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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Added ability to bind restart to a controller.
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parent
af88aee7c0
commit
1376e65b5d
4 changed files with 82 additions and 3 deletions
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@ -4544,6 +4544,15 @@ void Game::loadstats(int *width, int *height, bool *vsync)
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}
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}
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if (pKey == "restartButton")
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{
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SDL_GameControllerButton newButton;
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if (GetButtonFromString(pText, &newButton))
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{
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controllerButton_restart.push_back(newButton);
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}
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}
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if (pKey == "controllerSensitivity")
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{
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controllerSensitivity = help.Int(pText);
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@ -4571,6 +4580,10 @@ void Game::loadstats(int *width, int *height, bool *vsync)
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{
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controllerButton_esc.push_back(SDL_CONTROLLER_BUTTON_B);
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}
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if (controllerButton_restart.size() < 1)
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{
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controllerButton_restart.push_back(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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}
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}
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void Game::savestats()
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@ -4789,6 +4802,12 @@ void Game::savestats()
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msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_esc[i]).c_str()));
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dataNode->LinkEndChild(msg);
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}
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for (size_t i = 0; i < controllerButton_restart.size(); i += 1)
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{
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msg = doc.NewElement("restartButton");
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msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_restart[i]).c_str()));
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dataNode->LinkEndChild(msg);
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}
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msg = doc.NewElement( "controllerSensitivity" );
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msg->LinkEndChild( doc.NewText( help.String(controllerSensitivity).c_str()));
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@ -374,6 +374,7 @@ public:
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std::vector<SDL_GameControllerButton> controllerButton_map;
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std::vector<SDL_GameControllerButton> controllerButton_flip;
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std::vector<SDL_GameControllerButton> controllerButton_esc;
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std::vector<SDL_GameControllerButton> controllerButton_restart;
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bool skipfakeload;
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bool ghostsenabled;
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@ -52,6 +52,13 @@ void updatebuttonmappings(int bind)
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game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);
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}
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}
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for (size_t j = 0; j < game.controllerButton_restart.size(); j += 1)
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{
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if (i == game.controllerButton_restart[j])
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{
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game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);
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}
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}
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}
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if (bind == 2)
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{
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@ -81,6 +88,13 @@ void updatebuttonmappings(int bind)
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game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);
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}
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}
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for (size_t j = 0; j < game.controllerButton_restart.size(); j += 1)
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{
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if (i == game.controllerButton_restart[j])
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{
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game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);
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}
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}
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}
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if (bind == 3)
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{
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@ -110,6 +124,49 @@ void updatebuttonmappings(int bind)
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game.controllerButton_map.erase(game.controllerButton_map.begin() + j);
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}
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}
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for (size_t j = 0; j < game.controllerButton_restart.size(); j += 1)
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{
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if (i == game.controllerButton_restart[j])
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{
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game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);
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}
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}
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}
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if (bind == 4)
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{
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for (size_t j = 0; j < game.controllerButton_restart.size(); j += 1)
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{
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if (i == game.controllerButton_restart[j])
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{
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dupe = true;
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}
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}
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if (!dupe)
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{
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game.controllerButton_restart.push_back(i);
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music.playef(11);
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}
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for (size_t j = 0; j < game.controllerButton_flip.size(); j += 1)
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{
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if (i == game.controllerButton_flip[j])
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{
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game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j);
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}
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}
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for (size_t j = 0; j < game.controllerButton_map.size(); j += 1)
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{
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if (i == game.controllerButton_map[j])
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{
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game.controllerButton_map.erase(game.controllerButton_map.begin() + j);
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}
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}
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for (size_t j = 0; j < game.controllerButton_esc.size(); j += 1)
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{
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if (i == game.controllerButton_esc[j])
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{
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game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);
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}
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}
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}
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}
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}
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@ -1200,7 +1257,7 @@ void menuactionpress()
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}
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break;
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case 4:
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case 5:
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music.playef(11);
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game.returnmenu();
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break;
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@ -1635,7 +1692,7 @@ void titleinput()
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}
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if ( game.currentmenuname == Menu::controller &&
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game.currentmenuoption > 0 &&
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game.currentmenuoption < 4 &&
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game.currentmenuoption < 5 &&
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key.controllerButtonDown() )
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{
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updatebuttonmappings(game.currentmenuoption);
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@ -1899,7 +1956,7 @@ void gameinput()
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}
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}
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if (key.keymap[SDLK_r] && !game.nodeathmode)// && map.custommode) //Have fun glitchrunners!
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if ((key.isDown(SDLK_r) || key.isDown(game.controllerButton_restart)) && !game.nodeathmode)// && map.custommode) //Have fun glitchrunners!
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{
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game.deathseq = 30;
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}
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@ -415,9 +415,11 @@ void menurender()
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case 1:
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case 2:
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case 3:
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case 4:
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graphics.Print( -1, 85, "Flip is bound to: " + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true);
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graphics.Print( -1, 95, "Enter is bound to: " + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true);
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graphics.Print( -1, 105, "Menu is bound to: " + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true);
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graphics.Print( -1, 115, "Restart is bound to: " + std::string(help.GCString(game.controllerButton_restart)) , tr, tg, tb, true);
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break;
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}
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