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Fix roomname being continuously drawn on top of itself
This is only noticeable if you have a font with translucent pixels, like I do. But it gets really noticeable really quickly with this over-30-FPS patch because the render functions are continuously called every delta-timestep. To prevent this, just fill the backbuffer with black before rendering anything.
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@ -1627,6 +1627,8 @@ void gamerender()
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void maprender()
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{
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FillRect(graphics.backBuffer, 0x000000);
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//draw screen alliteration
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//Roomname:
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int temp = map.area(game.roomx, game.roomy);
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@ -2392,6 +2394,7 @@ void maprender()
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void teleporterrender()
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{
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FillRect(graphics.backBuffer, 0x000000);
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int tempx;
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int tempy;
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//draw screen alliteration
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