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If loaded level assets fail to mount, print message to non-console users

This error case can happen, but if it does, non-console users get an
ERROR page with no further information. So use setLevelDirError if this
failure mode happens. And Menu::errorloadinglevel needs to be changed to
accomodate that.
This commit is contained in:
Misa 2021-08-18 10:02:06 -07:00
parent 124d77c041
commit bc47b86645
2 changed files with 49 additions and 38 deletions

View file

@ -279,6 +279,41 @@ static void generateVirtualMountPath(char* path, const size_t path_size)
);
}
static char levelDirError[256] = {'\0'};
static bool levelDirHasError = false;
bool FILESYSTEM_levelDirHasError(void)
{
return levelDirHasError;
}
void FILESYSTEM_clearLevelDirError(void)
{
levelDirHasError = false;
}
const char* FILESYSTEM_getLevelDirError(void)
{
return levelDirError;
}
static int setLevelDirError(const char* text, ...)
{
va_list list;
int retval;
levelDirHasError = true;
va_start(list, text);
retval = SDL_vsnprintf(levelDirError, sizeof(levelDirError), text, list);
va_end(list);
puts(levelDirError);
return retval;
}
static bool FILESYSTEM_mountAssetsFrom(const char *fname)
{
const char* real_dir = PHYSFS_getRealDir(fname);
@ -286,8 +321,8 @@ static bool FILESYSTEM_mountAssetsFrom(const char *fname)
if (real_dir == NULL)
{
printf(
"Could not mount %s: real directory doesn't exist\n",
setLevelDirError(
"Could not mount %s: real directory doesn't exist",
fname
);
return false;
@ -347,41 +382,6 @@ static PHYSFS_EnumerateCallbackResult zipCheckCallback(
return PHYSFS_ENUM_OK;
}
static char levelDirError[256] = {'\0'};
static bool levelDirHasError = false;
bool FILESYSTEM_levelDirHasError(void)
{
return levelDirHasError;
}
void FILESYSTEM_clearLevelDirError(void)
{
levelDirHasError = false;
}
const char* FILESYSTEM_getLevelDirError(void)
{
return levelDirError;
}
static int setLevelDirError(const char* text, ...)
{
va_list list;
int retval;
levelDirHasError = true;
va_start(list, text);
retval = SDL_vsnprintf(levelDirError, sizeof(levelDirError), text, list);
va_end(list);
puts(levelDirError);
return retval;
}
/* For technical reasons, the level file inside a zip named LEVELNAME.zip must
* be named LEVELNAME.vvvvvv, else its custom assets won't work;
* if there are .vvvvvv files other than LEVELNAME.vvvvvv, they would be loaded

View file

@ -1389,9 +1389,20 @@ static void menurender(void)
graphics.Print( -1, 95, "ERROR: Could not save settings file!", tr, tg, tb, true);
break;
case Menu::errorloadinglevel:
{
const char* str;
if (FILESYSTEM_levelDirHasError())
{
str = FILESYSTEM_getLevelDirError();
}
else
{
str = graphics.error;
}
graphics.bigprint(-1, 45, "ERROR", tr, tg, tb, true);
graphics.PrintWrap(-1, 65, graphics.error, tr, tg, tb, true, 10, 304);
graphics.PrintWrap(-1, 65, str, tr, tg, tb, true, 10, 304);
break;
}
case Menu::warninglevellist:
graphics.bigprint(-1, 45, "WARNING", tr, tg, tb, true);
graphics.PrintWrap(-1, 65, FILESYSTEM_getLevelDirError(), tr, tg, tb, true, 10, 304);