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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
Add an accessibility option to toggle the fake loading screen (#63)
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commit
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5 changed files with 32 additions and 2 deletions
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@ -393,6 +393,8 @@ Game::Game(void):
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state = 1;
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statedelay = 0;
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//updatestate(dwgfx, map, obj, help, music);
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skipfakeload = false;
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}
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Game::~Game(void)
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@ -4336,6 +4338,11 @@ void Game::loadstats( mapclass& map, Graphics& dwgfx )
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}
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}
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if (pKey == "skipfakeload")
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{
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skipfakeload = atoi(pText);
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}
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if (pKey == "flipButton")
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{
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SDL_GameControllerButton newButton;
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@ -4541,6 +4548,10 @@ void Game::savestats( mapclass& _map, Graphics& _dwgfx )
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msg->LinkEndChild( new TiXmlText( tu.String(usingmmmmmm).c_str()));
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dataNode->LinkEndChild( msg );
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msg = new TiXmlElement("skipfakeload");
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msg->LinkEndChild(new TiXmlText(tu.String((int) skipfakeload).c_str()));
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dataNode->LinkEndChild(msg);
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for (size_t i = 0; i < controllerButton_flip.size(); i += 1)
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{
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msg = new TiXmlElement("flipButton");
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@ -6923,9 +6934,11 @@ void Game::createmenu( std::string t )
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menuoptionsactive[2] = true;
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menuoptions[3] = "slowdown";
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menuoptionsactive[3] = true;
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menuoptions[4] = "return";
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menuoptions[4] = "load screen";
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menuoptionsactive[4] = true;
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nummenuoptions = 5;
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menuoptions[5] = "return";
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menuoptionsactive[5] = true;
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nummenuoptions = 6;
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menuxoff = -40;
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menuyoff = 16;
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}
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@ -354,6 +354,7 @@ public:
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std::vector<SDL_GameControllerButton> controllerButton_flip;
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std::vector<SDL_GameControllerButton> controllerButton_esc;
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bool skipfakeload;
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};
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#endif /* GAME_H */
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@ -734,6 +734,12 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(11, 10);
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}
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else if (game.currentmenuoption == 4)
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{
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// toggle fake load screen
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game.skipfakeload = !game.skipfakeload;
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music.playef(11, 10);
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}
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else if (game.currentmenuoption == 5)
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{
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//back
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music.playef(11, 10);
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@ -164,6 +164,8 @@ int main(int argc, char *argv[])
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//Moved screensetting init here from main menu V2.1
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game.loadstats(map, graphics);
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if (game.skipfakeload)
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game.gamestate = TITLEMODE;
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if(game.usingmmmmmm==0) music.usingmmmmmm=false;
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if(game.usingmmmmmm==1) music.usingmmmmmm=true;
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if (game.slowdown == 0) game.slowdown = 30;
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@ -531,6 +531,14 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U
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dwgfx.Print( -1, 105, "Game speed is at 40%", tr, tg, tb, true);
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}
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}
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else if (game.currentmenuoption == 4)
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{
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dwgfx.bigprint(-1, 30, "Fake Load Screen", tr, tg, tb, true);
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if (game.skipfakeload)
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dwgfx.Print(-1, 75, "Fake loading screen is OFF", tr/2, tg/2, tb/2, true);
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else
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dwgfx.Print(-1, 75, "Fake loading screen is ON", tr, tg, tb, true);
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}
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}
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else if (game.currentmenuname == "playint1" || game.currentmenuname == "playint2")
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{
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