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Fix 1-frame glitch when entering a room with plats in finalmode

Looks like mapclass::changefinalcol() is called whenever you enter a
room in Outside Dimension VVVVVV.

mapclass::changefinalcol() changes the tile, but it doesn't update their
drawframe. So after that function is called, update their drawframe.

If you update their drawframe while inside that function, then when the
platform actually cycles color it'll cycle backwards quickly sometimes,
which is not ideal.
This commit is contained in:
Misa 2020-05-02 17:17:07 -07:00 committed by Ethan Lee
parent d88b603019
commit 995f0f126f

View file

@ -1383,6 +1383,14 @@ void mapclass::loadlevel(int rx, int ry)
graphics.rcol = 6;
changefinalcol(final_mapcol);
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entities[i].type == 1 || obj.entities[i].type == 2)
{
//Fix 1-frame glitch
obj.entities[i].drawframe = obj.entities[i].tile;
}
}
break;
case 7: //Final Level, Tower 1
tdrawback = true;