mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Turn game.currentmenuname "else-if"s into case-switches
Much more stylistic, you don't need to repeat "game.currentmenuname" for each case, and you don't need to deal with the dangling first "if" that doesn't have an "else".
This commit is contained in:
parent
ceb8d3f3d8
commit
9e99246e02
4 changed files with 280 additions and 356 deletions
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@ -6551,8 +6551,9 @@ void Game::createmenu( enum Menu::MenuName t )
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menucountdown = 0;
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menuoptions.clear();
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if (t == Menu::mainmenu)
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switch (t)
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{
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case Menu::mainmenu:
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#if !defined(MAKEANDPLAY)
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option("start game");
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#endif
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@ -6567,10 +6568,9 @@ void Game::createmenu( enum Menu::MenuName t )
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option("quit game");
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menuxoff = -16;
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menuyoff = -10;
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}
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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else if (t == Menu::playerworlds)
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{
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case Menu::playerworlds:
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option("play a level");
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#if !defined(NO_EDITOR)
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option("level editor");
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@ -6579,9 +6579,8 @@ void Game::createmenu( enum Menu::MenuName t )
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option("back to menu");
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menuxoff = -30;
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menuyoff = -40;
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}
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else if (t == Menu::levellist)
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{
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break;
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case Menu::levellist:
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if(ed.ListOfMetaData.size()==0)
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{
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option("ok");
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@ -6641,31 +6640,27 @@ void Game::createmenu( enum Menu::MenuName t )
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menuxoff = -90;
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menuyoff = 70-(menuoptions.size()*10);
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}
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}
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break;
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#endif
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else if (t == Menu::quickloadlevel)
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{
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case Menu::quickloadlevel:
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option("continue from save");
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option("start from beginning");
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option("back to levels");
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menuxoff = -40;
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menuyoff = -30;
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}
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else if (t == Menu::youwannaquit)
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{
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break;
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case Menu::youwannaquit:
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option("yes, quit");
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option("no, return");
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menuxoff = 0;
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menuyoff = -20;
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}
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else if (t == Menu::errornostart)
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{
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break;
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case Menu::errornostart:
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option("ok");
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menuxoff = 0;
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menuyoff = -20;
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}
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else if (t == Menu::graphicoptions)
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{
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break;
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case Menu::graphicoptions:
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option("toggle fullscreen");
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option("toggle letterbox");
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option("toggle filter");
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@ -6674,9 +6669,8 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return");
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menuxoff = -50;
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menuyoff = 8;
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}
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else if (t == Menu::ed_settings)
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{
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break;
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case Menu::ed_settings:
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option("change description");
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option("edit scripts");
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option("change music");
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@ -6686,9 +6680,8 @@ void Game::createmenu( enum Menu::MenuName t )
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menuxoff = -50;
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menuyoff = -20;
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}
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else if (t == Menu::ed_desc)
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{
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break;
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case Menu::ed_desc:
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option("change name");
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option("change author");
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option("change description");
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@ -6697,24 +6690,21 @@ void Game::createmenu( enum Menu::MenuName t )
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menuxoff = -40;
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menuyoff = 6;
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}
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else if (t == Menu::ed_music)
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{
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break;
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case Menu::ed_music:
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option("next song");
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option("back");
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menuxoff = -10;
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menuyoff = 16;
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}
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else if (t == Menu::ed_quit)
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{
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break;
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case Menu::ed_quit:
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option("yes, save and quit");
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option("no, quit without saving");
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option("return to editor");
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menuxoff = -50;
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menuyoff = 8;
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}
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else if (t == Menu::options)
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{
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break;
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case Menu::options:
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option("accessibility options");
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#if !defined(MAKEANDPLAY)
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option("unlock play modes");
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@ -6729,9 +6719,8 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return");
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menuxoff = -40;
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menuyoff = 0;
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}
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else if (t == Menu::accessibility)
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{
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break;
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case Menu::accessibility:
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option("animated backgrounds");
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option("screen effects");
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option("text outline");
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@ -6742,9 +6731,8 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return");
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menuxoff = -85;
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menuyoff = -10;
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}
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else if(t == Menu::controller)
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{
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break;
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case Menu::controller:
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option("analog stick sensitivity");
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option("bind flip");
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option("bind enter");
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@ -6752,39 +6740,34 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return");
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menuxoff = -40;
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menuyoff = 10;
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}
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else if (t == Menu::cleardatamenu)
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{
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break;
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case Menu::cleardatamenu:
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option("no! don't delete");
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option("yes, delete everything");
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menuxoff = -30;
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menuyoff = 64;
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}
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else if (t == Menu::setinvincibility)
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{
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break;
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case Menu::setinvincibility:
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option("no, return to options");
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option("yes, enable");
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menuxoff = -30;
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menuyoff = 64;
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}
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else if (t == Menu::setslowdown1)
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{
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break;
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case Menu::setslowdown1:
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option("no, return to options");
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option("yes, delete saves");
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menuxoff = -30;
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menuyoff = 64;
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}
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else if (t == Menu::setslowdown2)
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{
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break;
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case Menu::setslowdown2:
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option("normal speed");
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option("80% speed");
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option("60% speed");
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option("40% speed");
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menuxoff = -40;
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menuyoff = 16;
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}
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else if (t == Menu::unlockmenu)
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{
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break;
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case Menu::unlockmenu:
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option("unlock time trials");
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option("unlock intermissions", !unlock[16]);
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option("unlock no death mode", !unlock[17]);
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@ -6794,58 +6777,50 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return");
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menuxoff = -70;
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menuyoff = -20;
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}
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else if (t == Menu::credits)
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{
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break;
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case Menu::credits:
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option("next page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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}
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else if (t == Menu::credits2)
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{
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break;
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case Menu::credits2:
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option("next page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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}
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else if (t == Menu::credits25)
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{
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break;
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case Menu::credits25:
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option("next page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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}
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else if (t == Menu::credits3)
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{
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break;
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case Menu::credits3:
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option("next page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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}
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else if (t == Menu::credits4)
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{
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break;
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case Menu::credits4:
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option("next page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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}
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else if (t == Menu::credits5)
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{
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break;
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case Menu::credits5:
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option("next page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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}
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else if (t == Menu::credits6)
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{
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break;
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case Menu::credits6:
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option("first page");
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option("return");
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menuxoff = 20;
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menuyoff = 64;
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}
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else if (t == Menu::play)
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{
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break;
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case Menu::play:
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//Ok, here's where the unlock stuff comes into it:
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//First up, time trials:
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temp = 0;
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@ -6957,26 +6932,23 @@ void Game::createmenu( enum Menu::MenuName t )
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}
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}
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}
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}
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else if (t == Menu::unlocktimetrial
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|| t == Menu::unlocktimetrials
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|| t == Menu::unlocknodeathmode
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|| t == Menu::unlockintermission
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|| t == Menu::unlockflipmode)
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{
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break;
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case Menu::unlocktimetrial:
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case Menu::unlocktimetrials:
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case Menu::unlocknodeathmode:
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case Menu::unlockintermission:
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case Menu::unlockflipmode:
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option("continue");
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menuxoff = 20;
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menuyoff = 70;
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}
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else if (t == Menu::newgamewarning)
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{
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break;
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case Menu::newgamewarning:
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option("start new game");
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option("return to menu");
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menuxoff = -30;
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menuyoff = 64;
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}
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else if (t == Menu::playmodes)
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{
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break;
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case Menu::playmodes:
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option("time trials", !map.invincibility && game.slowdown == 30);
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option("intermissions", unlock[16]);
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option("no death mode", unlock[17] && !map.invincibility && game.slowdown == 30);
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@ -6984,17 +6956,15 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return to play menu");
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menuxoff = -70;
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menuyoff = 8;
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}
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else if (t == Menu::intermissionmenu)
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{
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break;
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case Menu::intermissionmenu:
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option("play intermission 1");
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option("play intermission 2");
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option("return to play menu");
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menuxoff = -50;
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menuyoff = -35;
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}
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else if (t == Menu::playint1)
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{
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break;
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case Menu::playint1:
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option("Vitellary");
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option("Vermilion");
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option("Verdigris");
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@ -7002,9 +6972,8 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return");
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menuxoff = -60;
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menuyoff = 10;
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}
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else if (t == Menu::playint2)
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{
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break;
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case Menu::playint2:
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option("Vitellary");
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option("Vermilion");
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option("Verdigris");
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@ -7012,36 +6981,31 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return");
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menuxoff = -60;
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menuyoff = 10;
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}
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else if (t == Menu::continuemenu)
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{
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break;
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case Menu::continuemenu:
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option("continue from teleporter");
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option("continue from quicksave");
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option("return to play menu");
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menuxoff = -60;
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menuyoff = 20;
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}
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else if (t == Menu::startnodeathmode)
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{
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break;
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case Menu::startnodeathmode:
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option("disable cutscenes");
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option("enable cutscenes");
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option("return to play menu");
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menuxoff = -60;
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menuyoff = 40;
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}
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else if (t == Menu::gameover)
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{
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break;
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case Menu::gameover:
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menucountdown = 120;
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menudest=Menu::gameover2;
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}
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else if (t == Menu::gameover2)
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{
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break;
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case Menu::gameover2:
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option("return to play menu");
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menuxoff = -25;
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menuyoff = 80;
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}
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else if (t == Menu::unlockmenutrials)
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{
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break;
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case Menu::unlockmenutrials:
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option("space station 1", !unlock[9]);
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option("the laboratory", !unlock[10]);
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option("the tower", !unlock[11]);
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@ -7052,9 +7016,8 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return to unlock menu");
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menuxoff = -80;
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menuyoff = 0;
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}
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else if (t == Menu::timetrials)
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{
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break;
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case Menu::timetrials:
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option(unlock[9] ? "space station 1" : "???", unlock[9]);
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option(unlock[10] ? "the laboratory" : "???", unlock[10]);
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option(unlock[11] ? "the tower" : "???", unlock[11]);
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@ -7065,40 +7028,35 @@ void Game::createmenu( enum Menu::MenuName t )
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option("return to play menu");
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menuxoff = -80;
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menuyoff = 0;
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}
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else if (t == Menu::nodeathmodecomplete)
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{
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break;
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case Menu::nodeathmodecomplete:
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menucountdown = 90;
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menudest = Menu::nodeathmodecomplete2;
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}
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else if (t == Menu::nodeathmodecomplete2)
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{
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break;
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case Menu::nodeathmodecomplete2:
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option("return to play menu");
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menuxoff = -25;
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menuyoff = 70;
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}
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else if (t == Menu::timetrialcomplete)
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{
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break;
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case Menu::timetrialcomplete:
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menucountdown = 90;
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menudest=Menu::timetrialcomplete2;
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}
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else if (t == Menu::timetrialcomplete2)
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{
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break;
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case Menu::timetrialcomplete2:
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menucountdown = 60;
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menudest=Menu::timetrialcomplete3;
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}
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else if (t == Menu::timetrialcomplete3)
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{
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break;
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case Menu::timetrialcomplete3:
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option("return to play menu");
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option("try again");
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menuxoff = -25;
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menuyoff = 70;
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}
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else if (t == Menu::gamecompletecontinue)
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{
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break;
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case Menu::gamecompletecontinue:
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option("return to play menu");
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menuxoff = -25;
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menuyoff = 70;
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break;
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}
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}
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@ -112,8 +112,9 @@ void updatebuttonmappings(int bind)
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void menuactionpress()
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{
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if (game.currentmenuname == Menu::mainmenu)
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switch (game.currentmenuname)
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{
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case Menu::mainmenu:
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#if defined(MAKEANDPLAY)
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#define MPOFFSET -1
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#else
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@ -189,10 +190,9 @@ void menuactionpress()
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#undef NOCUSTOMSOFFSET
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#undef MPOFFSET
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}
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}
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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else if(game.currentmenuname==Menu::levellist)
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{
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case Menu::levellist:
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if(game.currentmenuoption==(int)game.menuoptions.size()-1){
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//go back to menu
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music.playef(11);
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@ -227,10 +227,9 @@ void menuactionpress()
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map.nexttowercolour();
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}
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}
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}
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break;
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#endif
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else if(game.currentmenuname==Menu::quickloadlevel)
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{
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case Menu::quickloadlevel:
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switch (game.currentmenuoption)
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{
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case 0: //continue save
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@ -248,10 +247,9 @@ void menuactionpress()
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map.nexttowercolour();
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break;
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}
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}
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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else if(game.currentmenuname==Menu::playerworlds)
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{
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case Menu::playerworlds:
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#if defined(NO_EDITOR)
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#define OFFSET -1
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#else
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|
@ -295,15 +293,14 @@ void menuactionpress()
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break;
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}
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#undef OFFSET
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}
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break;
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#endif
|
||||
else if(game.currentmenuname==Menu::errornostart){
|
||||
case Menu::errornostart:
|
||||
music.playef(11);
|
||||
game.createmenu(Menu::mainmenu);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuname == Menu::graphicoptions)
|
||||
{
|
||||
break;
|
||||
case Menu::graphicoptions:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -359,9 +356,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::youwannaquit)
|
||||
{
|
||||
break;
|
||||
case Menu::youwannaquit:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -375,9 +371,8 @@ void menuactionpress()
|
|||
game.createmenu(game.previousmenuname);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::setinvincibility)
|
||||
{
|
||||
break;
|
||||
case Menu::setinvincibility:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -396,9 +391,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::setslowdown1)
|
||||
{
|
||||
break;
|
||||
case Menu::setslowdown1:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -417,9 +411,8 @@ void menuactionpress()
|
|||
music.playef(11);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::setslowdown2)
|
||||
{
|
||||
break;
|
||||
case Menu::setslowdown2:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -460,9 +453,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::accessibility)
|
||||
{
|
||||
break;
|
||||
case Menu::accessibility:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -531,8 +523,8 @@ void menuactionpress()
|
|||
music.playef(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::options)
|
||||
break;
|
||||
case Menu::options:
|
||||
{
|
||||
#if defined(MAKEANDPLAY)
|
||||
#define OFFSET -1
|
||||
|
@ -592,9 +584,9 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
}
|
||||
#undef OFFSET
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlockmenutrials)
|
||||
{
|
||||
case Menu::unlockmenutrials:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0: //unlock 1
|
||||
|
@ -652,9 +644,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlockmenu)
|
||||
{
|
||||
break;
|
||||
case Menu::unlockmenu:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -716,9 +707,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits)
|
||||
{
|
||||
break;
|
||||
case Menu::credits:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -734,9 +724,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits2)
|
||||
{
|
||||
break;
|
||||
case Menu::credits2:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -752,9 +741,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits25)
|
||||
{
|
||||
break;
|
||||
case Menu::credits25:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -770,9 +758,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits3)
|
||||
{
|
||||
break;
|
||||
case Menu::credits3:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -802,9 +789,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits4)
|
||||
{
|
||||
break;
|
||||
case Menu::credits4:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -834,9 +820,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits5)
|
||||
{
|
||||
break;
|
||||
case Menu::credits5:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -866,9 +851,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits6)
|
||||
{
|
||||
break;
|
||||
case Menu::credits6:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -885,8 +869,8 @@ void menuactionpress()
|
|||
music.niceplay(6);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::play)
|
||||
break;
|
||||
case Menu::play:
|
||||
{
|
||||
//Do we have the Secret Lab option?
|
||||
int offset = game.unlock[8] ? 0 : -1;
|
||||
|
@ -946,9 +930,9 @@ void menuactionpress()
|
|||
game.createmenu(Menu::mainmenu);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::newgamewarning)
|
||||
{
|
||||
case Menu::newgamewarning:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -965,10 +949,9 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
else if (game.currentmenuname == Menu::controller)
|
||||
{
|
||||
case Menu::controller:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -985,9 +968,8 @@ void menuactionpress()
|
|||
game.createmenu(Menu::options);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::cleardatamenu)
|
||||
{
|
||||
break;
|
||||
case Menu::cleardatamenu:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1008,9 +990,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::playmodes)
|
||||
{
|
||||
break;
|
||||
case Menu::playmodes:
|
||||
if (game.currentmenuoption == 0 && game.slowdown == 30 && !map.invincibility) //go to the time trial menu
|
||||
{
|
||||
music.playef(11);
|
||||
|
@ -1050,9 +1031,8 @@ void menuactionpress()
|
|||
//Can't do yet! play sad sound
|
||||
music.playef(2);
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::startnodeathmode)
|
||||
{
|
||||
break;
|
||||
case Menu::startnodeathmode:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0: //start no death mode, disabling cutscenes
|
||||
|
@ -1070,9 +1050,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::continuemenu)
|
||||
{
|
||||
break;
|
||||
case Menu::continuemenu:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1090,9 +1069,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::intermissionmenu)
|
||||
{
|
||||
break;
|
||||
case Menu::intermissionmenu:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1114,9 +1092,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::playint1)
|
||||
{
|
||||
break;
|
||||
case Menu::playint1:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1142,9 +1119,8 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::playint2)
|
||||
{
|
||||
break;
|
||||
case Menu::playint2:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1170,28 +1146,25 @@ void menuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::gameover2)
|
||||
{
|
||||
break;
|
||||
case Menu::gameover2:
|
||||
//back
|
||||
music.playef(11);
|
||||
music.play(6);
|
||||
game.createmenu(Menu::mainmenu);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlocktimetrials
|
||||
|| game.currentmenuname == Menu::unlocktimetrial
|
||||
|| game.currentmenuname == Menu::unlocknodeathmode
|
||||
|| game.currentmenuname == Menu::unlockintermission
|
||||
|| game.currentmenuname == Menu::unlockflipmode)
|
||||
{
|
||||
break;
|
||||
case Menu::unlocktimetrials:
|
||||
case Menu::unlocktimetrial:
|
||||
case Menu::unlocknodeathmode:
|
||||
case Menu::unlockintermission:
|
||||
case Menu::unlockflipmode:
|
||||
//back
|
||||
music.playef(11);
|
||||
game.createmenu(Menu::play);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuname == Menu::timetrials)
|
||||
{
|
||||
break;
|
||||
case Menu::timetrials:
|
||||
if (game.currentmenuoption == 0 && game.unlock[9]) //space station 1
|
||||
{
|
||||
game.mainmenu = 3;
|
||||
|
@ -1234,9 +1207,8 @@ void menuactionpress()
|
|||
//Can't do yet! play sad sound
|
||||
music.playef(2);
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::timetrialcomplete3)
|
||||
{
|
||||
break;
|
||||
case Menu::timetrialcomplete3:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1280,13 +1252,16 @@ void menuactionpress()
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::gamecompletecontinue || game.currentmenuname == Menu::nodeathmodecomplete2)
|
||||
{
|
||||
break;
|
||||
case Menu::gamecompletecontinue:
|
||||
case Menu::nodeathmodecomplete2:
|
||||
music.play(6);
|
||||
music.playef(11);
|
||||
game.createmenu(Menu::play);
|
||||
map.nexttowercolour();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -20,8 +20,9 @@ void menurender()
|
|||
{
|
||||
int temp = 50;
|
||||
|
||||
if(game.currentmenuname==Menu::mainmenu)
|
||||
switch (game.currentmenuname)
|
||||
{
|
||||
case Menu::mainmenu:
|
||||
graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
|
||||
graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
|
||||
graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
|
||||
|
@ -36,9 +37,9 @@ void menurender()
|
|||
if(music.mmmmmm){
|
||||
graphics.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if (game.currentmenuname == Menu::levellist)
|
||||
case Menu::levellist:
|
||||
{
|
||||
if(ed.ListOfMetaData.size()==0){
|
||||
graphics.Print( -1, 100, "ERROR: No levels found.", tr, tg, tb, true);
|
||||
|
@ -57,15 +58,14 @@ void menurender()
|
|||
graphics.Print( -1, 90, ed.ListOfMetaData[tmp].Desc3, tr, tg, tb, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
else if (game.currentmenuname == Menu::errornostart)
|
||||
{
|
||||
case Menu::errornostart:
|
||||
graphics.Print( -1, 65, "ERROR: This level has", tr, tg, tb, true);
|
||||
graphics.Print( -1, 75, "no start point!", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::options)
|
||||
{
|
||||
break;
|
||||
case Menu::options:
|
||||
#if defined(MAKEANDPLAY)
|
||||
#define OFFSET -1
|
||||
#else
|
||||
|
@ -109,9 +109,8 @@ void menurender()
|
|||
break;
|
||||
}
|
||||
#undef OFFSET
|
||||
}
|
||||
else if (game.currentmenuname == Menu::graphicoptions)
|
||||
{
|
||||
break;
|
||||
case Menu::graphicoptions:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -166,9 +165,8 @@ void menurender()
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits)
|
||||
{
|
||||
break;
|
||||
case Menu::credits:
|
||||
graphics.Print( -1, 50, "VVVVVV is a game by", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 65, "Terry Cavanagh", tr, tg, tb, true, 2);
|
||||
|
||||
|
@ -177,25 +175,23 @@ void menurender()
|
|||
graphics.Print( -1, 120, "and features music by", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 135, "Magnus P~lsson", tr, tg, tb, true, 2);
|
||||
graphics.drawimagecol(8, -1, 156, tr *0.75, tg *0.75, tb *0.75, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits2)
|
||||
{
|
||||
break;
|
||||
case Menu::credits2:
|
||||
graphics.Print( -1, 50, "Roomnames are by", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 65, "Bennett Foddy", tr, tg, tb, true);
|
||||
graphics.drawimagecol(9, -1, 86, tr*0.75, tg *0.75, tb *0.75, true);
|
||||
graphics.Print( -1, 110, "C++ version by", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 125, "Simon Roth", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits25)
|
||||
{
|
||||
break;
|
||||
case Menu::credits25:
|
||||
graphics.Print( -1, 40, "Beta Testing by", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 55, "Sam Kaplan", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 75, "Pauli Kohberger", tr, tg, tb, true);
|
||||
graphics.Print( -1, 130, "Ending Picture by", tr, tg, tb, true);
|
||||
graphics.bigprint( 40, 145, "Pauli Kohberger", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits3)
|
||||
break;
|
||||
case Menu::credits3:
|
||||
{
|
||||
graphics.Print( -1, 20, "VVVVVV is supported by", tr, tg, tb, true);
|
||||
graphics.Print( 40, 30, "the following patrons", tr, tg, tb, true);
|
||||
|
@ -212,8 +208,9 @@ void menurender()
|
|||
xofs += 4;
|
||||
yofs += 14;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits4)
|
||||
case Menu::credits4:
|
||||
{
|
||||
graphics.Print( -1, 20, "and also by", tr, tg, tb, true);
|
||||
|
||||
|
@ -231,8 +228,9 @@ void menurender()
|
|||
graphics.Print(80, yofs, game.patrons[i], tr, tg, tb);
|
||||
yofs += 10;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits5)
|
||||
case Menu::credits5:
|
||||
{
|
||||
graphics.Print( -1, 20, "With contributions on", tr, tg, tb, true);
|
||||
graphics.Print( 40, 30, "GitHub from", tr, tg, tb, true);
|
||||
|
@ -253,9 +251,9 @@ void menurender()
|
|||
xofs += 4;
|
||||
yofs += 14;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::credits6)
|
||||
{
|
||||
case Menu::credits6:
|
||||
graphics.Print( -1, 20, "and thanks also to:", tr, tg, tb, true);
|
||||
|
||||
graphics.bigprint(80, 60, "You!", tr, tg, tb, true);
|
||||
|
@ -266,21 +264,18 @@ void menurender()
|
|||
graphics.Print( 80, 130, "and into the future.", tr, tg, tb, true);
|
||||
|
||||
graphics.Print( 80, 150,"Thank you!", tr, tg, tb,true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::setinvincibility)
|
||||
{
|
||||
break;
|
||||
case Menu::setinvincibility:
|
||||
graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
|
||||
graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::setslowdown1)
|
||||
{
|
||||
break;
|
||||
case Menu::setslowdown1:
|
||||
graphics.Print( -1, 90, "Warning! Changing the game speed", tr, tg, tb, true);
|
||||
graphics.Print( -1, 100, "requires a game restart, and will", tr, tg, tb, true);
|
||||
graphics.Print( -1, 110, "delete your current saves.", tr, tg, tb, true);
|
||||
graphics.Print( -1, 120, "Is this ok?", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::setslowdown2)
|
||||
{
|
||||
break;
|
||||
case Menu::setslowdown2:
|
||||
graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
|
||||
graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);
|
||||
switch (game.gameframerate)
|
||||
|
@ -298,26 +293,22 @@ void menurender()
|
|||
graphics.Print( -1, 105, "Game speed is at 40%", tr, tg, tb, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::newgamewarning)
|
||||
{
|
||||
break;
|
||||
case Menu::newgamewarning:
|
||||
graphics.Print( -1, 100, "Are you sure? This will", tr, tg, tb, true);
|
||||
graphics.Print( -1, 110, "delete your current saves...", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::cleardatamenu)
|
||||
{
|
||||
break;
|
||||
case Menu::cleardatamenu:
|
||||
graphics.Print( -1, 100, "Are you sure you want to", tr, tg, tb, true);
|
||||
graphics.Print( -1, 110, "delete all your saved data?", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::startnodeathmode)
|
||||
{
|
||||
break;
|
||||
case Menu::startnodeathmode:
|
||||
graphics.Print( -1, 45, "Good luck!", tr, tg, tb, true);
|
||||
graphics.Print( -1, 80, "You cannot save in this mode.", tr, tg, tb, true);
|
||||
graphics.Print( -1, 100, "Would you like to disable the", tr, tg, tb, true);
|
||||
graphics.Print( -1, 112, "cutscenes during the game?", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::controller)
|
||||
{
|
||||
break;
|
||||
case Menu::controller:
|
||||
graphics.bigprint( -1, 30, "Game Pad", tr, tg, tb, true);
|
||||
graphics.Print( -1, 55, "Change controller options.", tr, tg, tb, true);
|
||||
switch (game.currentmenuoption)
|
||||
|
@ -357,9 +348,8 @@ void menurender()
|
|||
}
|
||||
|
||||
|
||||
}
|
||||
else if (game.currentmenuname == Menu::accessibility)
|
||||
{
|
||||
break;
|
||||
case Menu::accessibility:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -449,14 +439,13 @@ void menurender()
|
|||
graphics.Print(-1, 105, "Room name background is OPAQUE", tr, tg, tb, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::playint1 || game.currentmenuname == Menu::playint2)
|
||||
{
|
||||
break;
|
||||
case Menu::playint1:
|
||||
case Menu::playint2:
|
||||
graphics.Print( -1, 65, "Who do you want to play", tr, tg, tb, true);
|
||||
graphics.Print( -1, 75, "the level with?", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::playmodes)
|
||||
{
|
||||
break;
|
||||
case Menu::playmodes:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -518,13 +507,11 @@ void menurender()
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::youwannaquit)
|
||||
{
|
||||
break;
|
||||
case Menu::youwannaquit:
|
||||
graphics.Print( -1, 75, "Are you sure you want to quit?", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::continuemenu)
|
||||
{
|
||||
break;
|
||||
case Menu::continuemenu:
|
||||
graphics.crewframedelay--;
|
||||
if (graphics.crewframedelay <= 0)
|
||||
{
|
||||
|
@ -566,8 +553,9 @@ void menurender()
|
|||
graphics.drawspritesetcol(175, 126-20, 22, 18);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::gameover || game.currentmenuname == Menu::gameover2)
|
||||
break;
|
||||
case Menu::gameover:
|
||||
case Menu::gameover2:
|
||||
{
|
||||
graphics.bigprint( -1, 25, "GAME OVER", tr, tg, tb, true, 3);
|
||||
|
||||
|
@ -615,8 +603,10 @@ void menurender()
|
|||
}
|
||||
|
||||
graphics.Print(0, 190, tempstring, tr, tg, tb, true);
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::nodeathmodecomplete || game.currentmenuname == Menu::nodeathmodecomplete2)
|
||||
case Menu::nodeathmodecomplete:
|
||||
case Menu::nodeathmodecomplete2:
|
||||
{
|
||||
graphics.bigprint( -1, 8, "WOW", tr, tg, tb, true, 4);
|
||||
|
||||
|
@ -639,9 +629,11 @@ void menurender()
|
|||
graphics.Print(0, 160, "A new trophy has been awarded and", tr, tg, tb, true);
|
||||
graphics.Print(0, 170, "placed in the secret lab to", tr, tg, tb, true);
|
||||
graphics.Print(0, 180, "acknowledge your achievement!", tr, tg, tb, true);
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::timetrialcomplete || game.currentmenuname == Menu::timetrialcomplete2
|
||||
|| game.currentmenuname == Menu::timetrialcomplete3)
|
||||
case Menu::timetrialcomplete:
|
||||
case Menu::timetrialcomplete2:
|
||||
case Menu::timetrialcomplete3:
|
||||
{
|
||||
graphics.bigprint( -1, 20, "Results", tr, tg, tb, true, 3);
|
||||
|
||||
|
@ -696,15 +688,14 @@ void menurender()
|
|||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlockmenutrials)
|
||||
{
|
||||
case Menu::unlockmenutrials:
|
||||
graphics.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
|
||||
graphics.Print( -1, 65, "You can unlock each time", tr, tg, tb, true);
|
||||
graphics.Print( -1, 75, "trial separately.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::timetrials)
|
||||
{
|
||||
break;
|
||||
case Menu::timetrials:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -984,9 +975,8 @@ void menurender()
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::gamecompletecontinue)
|
||||
{
|
||||
break;
|
||||
case Menu::gamecompletecontinue:
|
||||
graphics.bigprint( -1, 25, "Congratulations!", tr, tg, tb, true, 2);
|
||||
|
||||
graphics.Print( -1, 45, "Your save files have been updated.", tr, tg, tb, true);
|
||||
|
@ -994,50 +984,45 @@ void menurender()
|
|||
graphics.Print( -1, 110, "If you want to keep exploring", tr, tg, tb, true);
|
||||
graphics.Print( -1, 120, "the game, select CONTINUE", tr, tg, tb, true);
|
||||
graphics.Print( -1, 130, "from the play menu.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlockmenu)
|
||||
{
|
||||
break;
|
||||
case Menu::unlockmenu:
|
||||
graphics.bigprint( -1, 25, "Unlock Play Modes", tr, tg, tb, true, 2);
|
||||
|
||||
graphics.Print( -1, 55, "From here, you may unlock parts", tr, tg, tb, true);
|
||||
graphics.Print( -1, 65, "of the game that are normally", tr, tg, tb, true);
|
||||
graphics.Print( -1, 75, "unlocked as you play.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlocktimetrial)
|
||||
{
|
||||
break;
|
||||
case Menu::unlocktimetrial:
|
||||
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||||
|
||||
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
|
||||
graphics.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlocktimetrials)
|
||||
{
|
||||
break;
|
||||
case Menu::unlocktimetrials:
|
||||
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||||
|
||||
graphics.Print( -1, 125, "You have unlocked some", tr, tg, tb, true);
|
||||
graphics.Print( -1, 135, "new Time Trials.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlocknodeathmode)
|
||||
{
|
||||
break;
|
||||
case Menu::unlocknodeathmode:
|
||||
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||||
|
||||
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
|
||||
graphics.Print( -1, 135, "No Death Mode.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlockflipmode)
|
||||
{
|
||||
break;
|
||||
case Menu::unlockflipmode:
|
||||
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||||
|
||||
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
|
||||
graphics.Print( -1, 135, "Flip Mode.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == Menu::unlockintermission)
|
||||
{
|
||||
break;
|
||||
case Menu::unlockintermission:
|
||||
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
|
||||
|
||||
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
|
||||
graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
|
||||
}else if (game.currentmenuname == Menu::playerworlds)
|
||||
break;
|
||||
case Menu::playerworlds:
|
||||
{
|
||||
std::string tempstring = FILESYSTEM_getUserLevelDirectory();
|
||||
if(tempstring.length()>80){
|
||||
|
@ -1056,6 +1041,10 @@ void menurender()
|
|||
graphics.Print( -1, 190, "the .vvvvvv files to this folder:", tr, tg, tb, true);
|
||||
graphics.Print( 320-(tempstring.length()*8), 210, tempstring, tr, tg, tb);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2183,12 +2183,12 @@ void editorclass::generatecustomminimap()
|
|||
|
||||
void editormenurender(int tr, int tg, int tb)
|
||||
{
|
||||
if (game.currentmenuname == Menu::ed_settings)
|
||||
switch (game.currentmenuname)
|
||||
{
|
||||
case Menu::ed_settings:
|
||||
graphics.bigprint( -1, 75, "Map Settings", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname==Menu::ed_desc)
|
||||
{
|
||||
break;
|
||||
case Menu::ed_desc:
|
||||
if(ed.titlemod)
|
||||
{
|
||||
if(ed.entframe<2)
|
||||
|
@ -2279,9 +2279,8 @@ void editormenurender(int tr, int tg, int tb)
|
|||
{
|
||||
graphics.Print( -1, 110, ed.Desc3, tr, tg, tb, true);
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::ed_music)
|
||||
{
|
||||
break;
|
||||
case Menu::ed_music:
|
||||
graphics.bigprint( -1, 65, "Map Music", tr, tg, tb, true);
|
||||
|
||||
graphics.Print( -1, 85, "Current map music:", tr, tg, tb, true);
|
||||
|
@ -2327,11 +2326,13 @@ void editormenurender(int tr, int tg, int tb)
|
|||
graphics.Print( -1, 120, "?: something else", tr, tg, tb, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::ed_quit)
|
||||
{
|
||||
break;
|
||||
case Menu::ed_quit:
|
||||
graphics.bigprint( -1, 90, "Save before", tr, tg, tb, true);
|
||||
graphics.bigprint( -1, 110, "quitting?", tr, tg, tb, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3461,8 +3462,9 @@ void editorlogic()
|
|||
|
||||
void editormenuactionpress()
|
||||
{
|
||||
if (game.currentmenuname == Menu::ed_desc)
|
||||
switch (game.currentmenuname)
|
||||
{
|
||||
case Menu::ed_desc:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -3495,9 +3497,8 @@ void editormenuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::ed_settings)
|
||||
{
|
||||
break;
|
||||
case Menu::ed_settings:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -3560,9 +3561,8 @@ void editormenuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::ed_music)
|
||||
{
|
||||
break;
|
||||
case Menu::ed_music:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -3588,9 +3588,8 @@ void editormenuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuname == Menu::ed_quit)
|
||||
{
|
||||
break;
|
||||
case Menu::ed_quit:
|
||||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
|
@ -3622,6 +3621,9 @@ void editormenuactionpress()
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue