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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00
VVVVVV/desktop_version/src
Misa 18b34d0066 Add logs if a Graphics func was stopped from indexing OoB
This doesn't happen too often, but it'll be useful to people making
custom levels so they know that it can happen, when it does.
2020-06-28 15:48:48 -04:00
..
BinaryBlob.cpp Maybe check the right size m8 2020-06-14 22:44:34 -04:00
BinaryBlob.h Sigh. 2020-06-15 07:37:05 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Add -playassets command-line option 2020-06-21 20:25:22 -04:00
editor.h Add '#if !defined(NO_EDITOR)' guards around editorinput/render/logic 2020-06-19 18:35:03 -04:00
Ent.cpp Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame 2020-06-19 09:05:48 -04:00
Ent.h Fix, for in-GAMEMODE sprites, their colors updating too fast 2020-06-19 09:05:48 -04:00
Entity.cpp Fix animating entities' drawframes not being updated for 1 frame 2020-06-19 09:05:48 -04:00
Entity.h Interpolate trophy text 2020-06-19 09:05:48 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix gamecontrollerdb.txt path 2020-06-23 19:08:08 -04:00
FileSystemUtils.h Abstract assets mounting to FileSystemUtils.cpp 2020-06-21 20:25:22 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Fix Game::anything_unlocked() always evaluating to true 2020-06-28 08:41:00 -04:00
Game.h Remove unnecessary middleman game.infocus 2020-06-27 17:23:07 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Add logs if a Graphics func was stopped from indexing OoB 2020-06-28 15:48:48 -04:00
Graphics.h Add Graphics::map_option() 2020-06-23 15:23:57 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Move analogue mode filter update logic to fixed-timestep loop 2020-06-19 09:05:48 -04:00
GraphicsUtil.h Move analogue mode filter update logic to fixed-timestep loop 2020-06-19 09:05:48 -04:00
Input.cpp Use returntomenu(timetrials) instead of returnmenu in timetrialcomplete3 2020-06-25 20:27:51 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Fix resumemusic/musicfadein not working 2020-06-27 17:23:07 -04:00
KeyPoll.h Fix resumemusic/musicfadein not working 2020-06-27 17:23:07 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Change a '||' to a '==' 2020-06-28 08:41:19 -04:00
Logic.h Fix delta rendering glitch when going to options from new Esc menu 2020-06-23 15:23:57 -04:00
main.cpp Remove unnecessary middleman game.infocus 2020-06-27 17:23:07 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Fix 1-frame glitch when entering a room with plats in finalmode 2020-06-19 09:05:48 -04:00
Map.h Save BG vars to temp vars when entering menu and revert them upon exit 2020-06-23 15:23:57 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove unused/useless vars music.custompd/musicfade(in)/volume 2020-06-27 17:23:07 -04:00
Music.h Remove unused/useless vars music.custompd/musicfade(in)/volume 2020-06-27 17:23:07 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
preloader.cpp Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
preloader.h Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
Render.cpp Add start of better Esc menu 2020-06-23 15:23:57 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Work around SDL2 bug where VSync hint only applies on renderer creation 2020-06-19 17:44:53 -04:00
Screen.h Don't extern gameScreen, use *graphics.screenbuffer instead 2020-06-19 17:44:53 -04:00
Script.cpp Fix resumemusic/musicfadein not working 2020-06-27 17:23:07 -04:00
Script.h Refactor custom scripts to not be stored in one giant vector of lines 2020-06-11 22:13:52 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Textbox.h Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
UtilityClass.cpp Move endsWith() to UtilityClass.cpp and put it in header file 2020-06-21 20:25:22 -04:00
UtilityClass.h Move endsWith() to UtilityClass.cpp and put it in header file 2020-06-21 20:25:22 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00