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Don't render press ENTER to return to editor if advancetext is on
This prevents a visual clash that can happen if both are on and there are no cutscene bars.
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@ -1558,7 +1558,7 @@ void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, Ut
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}
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}
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if(map.custommode && !map.custommodeforreal){
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if(map.custommode && !map.custommodeforreal && !game.advancetext){
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//Return to level editor
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dwgfx.bprint(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
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}
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