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Refactor Labclass.cpp to not use strings for tilemaps
They now use a const int array instead.
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3 changed files with 1509 additions and 1325 deletions
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@ -10,7 +10,7 @@
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class labclass
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{
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public:
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std::vector<std::string> loadlevel(int rx, int ry);
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std::vector<int> loadlevel(int rx, int ry);
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std::string roomname;
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int coin, rcol;
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@ -1319,8 +1319,7 @@ void mapclass::loadlevel(int rx, int ry)
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}
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break;
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case 2: //The Lab
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tmap = lablevel.loadlevel(rx, ry);
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fillcontent(tmap);
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contents = lablevel.loadlevel(rx, ry);
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roomname = lablevel.roomname;
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tileset = 1;
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background = 2;
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