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More VSync Haiku hackery
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2 changed files with 4 additions and 0 deletions
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@ -367,6 +367,7 @@ void menuactionpress()
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game.over30mode = !game.over30mode;
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game.savestats();
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break;
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#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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case 6:
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//toggle vsync
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music.playef(11);
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@ -374,6 +375,7 @@ void menuactionpress()
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graphics.screenbuffer->resetRendererWorkaround();
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game.savestats();
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break;
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#endif
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default:
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//back
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music.playef(11);
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@ -228,6 +228,7 @@ void menurender()
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graphics.Print(-1, 95, "Current mode: Over 30 FPS", tr, tg, tb, true);
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}
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break;
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#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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case 6:
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graphics.bigprint(-1, 30, "Toggle VSync", tr, tg, tb, true);
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graphics.Print(-1, 65, "Turn VSync on or off.", tr, tg, tb, true);
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@ -241,6 +242,7 @@ void menurender()
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graphics.Print(-1, 95, "Current mode: VSYNC ON", tr, tg, tb, true);
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}
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break;
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#endif
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}
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break;
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case Menu::credits:
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