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Haiku: Keep the option visible, but note the bug
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parent
86fde7bf99
commit
2716296a10
3 changed files with 6 additions and 6 deletions
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@ -6833,9 +6833,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("toggle filter");
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option("toggle analogue");
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option("toggle fps");
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#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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option("toggle vsync");
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#endif
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option("return");
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menuyoff = -10;
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break;
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@ -367,15 +367,15 @@ void menuactionpress()
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game.over30mode = !game.over30mode;
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game.savestats();
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break;
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#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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case 6:
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//toggle vsync
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music.playef(11);
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#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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graphics.screenbuffer->vsync = !graphics.screenbuffer->vsync;
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graphics.screenbuffer->resetRendererWorkaround();
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game.savestats();
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break;
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#endif
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break;
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default:
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//back
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music.playef(11);
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@ -228,10 +228,13 @@ void menurender()
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graphics.Print(-1, 95, "Current mode: Over 30 FPS", tr, tg, tb, true);
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}
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break;
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#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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case 6:
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graphics.bigprint(-1, 30, "Toggle VSync", tr, tg, tb, true);
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#ifdef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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graphics.Print(-1, 65, "Edit the config file on Haiku!", tr, tg, tb, true);
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#else
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graphics.Print(-1, 65, "Turn VSync on or off.", tr, tg, tb, true);
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#endif
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if (!graphics.screenbuffer->vsync)
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{
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@ -242,7 +245,6 @@ void menurender()
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graphics.Print(-1, 95, "Current mode: VSYNC ON", tr, tg, tb, true);
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}
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break;
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#endif
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}
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break;
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case Menu::credits:
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