;
//Functions for interfacing with the script:
void addhook(std::string t);
void removehook(std::string t);
void addhooktoscript(std::string t);
void removehookfromscript(std::string t);
void loadhookineditor(std::string t);
void clearscriptbuffer(void);
void gethooks(void);
bool checkhook(std::string t);
std::vector<std::string> hooklist;
int hookmenupage, hookmenu;
//Direct Mode variables
int dmtile;
int dmtileeditor;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol(void);
bool onewaycol_override;
int returneditoralpha;
int oldreturneditoralpha;
std::vector<GhostInfo> ghosts;
int currentghosts;
};
#ifndef ED_DEFINITION
extern editorclass ed;
#ifndef CL_DEFINITION
extern customlevelclass cl;
#endif
#endif /* CUSTOMLEVELS_H */

File diff suppressed because it is too large Load Diff

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@ -3,6 +3,175 @@
#ifndef EDITOR_H
#define EDITOR_H
#include "CustomLevels.h"
#include <SDL.h>
#include <string>
#include <vector>
// Text entry field type
enum textmode
{
TEXT_NONE,
// In-editor text fields
TEXT_LOAD,
TEXT_SAVE,
TEXT_ROOMNAME,
TEXT_SCRIPT,
TEXT_ROOMTEXT,
TEXT_GOTOROOM,
LAST_EDTEXT = TEXT_GOTOROOM,
// Settings-mode text fields
TEXT_TITLE,
TEXT_DESC,
TEXT_WEBSITE,
TEXT_CREATOR,
NUM_TEXTMODES,
// Text modes with an entity
FIRST_ENTTEXT = TEXT_SCRIPT,
LAST_ENTTEXT = TEXT_ROOMTEXT
};
struct GhostInfo
{
int rx; // game.roomx-100
int ry; // game.roomy-100
int x; // .xp
int y; // .yp
int col; // .colour
Uint32 realcol;
int frame; // .drawframe
};
class editorclass
{
public:
editorclass(void);
void reset(void);
void getlin(const enum textmode mode, const std::string& prompt, std::string* ptr);
void placetilelocal(int x, int y, int t);
int base(int x, int y);
int backbase(int x, int y);
int at(int x, int y);
int freewrap(int x, int y);
int backonlyfree(int x, int y);
int backfree(int x, int y);
int spikefree(int x, int y);
int free(int x, int y);
int match(int x, int y);
int outsidematch(int x, int y);
int backmatch(int x, int y);
int edgetile(int x, int y);
int outsideedgetile(int x, int y);
int backedgetile(int x, int y);
int labspikedir(int x, int y, int t);
int spikedir(int x, int y);
int getenemyframe(int t);
void switch_tileset(const bool reversed);
void switch_tilecol(const bool reversed);
void clamp_tilecol(const int rx, const int ry, const bool wrap);
void switch_enemy(const bool reversed);
void switch_warpdir(const bool reversed);
int entcol;
Uint32 entcolreal;
int kludgewarpdir[customlevelclass::numrooms];
int notedelay;
int oldnotedelay;
std::string note;
std::string keybuffer;
std::string filename;
std::string loaded_filepath;
int drawmode;
int tilex, tiley;
int keydelay, lclickdelay;
bool savekey, loadkey;
int levx, levy;
int entframe, entframedelay;
int scripttexttype;
std::string oldenttext;
enum textmode textmod; // In text entry
std::string* textptr; // Pointer to text we're changing
std::string textdesc; // Description (for editor mode text fields)
union
{
int desc; // Which description row we're changing
int textent; // Entity ID for text prompt
};
bool xmod, zmod, cmod, vmod, bmod, hmod, spacemod, warpmod;
bool titlemod, creatormod, desc1mod, desc2mod, desc3mod, websitemod;
int roomnamehide;
bool saveandquit;
bool shiftmenu, shiftkey;
int spacemenu;
bool settingsmod, settingskey;
int warpent;
bool updatetiles, changeroom;
int deletekeyheld;
int boundarymod, boundarytype;
int boundx1, boundx2, boundy1, boundy2;
//Script editor stuff
void removeline(int t);
void insertline(int t);
bool scripteditmod;
int scripthelppage, scripthelppagedelay;
std::vector<std::string> sb;
std::string sbscript;
int sbx, sby;
int pagey;
//Functions for interfacing with the script:
void addhook(std::string t);
void removehook(std::string t);
void addhooktoscript(std::string t);
void removehookfromscript(std::string t);
void loadhookineditor(std::string t);
void clearscriptbuffer(void);
void gethooks(void);
bool checkhook(std::string t);
std::vector<std::string> hooklist;
int hookmenupage, hookmenu;
//Direct Mode variables
int dmtile;
int dmtileeditor;
int returneditoralpha;
int oldreturneditoralpha;
std::vector<GhostInfo> ghosts;
int currentghosts;
};
void editorrender(void);
void editorrenderfixed(void);
@ -11,6 +180,10 @@ void editorlogic(void);
void editorinput(void);
#ifndef ED_DEFINITION
extern editorclass ed;
#endif
#endif /* EDITOR_H */
#endif /* NO_CUSTOM_LEVELS and NO_EDITOR */

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@ -1257,7 +1257,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
#if !defined(NO_CUSTOM_LEVELS)
// Special case for gray Warp Zone tileset!
const edlevelclass* const room = ed.getroomprop(game.roomx - 100, game.roomy - 100);
const edlevelclass* const room = cl.getroomprop(game.roomx - 100, game.roomy - 100);
bool custom_gray = room->tileset == 3 && room->tilecol == 6;
#else
bool custom_gray = false;

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@ -8,6 +8,7 @@
#include "CustomLevels.h"
#include "DeferCallbacks.h"
#include "Editor.h"
#include "Entity.h"
#include "Enums.h"
#include "FileSystemUtils.h"
@ -1836,7 +1837,7 @@ void Game::updatestate(void)
#if !defined(NO_CUSTOM_LEVELS)
if(map.custommode)
{
graphics.createtextboxflipme(" " + help.number(trinkets()) + " out of " + help.number(ed.numtrinkets())+ " ", 50, 135, 174, 174, 174);
graphics.createtextboxflipme(" " + help.number(trinkets()) + " out of " + help.number(cl.numtrinkets())+ " ", 50, 135, 174, 174, 174);
graphics.textboxcenterx();
}
else
@ -1880,17 +1881,17 @@ void Game::updatestate(void)
graphics.addline("You have found a lost crewmate!");
graphics.textboxcenterx();
if(ed.numcrewmates()-crewmates()==0)
if(cl.numcrewmates()-crewmates()==0)
{
graphics.createtextboxflipme(" All crewmates rescued! ", 50, 135, 174, 174, 174);
}
else if(ed.numcrewmates()-crewmates()==1)
else if(cl.numcrewmates()-crewmates()==1)
{
graphics.createtextboxflipme(" " + help.number(ed.numcrewmates()-crewmates())+ " remains ", 50, 135, 174, 174, 174);
graphics.createtextboxflipme(" " + help.number(cl.numcrewmates()-crewmates())+ " remains ", 50, 135, 174, 174, 174);
}
else
{
graphics.createtextboxflipme(" " + help.number(ed.numcrewmates()-crewmates())+ " remain ", 50, 135, 174, 174, 174);
graphics.createtextboxflipme(" " + help.number(cl.numcrewmates()-crewmates())+ " remain ", 50, 135, 174, 174, 174);
}
graphics.textboxcenterx();
break;
@ -1908,25 +1909,27 @@ void Game::updatestate(void)
completestop = false;
state = 0;
if(ed.numcrewmates()-crewmates()==0)
if(cl.numcrewmates()-crewmates()==0)
{
if(map.custommodeforreal)
{
graphics.fademode = 2;
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
if(ed.levmusic>0) music.fadeout();
if(!muted && cl.levmusic>0) music.fadeMusicVolumeIn(3000);
if(cl.levmusic>0) music.fadeout();
state=1014;
}
#ifndef NO_EDITOR
else
{
returntoeditor();
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
if(ed.levmusic>0) music.fadeout();
if(!muted && cl.levmusic>0) music.fadeMusicVolumeIn(3000);
if(cl.levmusic>0) music.fadeout();
}
#endif
}
else
{
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
if(!muted && cl.levmusic>0) music.fadeMusicVolumeIn(3000);
}
graphics.showcutscenebars = false;
break;
@ -1938,10 +1941,10 @@ void Game::updatestate(void)
case 1015:
#if !defined(NO_CUSTOM_LEVELS)
//Update level stats
if(ed.numcrewmates()-crewmates()==0)
if(cl.numcrewmates()-crewmates()==0)
{
//Finished level
if (trinkets() >= ed.numtrinkets())
if (trinkets() >= cl.numtrinkets())
{
//and got all the trinkets!
updatecustomlevelstats(customlevelfilename, 3);
@ -5914,14 +5917,14 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
maxspacing = 15;
break;
case Menu::levellist:
if(ed.ListOfMetaData.size()==0)
if(cl.ListOfMetaData.size()==0)
{
option("ok");
menuyoff = -20;
}
else
{
for(int i=0; i<(int) ed.ListOfMetaData.size(); i++) // FIXME: int/size_t! -flibit
for(int i=0; i<(int) cl.ListOfMetaData.size(); i++) // FIXME: int/size_t! -flibit
{
if(i>=levelpage*8 && i< (levelpage*8)+8)
{
@ -5929,7 +5932,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
int tvar=-1;
for(size_t j=0; j<customlevelstats.size(); j++)
{
if(ed.ListOfMetaData[i].filename.substr(7) == customlevelstats[j].name)
if(cl.ListOfMetaData[i].filename.substr(7) == customlevelstats[j].name)
{
tvar=j;
break;
@ -5970,7 +5973,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
prefix = tmp;
}
char text[MENU_TEXT_BYTES];
SDL_snprintf(text, sizeof(text), "%s%s", prefix, ed.ListOfMetaData[i].title.c_str());
SDL_snprintf(text, sizeof(text), "%s%s", prefix, cl.ListOfMetaData[i].title.c_str());
for (size_t ii = 0; text[ii] != '\0'; ++ii)
{
text[ii] = SDL_tolower(text[ii]);
@ -5978,9 +5981,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option(text);
}
}
if (ed.ListOfMetaData.size() > 8)
if (cl.ListOfMetaData.size() > 8)
{
if((size_t) ((levelpage*8)+8) <ed.ListOfMetaData.size())
if((size_t) ((levelpage*8)+8) <cl.ListOfMetaData.size())
{
option("next page");
}
@ -6754,7 +6757,7 @@ void Game::returntolab(void)
music.play(11);
}
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
static void resetbg(void)
{
graphics.backgrounddrawn = false;
@ -6781,11 +6784,11 @@ void Game::returntoeditor(void)
DEFER_CALLBACK(resetbg);
music.fadeout();
//If warpdir() is used during playtesting, we need to set it back after!
for (int j = 0; j < ed.maxheight; j++)
for (int j = 0; j < cl.maxheight; j++)
{
for (int i = 0; i < ed.maxwidth; i++)
for (int i = 0; i < cl.maxwidth; i++)
{
ed.level[i+(j*ed.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*ed.maxwidth)];
cl.level[i+(j*cl.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*cl.maxwidth)];
}
}
graphics.titlebg.scrolldir = 0;

View File

@ -867,7 +867,7 @@ bool Graphics::shouldrecoloroneway(const int tilenum, const bool mounted)
{
return (tilenum >= 14 && tilenum <= 17
&& (!mounted
|| ed.onewaycol_override));
|| cl.onewaycol_override));
}
#endif
@ -884,7 +884,7 @@ void Graphics::drawtile( int x, int y, int t )
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles1_mounted))
{
colourTransform thect = {ed.getonewaycol()};
colourTransform thect = {cl.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, backBuffer, &rect, thect);
}
else
@ -908,7 +908,7 @@ void Graphics::drawtile2( int x, int y, int t )
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles2_mounted))
{
colourTransform thect = {ed.getonewaycol()};
colourTransform thect = {cl.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, backBuffer, &rect, thect);
}
else
@ -1597,7 +1597,7 @@ void Graphics::drawmenu( int cr, int cg, int cb, bool levelmenu /*= false*/ )
if (levelmenu)
{
size_t separator;
if (ed.ListOfMetaData.size() > 8)
if (cl.ListOfMetaData.size() > 8)
{
separator = 3;
}
@ -1896,7 +1896,7 @@ void Graphics::drawentity(const int i, const int yoff)
#if !defined(NO_CUSTOM_LEVELS)
// Special case for gray Warp Zone tileset!
const edlevelclass* const room = ed.getroomprop(game.roomx - 100, game.roomy - 100);
const edlevelclass* const room = cl.getroomprop(game.roomx - 100, game.roomy - 100);
const bool custom_gray = room->tileset == 3 && room->tilecol == 6;
#else
const bool custom_gray = false;
@ -3368,7 +3368,7 @@ void Graphics::drawforetile(int x, int y, int t)
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles1_mounted))
{
colourTransform thect = {ed.getonewaycol()};
colourTransform thect = {cl.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, foregroundBuffer, &rect, thect);
}
else
@ -3392,7 +3392,7 @@ void Graphics::drawforetile2(int x, int y, int t)
#if !defined(NO_CUSTOM_LEVELS)
if (shouldrecoloroneway(t, tiles2_mounted))
{
colourTransform thect = {ed.getonewaycol()};
colourTransform thect = {cl.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, foregroundBuffer, &rect, thect);
}
else

View File

@ -2,6 +2,7 @@
#include "Credits.h"
#include "CustomLevels.h"
#include "Editor.h"
#include "Entity.h"
#include "Enums.h"
#include "FileSystemUtils.h"
@ -414,7 +415,7 @@ static void menuactionpress(void)
#if !defined(NO_CUSTOM_LEVELS)
case Menu::levellist:
{
const bool nextlastoptions = ed.ListOfMetaData.size() > 8;
const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
if(game.currentmenuoption==(int)game.menuoptions.size()-1){
//go back to menu
music.playef(11);
@ -424,7 +425,7 @@ static void menuactionpress(void)
//previous page
music.playef(11);
if(game.levelpage==0){
game.levelpage=(ed.ListOfMetaData.size()-1)/8;
game.levelpage=(cl.ListOfMetaData.size()-1)/8;
}else{
game.levelpage--;
}
@ -434,7 +435,7 @@ static void menuactionpress(void)
}else if(nextlastoptions && game.currentmenuoption==(int)game.menuoptions.size()-3){
//next page
music.playef(11);
if((size_t) ((game.levelpage*8)+8) >= ed.ListOfMetaData.size()){
if((size_t) ((game.levelpage*8)+8) >= cl.ListOfMetaData.size()){
game.levelpage=0;
}else{
game.levelpage++;
@ -447,10 +448,10 @@ static void menuactionpress(void)
//PLAY CUSTOM LEVEL HOOK
music.playef(11);
game.playcustomlevel=(game.levelpage*8)+game.currentmenuoption;
game.customleveltitle=ed.ListOfMetaData[game.playcustomlevel].title;
game.customlevelfilename=ed.ListOfMetaData[game.playcustomlevel].filename;
game.customleveltitle=cl.ListOfMetaData[game.playcustomlevel].title;
game.customlevelfilename=cl.ListOfMetaData[game.playcustomlevel].filename;
std::string name = "saves/" + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv";
std::string name = "saves/" + cl.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv";
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document(name.c_str(), doc)){
startmode(22);
@ -494,7 +495,7 @@ static void menuactionpress(void)
game.returnmenu();
break;
case 1:
game.customdeletequick(ed.ListOfMetaData[game.playcustomlevel].filename);
game.customdeletequick(cl.ListOfMetaData[game.playcustomlevel].filename);
game.returntomenu(Menu::levellist);
game.flashlight = 5;
game.screenshake = 15;
@ -515,7 +516,7 @@ static void menuactionpress(void)
music.playef(11);
game.levelpage=0;
ed.getDirectoryData();
cl.getDirectoryData();
game.loadcustomlevelstats(); //Should only load a file if it's needed
game.createmenu(Menu::levellist);
if (FILESYSTEM_levelDirHasError())
@ -2039,7 +2040,7 @@ void gameinput(void)
}
//Returning to editor mode must always be possible
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
if (map.custommode && !map.custommodeforreal)
{
if ((game.press_map || key.isDown(27)) && !game.mapheld)
@ -2601,7 +2602,7 @@ static void mapmenuactionpress(const bool version2_2)
#if !defined(NO_CUSTOM_LEVELS)
if(map.custommodeforreal)
{
success = game.customsavequick(ed.ListOfMetaData[game.playcustomlevel].filename);
success = game.customsavequick(cl.ListOfMetaData[game.playcustomlevel].filename);
}
else
#endif

View File

@ -993,10 +993,10 @@ void mapclass::gotoroom(int rx, int ry)
{
game.roomx = rx;
game.roomy = ry;
if (game.roomx < 100) game.roomx = 100 + ed.mapwidth-1;
if (game.roomy < 100) game.roomy = 100 + ed.mapheight-1;
if (game.roomx > 100 + ed.mapwidth-1) game.roomx = 100;
if (game.roomy > 100 + ed.mapheight-1) game.roomy = 100;
if (game.roomx < 100) game.roomx = 100 + cl.mapwidth-1;
if (game.roomy < 100) game.roomy = 100 + cl.mapheight-1;
if (game.roomx > 100 + cl.mapwidth-1) game.roomx = 100;
if (game.roomy > 100 + cl.mapheight-1) game.roomy = 100;
}
#endif
else
@ -1562,8 +1562,8 @@ void mapclass::loadlevel(int rx, int ry)
#if !defined(NO_CUSTOM_LEVELS)
case 12: //Custom level
{
const edlevelclass* const room = ed.getroomprop(rx - 100, ry - 100);
game.customcol = ed.getlevelcol(room->tileset, room->tilecol) + 1;
const edlevelclass* const room = cl.getroomprop(rx - 100, ry - 100);
game.customcol = cl.getlevelcol(room->tileset, room->tilecol) + 1;
obj.customplatformtile = game.customcol * 12;
switch (room->tileset)
@ -1607,24 +1607,24 @@ void mapclass::loadlevel(int rx, int ry)
case 1:
warpx = true;
background = 3;
graphics.rcol = ed.getwarpbackground(rx - 100, ry - 100);
graphics.rcol = cl.getwarpbackground(rx - 100, ry - 100);
break;
case 2:
warpy = true;
background = 4;
graphics.rcol = ed.getwarpbackground(rx - 100, ry - 100);
graphics.rcol = cl.getwarpbackground(rx - 100, ry - 100);
break;
case 3:
warpx = true;
warpy = true;
background = 5;
graphics.rcol = ed.getwarpbackground(rx - 100, ry - 100);
graphics.rcol = cl.getwarpbackground(rx - 100, ry - 100);
break;
}
roomname = room->roomname;
extrarow = 1;
const int* tmap = ed.loadlevel(rx, ry);
const int* tmap = cl.loadlevel(rx, ry);
SDL_memcpy(contents, tmap, sizeof(contents));
@ -1704,7 +1704,7 @@ void mapclass::loadlevel(int rx, int ry)
obj.createentity(ex, ey, 3);
break;
case 9: // Trinkets
obj.createentity(ex, ey, 9, ed.findtrinket(edi));
obj.createentity(ex, ey, 9, cl.findtrinket(edi));
break;
case 10: // Checkpoints
obj.createentity(ex, ey, 10, ent.p1, (rx + ry*100) * 20 + tempcheckpoints);
@ -1724,7 +1724,7 @@ void mapclass::loadlevel(int rx, int ry)
obj.createentity(ex, ey, 13, ent.p1, ent.p2);
break;
case 15: // Collectable crewmate
obj.createentity(ex - 4, ey + 1, 55, ed.findcrewmate(edi), ent.p1, ent.p2);
obj.createentity(ex - 4, ey + 1, 55, cl.findcrewmate(edi), ent.p1, ent.p2);
break;
case 17: // Roomtext!
{

View File

@ -2,6 +2,7 @@
#include "Credits.h"
#include "CustomLevels.h"
#include "Editor.h"
#include "Entity.h"
#include "FileSystemUtils.h"
#include "GlitchrunnerMode.h"
@ -168,22 +169,22 @@ static void menurender(void)
#if !defined(NO_CUSTOM_LEVELS)
case Menu::levellist:
{
if(ed.ListOfMetaData.size()==0){
if(cl.ListOfMetaData.size()==0){
graphics.Print( -1, 100, "ERROR: No levels found.", tr, tg, tb, true);
}
int tmp=game.currentmenuoption+(game.levelpage*8);
if(INBOUNDS_VEC(tmp, ed.ListOfMetaData)){
const bool nextlastoptions = ed.ListOfMetaData.size() > 8;
if(INBOUNDS_VEC(tmp, cl.ListOfMetaData)){
const bool nextlastoptions = cl.ListOfMetaData.size() > 8;
//Don't show next/previous page or return to menu options here!
if(nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3){
}else{
graphics.bigprint( -1, 15, ed.ListOfMetaData[tmp].title, tr, tg, tb, true);
graphics.Print( -1, 40, "by " + ed.ListOfMetaData[tmp].creator, tr, tg, tb, true);
graphics.Print( -1, 50, ed.ListOfMetaData[tmp].website, tr, tg, tb, true);
graphics.Print( -1, 70, ed.ListOfMetaData[tmp].Desc1, tr, tg, tb, true);
graphics.Print( -1, 80, ed.ListOfMetaData[tmp].Desc2, tr, tg, tb, true);
graphics.Print( -1, 90, ed.ListOfMetaData[tmp].Desc3, tr, tg, tb, true);
graphics.bigprint( -1, 15, cl.ListOfMetaData[tmp].title, tr, tg, tb, true);
graphics.Print( -1, 40, "by " + cl.ListOfMetaData[tmp].creator, tr, tg, tb, true);
graphics.Print( -1, 50, cl.ListOfMetaData[tmp].website, tr, tg, tb, true);
graphics.Print( -1, 70, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb, true);
graphics.Print( -1, 80, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb, true);
graphics.Print( -1, 90, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb, true);
}
}
break;
@ -1767,7 +1768,7 @@ void gamerender(void)
}
}
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
if(map.custommode && !map.custommodeforreal && !game.advancetext){
//Return to level editor
int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
@ -2388,7 +2389,7 @@ void maprender(void)
}
#if !defined(NO_CUSTOM_LEVELS)
else if(map.custommode){
LevelMetaData& meta = ed.ListOfMetaData[game.playcustomlevel];
LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel];
graphics.bigprint( -1, FLIP(45), meta.title, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(70), "by " + meta.creator, 196, 196, 255 - help.glow, true);
@ -2397,7 +2398,7 @@ void maprender(void)
graphics.Print( -1, FLIP(110), meta.Desc2, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(120), meta.Desc3, 196, 196, 255 - help.glow, true);
int remaining = ed.numcrewmates() - game.crewmates();
int remaining = cl.numcrewmates() - game.crewmates();
if(remaining==1){
graphics.Print(1,FLIP(165), help.number(remaining)+ " crewmate remains", 196, 196, 255 - help.glow, true);
@ -2475,7 +2476,7 @@ void maprender(void)
if (graphics.flipmode)
{
graphics.Print(0, 164, "[Trinkets found]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 152, help.number(game.trinkets()) + " out of " + help.number(ed.numtrinkets()), 96,96,96, true);
graphics.Print(0, 152, help.number(game.trinkets()) + " out of " + help.number(cl.numtrinkets()), 96,96,96, true);
graphics.Print(0, 114, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 102,help.String(game.deathcounts), 96,96,96, true);
@ -2486,7 +2487,7 @@ void maprender(void)
else
{
graphics.Print(0, 52, "[Trinkets found]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 64, help.number(game.trinkets()) + " out of "+help.number(ed.numtrinkets()), 96,96,96, true);
graphics.Print(0, 64, help.number(game.trinkets()) + " out of "+help.number(cl.numtrinkets()), 96,96,96, true);
graphics.Print(0, 102, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 114,help.String(game.deathcounts), 96,96,96, true);

View File

@ -1,6 +1,7 @@
#include "CustomLevels.h"
#include "Game.h"
#include "Graphics.h"
#include "Editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Map.h"
@ -118,7 +119,7 @@ void gamerenderfixed(void)
map.glitchname = map.getglitchname(game.roomx, game.roomy);
}
#ifndef NO_CUSTOM_LEVELS
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
ed.oldreturneditoralpha = ed.returneditoralpha;
if (map.custommode && !map.custommodeforreal && ed.returneditoralpha > 0)
{

View File

@ -5,6 +5,7 @@
#include <SDL_timer.h>
#include "CustomLevels.h"
#include "Editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Exit.h"
@ -159,9 +160,9 @@ void scriptclass::run(void)
int temprx=ss_toi(words[1])-1;
int tempry=ss_toi(words[2])-1;
const edlevelclass* room;
ed.setroomwarpdir(temprx, tempry, ss_toi(words[3]));
cl.setroomwarpdir(temprx, tempry, ss_toi(words[3]));
room = ed.getroomprop(temprx, tempry);
room = cl.getroomprop(temprx, tempry);
//Do we update our own room?
if(game.roomx-100==temprx && game.roomy-100==tempry){
@ -182,21 +183,21 @@ void scriptclass::run(void)
}else if(room->warpdir==1){
map.warpx=true;
map.background=3;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
graphics.rcol = cl.getwarpbackground(temprx,tempry);
}else if(room->warpdir==2){
map.warpy=true;
map.background=4;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
graphics.rcol = cl.getwarpbackground(temprx,tempry);
}else if(room->warpdir==3){
map.warpx=true; map.warpy=true;
map.background = 5;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
graphics.rcol = cl.getwarpbackground(temprx,tempry);
}
}
}
if (words[0] == "ifwarp")
{
const edlevelclass* const room = ed.getroomprop(ss_toi(words[1])-1, ss_toi(words[2])-1);
const edlevelclass* const room = cl.getroomprop(ss_toi(words[1])-1, ss_toi(words[2])-1);
if (room->warpdir == ss_toi(words[3]))
{
load("custom_"+words[4]);
@ -1704,7 +1705,7 @@ void scriptclass::run(void)
#if !defined(NO_CUSTOM_LEVELS)
if (map.custommode)
{
usethisnum = help.number(ed.numtrinkets());
usethisnum = help.number(cl.numtrinkets());
}
else
#endif
@ -2811,10 +2812,12 @@ void scriptclass::startgamemode( int t )
load("intermission_2");
break;
#if !defined(NO_CUSTOM_LEVELS)
#ifndef NO_CUSTOM_LEVELS
# ifndef NO_EDITOR
case 20:
//Level editor
hardreset();
cl.reset();
ed.reset();
music.fadeout();
map.custommode = true;
@ -2838,11 +2841,11 @@ void scriptclass::startgamemode( int t )
music.fadeout();
hardreset();
//If warpdir() is used during playtesting, we need to set it back after!
for (int j = 0; j < ed.maxheight; j++)
for (int j = 0; j < cl.maxheight; j++)
{
for (int i = 0; i < ed.maxwidth; i++)
for (int i = 0; i < cl.maxwidth; i++)
{
ed.kludgewarpdir[i+(j*ed.maxwidth)]=ed.level[i+(j*ed.maxwidth)].warpdir;
ed.kludgewarpdir[i+(j*cl.maxwidth)]=cl.level[i+(j*cl.maxwidth)].warpdir;
}
}
game.customstart();
@ -2862,23 +2865,24 @@ void scriptclass::startgamemode( int t )
map.resetplayer();
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
if(ed.levmusic>0){
music.play(ed.levmusic);
if(cl.levmusic>0){
music.play(cl.levmusic);
}else{
music.currentsong=-1;
}
break;
# endif /* NO_EDITOR */
case 22: //play custom level (in game)
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
if (!ed.load(filename))
std::string filename = std::string(cl.ListOfMetaData[game.playcustomlevel].filename);
if (!cl.load(filename))
{
gotoerrorloadinglevel();
break;
}
ed.findstartpoint();
cl.findstartpoint();
game.gamestate = GAMEMODE;
music.fadeout();
@ -2900,10 +2904,10 @@ void scriptclass::startgamemode( int t )
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
ed.generatecustomminimap();
cl.generatecustomminimap();
map.customshowmm=true;
if(ed.levmusic>0){
music.play(ed.levmusic);
if(cl.levmusic>0){
music.play(cl.levmusic);
}else{
music.currentsong=-1;
}
@ -2914,13 +2918,13 @@ void scriptclass::startgamemode( int t )
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
if (!ed.load(filename))
std::string filename = std::string(cl.ListOfMetaData[game.playcustomlevel].filename);
if (!cl.load(filename))
{
gotoerrorloadinglevel();
break;
}
ed.findstartpoint();
cl.findstartpoint();
game.gamestate = GAMEMODE;
music.fadeout();
@ -2929,7 +2933,7 @@ void scriptclass::startgamemode( int t )
map.custommode = true;
game.customstart();
game.customloadquick(ed.ListOfMetaData[game.playcustomlevel].filename);
game.customloadquick(cl.ListOfMetaData[game.playcustomlevel].filename);
game.jumpheld = true;
game.gravitycontrol = game.savegc;
@ -2944,11 +2948,11 @@ void scriptclass::startgamemode( int t )
map.resetplayer();
map.gotoroom(game.saverx, game.savery);
map.initmapdata();
ed.generatecustomminimap();
cl.generatecustomminimap();
graphics.fademode = 4;
break;
}
#endif
#endif /* NO_CUSTOM_LEVELS */
case 100:
VVV_exit(0);
break;

View File

@ -31,9 +31,12 @@
scriptclass script;
#if !defined(NO_CUSTOM_LEVELS)
#ifndef NO_CUSTOM_LEVELS
std::vector<edentities> edentity;
customlevelclass cl;
# ifndef NO_EDITOR
editorclass ed;
# endif
#endif
UtilityClass help;
@ -620,14 +623,14 @@ int main(int argc, char *argv[])
game.menustart = true;
LevelMetaData meta;
if (ed.getLevelMetaData(playtestname, meta)) {
ed.ListOfMetaData.clear();
ed.ListOfMetaData.push_back(meta);
if (cl.getLevelMetaData(playtestname, meta)) {
cl.ListOfMetaData.clear();
cl.ListOfMetaData.push_back(meta);
} else {
ed.loadZips();
if (ed.getLevelMetaData(playtestname, meta)) {
ed.ListOfMetaData.clear();
ed.ListOfMetaData.push_back(meta);
cl.loadZips();
if (cl.getLevelMetaData(playtestname, meta)) {
cl.ListOfMetaData.clear();
cl.ListOfMetaData.push_back(meta);
} else {
vlog_error("Level not found");
VVV_exit(1);
@ -635,8 +638,8 @@ int main(int argc, char *argv[])
}
game.loadcustomlevelstats();
game.customleveltitle=ed.ListOfMetaData[game.playcustomlevel].title;
game.customlevelfilename=ed.ListOfMetaData[game.playcustomlevel].filename;
game.customleveltitle=cl.ListOfMetaData[game.playcustomlevel].title;
game.customlevelfilename=cl.ListOfMetaData[game.playcustomlevel].filename;
if (savefileplaytest) {
game.playx = savex;
game.playy = savey;