mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove global args from Input.cpp
This removes all global args from functions in Input.cpp. Additionally, 'dwgfx' has been renamed to 'graphics' in Input.cpp.
This commit is contained in:
parent
2c138a4a60
commit
a1fd4c6f02
3 changed files with 164 additions and 175 deletions
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@ -10,9 +10,9 @@
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extern scriptclass script;
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// Found in titlerender.cpp
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void updategraphicsmode(Game& game, Graphics& dwgfx);
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void updategraphicsmode(Game& game, Graphics& graphics);
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void updatebuttonmappings(Game& game, KeyPoll& key, musicclass& music, int bind)
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void updatebuttonmappings(int bind)
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{
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for (
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SDL_GameControllerButton i = SDL_CONTROLLER_BUTTON_A;
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@ -113,7 +113,7 @@ void updatebuttonmappings(Game& game, KeyPoll& key, musicclass& music, int bind)
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}
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}
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void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help, musicclass& music)
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void titleinput()
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{
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//game.mx = (mouseX / 4);
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//game.my = (mouseY / 4);
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@ -126,7 +126,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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game.press_action = false;
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game.press_map = false;
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if (dwgfx.flipmode)
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if (graphics.flipmode)
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{
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//GAMEPAD TODO
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if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) || key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) game.press_left = true;
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@ -151,7 +151,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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if (!game.press_action && !game.press_left && !game.press_right) game.jumpheld = false;
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if (!game.press_map) game.mapheld = false;
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if (!game.jumpheld && dwgfx.fademode==0)
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if (!game.jumpheld && graphics.fademode==0)
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{
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if (game.press_action || game.press_left || game.press_right || game.press_map)
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{
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@ -180,14 +180,14 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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game.flashlight = 5;
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}else{
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if(game.mainmenu==0){
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}else if (game.mainmenu == 1) {
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if (game.telesummary != "") {
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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}else if (game.mainmenu == 2) {
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if (game.quicksummary != "") {
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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}
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}
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@ -270,7 +270,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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//bye!
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music.playef(2, 10);
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game.mainmenu = 100;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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}
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#elif !defined(MAKEANDPLAY)
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@ -282,7 +282,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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{
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//No saves exist, just start a new game
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game.mainmenu = 0;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else
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{
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@ -327,7 +327,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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//bye!
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music.playef(2, 10);
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game.mainmenu = 100;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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#else
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if (game.currentmenuoption == 0)
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@ -337,7 +337,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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{
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//No saves exist, just start a new game
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game.mainmenu = 0;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else
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{
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@ -389,7 +389,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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//bye!
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music.playef(2, 10);
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game.mainmenu = 100;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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#endif
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}
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@ -425,7 +425,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument(name.c_str(), &doc)){
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game.mainmenu = 22;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}else{
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game.createmenu("quickloadlevel");
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map.nexttowercolour();
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@ -437,10 +437,10 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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{
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if(game.currentmenuoption==0){//continue save
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game.mainmenu = 23;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}else if(game.currentmenuoption==1){
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game.mainmenu = 22;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}else if(game.currentmenuoption==2){
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music.playef(11, 10);
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game.levelpage=0;
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@ -464,7 +464,7 @@ void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entity
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//LEVEL EDITOR HOOK
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music.playef(11, 10);
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game.mainmenu = 20;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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ed.filename="";
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}/*else if(game.currentmenuoption==2){
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music.playef(11, 10);
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@ -508,25 +508,25 @@ SDL_assert(0 && "Remove open level dir");
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{
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if (game.currentmenuoption == 0){
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music.playef(11, 10);
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dwgfx.screenbuffer->toggleFullScreen();
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graphics.screenbuffer->toggleFullScreen();
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game.fullscreen = !game.fullscreen;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 0;
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}else if (game.currentmenuoption == 1){
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music.playef(11, 10);
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dwgfx.screenbuffer->toggleStretchMode();
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graphics.screenbuffer->toggleStretchMode();
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game.stretchMode = (game.stretchMode + 1) % 3;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 1;
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}else if (game.currentmenuoption == 2){
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music.playef(11, 10);
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dwgfx.screenbuffer->toggleLinearFilter();
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graphics.screenbuffer->toggleLinearFilter();
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game.useLinearFilter = !game.useLinearFilter;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 2;
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@ -535,21 +535,21 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(11, 10);
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game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal;
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//Hook the analogue thing in here: ABCDEFG
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updategraphicsmode(game, dwgfx);
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dwgfx.screenbuffer->badSignalEffect= !dwgfx.screenbuffer->badSignalEffect;
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updategraphicsmode(game, graphics);
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graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect;
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game.savestats();
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game.createmenu("graphicoptions");
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game.currentmenuoption = 3;
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}else if (game.currentmenuoption == 4) {
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//toggle mouse cursor
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music.playef(11, 10);
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if (dwgfx.showmousecursor == true) {
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if (graphics.showmousecursor == true) {
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SDL_ShowCursor(SDL_DISABLE);
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dwgfx.showmousecursor = false;
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graphics.showmousecursor = false;
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}
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else {
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SDL_ShowCursor(SDL_ENABLE);
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dwgfx.showmousecursor = true;
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graphics.showmousecursor = true;
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}
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}
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else
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@ -566,7 +566,7 @@ SDL_assert(0 && "Remove open level dir");
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if (game.currentmenuoption == 0)
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{
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//toggle fullscreen
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dwgfx.screenbuffer->toggleFullScreen();
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graphics.screenbuffer->toggleFullScreen();
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music.playef(11, 10);
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if (game.fullscreen)
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{
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@ -576,7 +576,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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game.fullscreen = true;
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}
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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}
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@ -588,10 +588,10 @@ SDL_assert(0 && "Remove open level dir");
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if (game.fullscreen)
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{
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game.fullscreen = false;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.fullscreen = true;
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}
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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@ -602,9 +602,9 @@ SDL_assert(0 && "Remove open level dir");
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//change scaling mode
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music.playef(11, 10);
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game.advanced_scaling = (game.advanced_scaling + 1) % 5;
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dwgfx.screenbuffer->ResizeScreen(320 *game.advanced_scaling,240*game.advanced_scaling );
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dwgfx.screenbuffer->SetScale(game.advanced_scaling);
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updategraphicsmode(game, dwgfx);
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graphics.screenbuffer->ResizeScreen(320 *game.advanced_scaling,240*game.advanced_scaling );
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graphics.screenbuffer->SetScale(game.advanced_scaling);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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//change smoothing
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music.playef(11, 10);
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game.advanced_smoothing = !game.advanced_smoothing;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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@ -633,7 +633,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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if (game.currentmenuoption == 0)
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{
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dwgfx.screenbuffer->toggleFullScreen();
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graphics.screenbuffer->toggleFullScreen();
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//toggle fullscreen
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music.playef(11, 10);
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if (game.fullscreen)
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@ -644,7 +644,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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game.fullscreen = true;
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}
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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@ -657,10 +657,10 @@ SDL_assert(0 && "Remove open level dir");
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if (game.fullscreen)
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{
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game.fullscreen = false;
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.fullscreen = true;
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}
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updategraphicsmode(game, dwgfx);
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updategraphicsmode(game, graphics);
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game.savestats();
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game.createmenu("graphicoptions");
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@ -683,7 +683,7 @@ SDL_assert(0 && "Remove open level dir");
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//bye!
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music.playef(2, 10);
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game.mainmenu = 100;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else
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{
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@ -805,7 +805,7 @@ SDL_assert(0 && "Remove open level dir");
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else if (game.currentmenuoption == 2)
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{
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//disable text outline
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dwgfx.notextoutline = !dwgfx.notextoutline;
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graphics.notextoutline = !graphics.notextoutline;
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game.savestats();
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music.playef(11, 10);
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}
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@ -839,7 +839,7 @@ SDL_assert(0 && "Remove open level dir");
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else if (game.currentmenuoption == 6)
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{
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// toggle translucent roomname BG
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dwgfx.translucentroomname = !dwgfx.translucentroomname;
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graphics.translucentroomname = !graphics.translucentroomname;
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music.playef(11, 10);
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}
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else if (game.currentmenuoption == 7)
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{
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//You at least have a quicksave, or you couldn't have gotten here
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game.mainmenu = 2;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.quicksummary == "")
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{
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//You at least have a telesave, or you couldn't have gotten here
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game.mainmenu = 1;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else
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{
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{
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//You at least have a quicksave, or you couldn't have gotten here
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game.mainmenu = 2;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.quicksummary == "")
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{
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//You at least have a telesave, or you couldn't have gotten here
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game.mainmenu = 1;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else
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{
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@ -1372,7 +1372,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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if(!map.invincibility){
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game.mainmenu = 11;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}else{
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//Can't do yet! play sad sound
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music.playef(2, 10);
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{
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//yep
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game.mainmenu = 0;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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game.deletequick();
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game.deletetele();
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}
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@ -1519,7 +1519,7 @@ SDL_assert(0 && "Remove open level dir");
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music.playef(18, 10);
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game.screenshake = 10;
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game.flashlight = 5;
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dwgfx.setflipmode = !dwgfx.setflipmode;
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graphics.setflipmode = !graphics.setflipmode;
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game.savemystats = true;
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}
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else if (game.currentmenuoption == 4)
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@ -1540,12 +1540,12 @@ SDL_assert(0 && "Remove open level dir");
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if (game.currentmenuoption == 0) //start no death mode, disabling cutscenes
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{
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game.mainmenu = 10;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 1)
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{
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game.mainmenu = 9;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 2)
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{
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@ -1560,12 +1560,12 @@ SDL_assert(0 && "Remove open level dir");
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if (game.currentmenuoption == 0)
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{
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game.mainmenu = 1;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 1)
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{
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game.mainmenu = 2;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 2)
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{
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@ -1604,22 +1604,22 @@ SDL_assert(0 && "Remove open level dir");
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if (game.currentmenuoption == 0)
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{
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game.mainmenu = 12;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 1)
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{
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game.mainmenu = 13;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 2)
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{
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game.mainmenu = 14;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 3)
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{
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game.mainmenu = 15;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 4)
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{
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@ -1634,22 +1634,22 @@ SDL_assert(0 && "Remove open level dir");
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if (game.currentmenuoption == 0)
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{
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game.mainmenu = 16;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 1)
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{
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game.mainmenu = 17;
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (game.currentmenuoption == 2)
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{
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game.mainmenu = 18;
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||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 3)
|
||||
{
|
||||
game.mainmenu = 19;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 4)
|
||||
{
|
||||
|
@ -1687,32 +1687,32 @@ SDL_assert(0 && "Remove open level dir");
|
|||
if (game.currentmenuoption == 0 && game.unlock[9]) //space station 1
|
||||
{
|
||||
game.mainmenu = 3;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 1 && game.unlock[10]) //lab
|
||||
{
|
||||
game.mainmenu = 4;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 2 && game.unlock[11]) //tower
|
||||
{
|
||||
game.mainmenu = 5;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 3 && game.unlock[12]) //station 2
|
||||
{
|
||||
game.mainmenu = 6;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 4 && game.unlock[13]) //warp
|
||||
{
|
||||
game.mainmenu = 7;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 5 && game.unlock[14]) //final
|
||||
{
|
||||
game.mainmenu = 8;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.currentmenuoption == 6) //go to the time trial menu
|
||||
{
|
||||
|
@ -1743,32 +1743,32 @@ SDL_assert(0 && "Remove open level dir");
|
|||
if (game.timetriallevel == 0) //space station 1
|
||||
{
|
||||
game.mainmenu = 3;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.timetriallevel == 1) //lab
|
||||
{
|
||||
game.mainmenu = 4;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.timetriallevel == 2) //tower
|
||||
{
|
||||
game.mainmenu = 5;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.timetriallevel == 3) //station 2
|
||||
{
|
||||
game.mainmenu = 6;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.timetriallevel == 4) //warp
|
||||
{
|
||||
game.mainmenu = 7;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
else if (game.timetriallevel == 5) //final
|
||||
{
|
||||
game.mainmenu = 8;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1789,17 +1789,16 @@ SDL_assert(0 && "Remove open level dir");
|
|||
game.currentmenuoption < 4 &&
|
||||
key.controllerButtonDown() )
|
||||
{
|
||||
updatebuttonmappings(game, key, music, game.currentmenuoption);
|
||||
updatebuttonmappings(game.currentmenuoption);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (dwgfx.fademode == 1)
|
||||
if (graphics.fademode == 1)
|
||||
script.startgamemode(game.mainmenu);
|
||||
}
|
||||
|
||||
void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music)
|
||||
void gameinput()
|
||||
{
|
||||
//TODO mouse input
|
||||
//game.mx = (mouseX / 2);
|
||||
|
@ -1924,18 +1923,18 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
|
||||
/*
|
||||
if (key.isDown("1".charCodeAt(0))) {
|
||||
dwgfx.screen.width = 640;
|
||||
dwgfx.screen.height = 480;
|
||||
graphics.screen.width = 640;
|
||||
graphics.screen.height = 480;
|
||||
setstage(640,480);
|
||||
}
|
||||
if (key.isDown("2".charCodeAt(0))) {
|
||||
dwgfx.screen.width = 960;
|
||||
dwgfx.screen.height = 720;
|
||||
graphics.screen.width = 960;
|
||||
graphics.screen.height = 720;
|
||||
setstage(960,720);
|
||||
}
|
||||
if (key.isDown("3".charCodeAt(0))) {
|
||||
dwgfx.screen.width = 1280;
|
||||
dwgfx.screen.height = 960;
|
||||
graphics.screen.width = 1280;
|
||||
graphics.screen.height = 960;
|
||||
setstage(1280,960);
|
||||
}
|
||||
*/
|
||||
|
@ -1952,7 +1951,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
if (key.isDown("9".charCodeAt(0))) game.inertia = 1.3;
|
||||
if (key.isDown("0".charCodeAt(0))) game.inertia = 1.4;*/
|
||||
|
||||
if (game.intimetrial && dwgfx.fademode == 1 && game.quickrestartkludge)
|
||||
if (game.intimetrial && graphics.fademode == 1 && game.quickrestartkludge)
|
||||
{
|
||||
//restart the time trial
|
||||
game.quickrestartkludge = false;
|
||||
|
@ -1976,14 +1975,14 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
}else{
|
||||
game.gamestate = EDITORMODE;
|
||||
|
||||
dwgfx.textboxremove();
|
||||
graphics.textboxremove();
|
||||
game.hascontrol = true;
|
||||
game.advancetext = false;
|
||||
game.completestop = false;
|
||||
game.state = 0;
|
||||
dwgfx.showcutscenebars = false;
|
||||
graphics.showcutscenebars = false;
|
||||
|
||||
dwgfx.backgrounddrawn=false;
|
||||
graphics.backgrounddrawn=false;
|
||||
music.fadeout();
|
||||
//If warpdir() is used during playtesting, we need to set it back after!
|
||||
for (int j = 0; j < ed.maxheight; j++)
|
||||
|
@ -2016,7 +2015,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
/*
|
||||
if (key.isDown(27)) {
|
||||
game.state = 0;
|
||||
dwgfx.textboxremove();
|
||||
graphics.textboxremove();
|
||||
|
||||
map.tdrawback = true;
|
||||
music.haltdasmusik();
|
||||
|
@ -2030,7 +2029,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
|
||||
if (game.activetele && game.readytotele > 20 && !game.intimetrial)
|
||||
{
|
||||
if(!dwgfx.flipmode)
|
||||
if(!graphics.flipmode)
|
||||
{
|
||||
obj.flags[73] = 1; //Flip mode test
|
||||
}
|
||||
|
@ -2060,15 +2059,15 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
{
|
||||
//Alright, normal teleporting
|
||||
game.gamestate = 5;
|
||||
dwgfx.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) dwgfx.menuoffset -= 10;
|
||||
//dwgfx.menubuffer.copyPixels(dwgfx.screenbuffer, dwgfx.screenbuffer.rect, dwgfx.tl, null, null, false);
|
||||
graphics.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) graphics.menuoffset -= 10;
|
||||
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
|
||||
|
||||
//TODO TESTHIS
|
||||
//dwgfx.screenbuffer->UpdateScreen(dwgfx.menubuffer, NULL);
|
||||
BlitSurfaceStandard(dwgfx.menubuffer,NULL,dwgfx.backBuffer, NULL);
|
||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||
|
||||
dwgfx.resumegamemode = false;
|
||||
graphics.resumegamemode = false;
|
||||
|
||||
game.useteleporter = true;
|
||||
game.initteleportermode();
|
||||
|
@ -2110,38 +2109,38 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
//Quit menu, same conditions as in game menu
|
||||
game.gamestate = MAPMODE;
|
||||
game.gamesaved = false;
|
||||
dwgfx.resumegamemode = false;
|
||||
graphics.resumegamemode = false;
|
||||
game.menupage = 20; // The Map Page
|
||||
//dwgfx.menubuffer.copyPixels(dwgfx.screenbuffer, dwgfx.screenbuffer.rect, dwgfx.tl, null, null, false);
|
||||
//dwgfx.screenbuffer->UpdateScreen(dwgfx.menubuffer, NULL);
|
||||
BlitSurfaceStandard(dwgfx.menubuffer,NULL,dwgfx.backBuffer, NULL);
|
||||
dwgfx.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) dwgfx.menuoffset -= 10;
|
||||
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
|
||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||
graphics.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) graphics.menuoffset -= 10;
|
||||
}
|
||||
else if (game.intimetrial && dwgfx.fademode==0)
|
||||
else if (game.intimetrial && graphics.fademode==0)
|
||||
{
|
||||
//Quick restart of time trial
|
||||
script.hardreset();
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
dwgfx.fademode = 2;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
graphics.fademode = 2;
|
||||
game.completestop = true;
|
||||
music.fadeout();
|
||||
game.intimetrial = true;
|
||||
game.quickrestartkludge = true;
|
||||
}
|
||||
else if (dwgfx.fademode==0)
|
||||
else if (graphics.fademode==0)
|
||||
{
|
||||
//Normal map screen, do transition later
|
||||
game.gamestate = MAPMODE;
|
||||
map.cursordelay = 0;
|
||||
map.cursorstate = 0;
|
||||
game.gamesaved = false;
|
||||
dwgfx.resumegamemode = false;
|
||||
graphics.resumegamemode = false;
|
||||
game.menupage = 0; // The Map Page
|
||||
BlitSurfaceStandard(dwgfx.menubuffer,NULL,dwgfx.backBuffer, NULL);
|
||||
//dwgfx.screenbuffer->UpdateScreen(dwgfx.menubuffer, NULL);
|
||||
dwgfx.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) dwgfx.menuoffset -= 10;
|
||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
||||
graphics.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) graphics.menuoffset -= 10;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2151,15 +2150,15 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
//Quit menu, same conditions as in game menu
|
||||
game.gamestate = MAPMODE;
|
||||
game.gamesaved = false;
|
||||
dwgfx.resumegamemode = false;
|
||||
graphics.resumegamemode = false;
|
||||
game.menupage = 10; // The Map Page
|
||||
|
||||
//dwgfx.menubuffer.copyPixels(dwgfx.screenbuffer, dwgfx.screenbuffer.rect, dwgfx.tl, NULL, NULL, false);
|
||||
//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, NULL, NULL, false);
|
||||
|
||||
//dwgfx.screenbuffer->UpdateScreen(dwgfx.menubuffer, NULL);
|
||||
BlitSurfaceStandard(dwgfx.menubuffer,NULL,dwgfx.backBuffer, NULL);
|
||||
dwgfx.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) dwgfx.menuoffset -= 10;
|
||||
//graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL);
|
||||
BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL);
|
||||
graphics.menuoffset = 240; //actually this should count the roomname
|
||||
if (map.extrarow) graphics.menuoffset -= 10;
|
||||
}
|
||||
|
||||
if (key.keymap[SDLK_r] && game.deathseq<=0)// && map.custommode) //Have fun glitchrunners!
|
||||
|
@ -2267,8 +2266,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
}
|
||||
}
|
||||
|
||||
void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music)
|
||||
void mapinput()
|
||||
{
|
||||
//TODO Mouse Input!
|
||||
//game.mx = (mouseX / 2);
|
||||
|
@ -2279,9 +2277,9 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
game.press_action = false;
|
||||
game.press_map = false;
|
||||
|
||||
if(dwgfx.menuoffset==0)
|
||||
if(graphics.menuoffset==0)
|
||||
{
|
||||
if (dwgfx.flipmode)
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) || key.isDown(KEYBOARD_s) || key.controllerWantsLeft(false) ) game.press_left = true;
|
||||
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_d) || key.isDown(KEYBOARD_w) || key.controllerWantsRight(false)) game.press_right = true;
|
||||
|
@ -2336,14 +2334,14 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
if(game.press_map && game.menupage < 10)
|
||||
{
|
||||
//Normal map screen, do transition later
|
||||
dwgfx.resumegamemode = true;
|
||||
graphics.resumegamemode = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dwgfx.fademode == 1)
|
||||
if (graphics.fademode == 1)
|
||||
{
|
||||
FillRect(dwgfx.menubuffer, 0x000000);
|
||||
dwgfx.resumegamemode = true;
|
||||
FillRect(graphics.menubuffer, 0x000000);
|
||||
graphics.resumegamemode = true;
|
||||
obj.removeallblocks();
|
||||
game.menukludge = false;
|
||||
if (game.menupage >= 20)
|
||||
|
@ -2377,7 +2375,7 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
if (game.menupage == 1 && obj.flags[67] == 1 && game.press_action && !game.insecretlab && !map.custommode)
|
||||
{
|
||||
//Warp back to the ship
|
||||
dwgfx.resumegamemode = true;
|
||||
graphics.resumegamemode = true;
|
||||
|
||||
game.teleport_to_x = 2;
|
||||
game.teleport_to_y = 11;
|
||||
|
@ -2424,20 +2422,20 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
if (game.menupage == 10 && game.press_action)
|
||||
{
|
||||
//return to game
|
||||
dwgfx.resumegamemode = true;
|
||||
graphics.resumegamemode = true;
|
||||
}
|
||||
if (game.menupage == 11 && game.press_action)
|
||||
{
|
||||
//quit to menu
|
||||
if (dwgfx.fademode == 0)
|
||||
if (graphics.fademode == 0)
|
||||
{
|
||||
//Kill contents of offset render buffer, since we do that for some reason.
|
||||
//This fixes an apparent frame flicker.
|
||||
FillRect(dwgfx.tempBuffer, 0x000000);
|
||||
FillRect(graphics.tempBuffer, 0x000000);
|
||||
if (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true;
|
||||
script.hardreset();
|
||||
if(dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
dwgfx.fademode = 2;
|
||||
if(graphics.setflipmode) graphics.flipmode = true;
|
||||
graphics.fademode = 2;
|
||||
music.fadeout();
|
||||
map.nexttowercolour();
|
||||
}
|
||||
|
@ -2446,15 +2444,15 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
if (game.menupage == 20 && game.press_action)
|
||||
{
|
||||
//return to game
|
||||
dwgfx.resumegamemode = true;
|
||||
graphics.resumegamemode = true;
|
||||
}
|
||||
if (game.menupage == 21 && game.press_action)
|
||||
{
|
||||
//quit to menu
|
||||
if (dwgfx.fademode == 0)
|
||||
if (graphics.fademode == 0)
|
||||
{
|
||||
game.swnmode = false;
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
music.fadeout();
|
||||
}
|
||||
}
|
||||
|
@ -2471,8 +2469,7 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
}
|
||||
}
|
||||
|
||||
void teleporterinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music)
|
||||
void teleporterinput()
|
||||
{
|
||||
//Todo Mouseinput!
|
||||
//game.mx = (mouseX / 2);
|
||||
|
@ -2485,7 +2482,7 @@ void teleporterinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
game.press_action = false;
|
||||
game.press_map = false;
|
||||
|
||||
if(dwgfx.menuoffset==0)
|
||||
if(graphics.menuoffset==0)
|
||||
{
|
||||
if (key.isDown(KEYBOARD_LEFT)|| key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false) ) game.press_left = true;
|
||||
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d)|| key.controllerWantsRight(false) ) game.press_right = true;
|
||||
|
@ -2546,12 +2543,12 @@ void teleporterinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
if (game.roomx == tempx + 100 && game.roomy == tempy + 100)
|
||||
{
|
||||
//cancel!
|
||||
dwgfx.resumegamemode = true;
|
||||
graphics.resumegamemode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//teleport
|
||||
dwgfx.resumegamemode = true;
|
||||
graphics.resumegamemode = true;
|
||||
game.teleport_to_x = tempx;
|
||||
game.teleport_to_y = tempy;
|
||||
|
||||
|
@ -2574,8 +2571,7 @@ void teleporterinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
}
|
||||
}
|
||||
|
||||
void gamecompleteinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music)
|
||||
void gamecompleteinput()
|
||||
{
|
||||
//game.mx = (mouseX / 2);
|
||||
//game.my = (mouseY / 2);
|
||||
|
@ -2590,9 +2586,9 @@ void gamecompleteinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
game.creditposition -= 6;
|
||||
if (game.creditposition <= -game.creditmaxposition)
|
||||
{
|
||||
if(dwgfx.fademode==0)
|
||||
if(graphics.fademode==0)
|
||||
{
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
game.creditposition = -game.creditmaxposition;
|
||||
}
|
||||
|
@ -2611,16 +2607,15 @@ void gamecompleteinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||
if(game.press_map)
|
||||
{
|
||||
//Return to game
|
||||
if(dwgfx.fademode==0)
|
||||
if(graphics.fademode==0)
|
||||
{
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void gamecompleteinput2(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music)
|
||||
void gamecompleteinput2()
|
||||
{
|
||||
//TODO Mouse Input!
|
||||
//game.mx = (mouseX / 2);
|
||||
|
@ -2638,9 +2633,9 @@ void gamecompleteinput2(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map
|
|||
game.creditposx++;
|
||||
if (game.creditposy >= 30)
|
||||
{
|
||||
if(dwgfx.fademode==0)
|
||||
if(graphics.fademode==0)
|
||||
{
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
music.fadeout();
|
||||
}
|
||||
}
|
||||
|
@ -2654,9 +2649,9 @@ void gamecompleteinput2(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map
|
|||
if(game.press_map)
|
||||
{
|
||||
//Return to game
|
||||
if(dwgfx.fademode==0)
|
||||
if(graphics.fademode==0)
|
||||
{
|
||||
dwgfx.fademode = 2;
|
||||
graphics.fademode = 2;
|
||||
music.fadeout();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,22 +9,16 @@
|
|||
#include "Music.h"
|
||||
#include "Map.h"
|
||||
|
||||
void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void titleinput();
|
||||
|
||||
void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void gameinput();
|
||||
|
||||
void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void mapinput();
|
||||
|
||||
void teleporterinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void teleporterinput();
|
||||
|
||||
void gamecompleteinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void gamecompleteinput();
|
||||
|
||||
void gamecompleteinput2(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void gamecompleteinput2();
|
||||
|
||||
#endif /* INPUT_H */
|
||||
|
|
|
@ -372,7 +372,7 @@ int main(int argc, char *argv[])
|
|||
#endif
|
||||
case TITLEMODE:
|
||||
//Input
|
||||
titleinput(key, graphics, map, game, obj, help, music);
|
||||
titleinput();
|
||||
//Render
|
||||
titlerender(graphics, map, game, obj, help, music);
|
||||
////Logic
|
||||
|
@ -381,11 +381,11 @@ int main(int argc, char *argv[])
|
|||
case GAMEMODE:
|
||||
if (map.towermode)
|
||||
{
|
||||
gameinput(key, graphics, game, map, obj, help, music);
|
||||
gameinput();
|
||||
|
||||
//if(game.recording==1)
|
||||
//{
|
||||
// ///recordinput(key, graphics, game, map, obj, help, music);
|
||||
// ///recordinput();
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
|
@ -399,7 +399,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
if (game.recording == 1)
|
||||
{
|
||||
//recordinput(key, dwgfx, game, map, obj, help, music);
|
||||
//recordinput();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -408,7 +408,7 @@ int main(int argc, char *argv[])
|
|||
script.run();
|
||||
}
|
||||
|
||||
gameinput(key, graphics, game, map, obj, help, music);
|
||||
gameinput();
|
||||
//}
|
||||
gamerender(graphics,map, game, obj, help);
|
||||
gamelogic();
|
||||
|
@ -420,11 +420,11 @@ int main(int argc, char *argv[])
|
|||
maprender(graphics, game, map, obj, help);
|
||||
if (game.recording == 1)
|
||||
{
|
||||
//recordinput(key, dwgfx, game, map, obj, help, music); //will implement this later if it's actually needed
|
||||
//recordinput(); //will implement this later if it's actually needed
|
||||
}
|
||||
else
|
||||
{
|
||||
mapinput(key, graphics, game, map, obj, help, music);
|
||||
mapinput();
|
||||
}
|
||||
maplogic();
|
||||
break;
|
||||
|
@ -432,13 +432,13 @@ int main(int argc, char *argv[])
|
|||
teleporterrender(graphics, game, map, obj, help);
|
||||
if (game.recording == 1)
|
||||
{
|
||||
//recordinput(key, graphics, game, map, obj, help, music);
|
||||
//recordinput();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(game.useteleporter)
|
||||
{
|
||||
teleporterinput(key, graphics, game, map, obj, help, music);
|
||||
teleporterinput();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -446,7 +446,7 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
script.run();
|
||||
}
|
||||
gameinput(key, graphics, game, map, obj, help, music);
|
||||
gameinput();
|
||||
}
|
||||
}
|
||||
maplogic();
|
||||
|
@ -454,14 +454,14 @@ int main(int argc, char *argv[])
|
|||
case GAMECOMPLETE:
|
||||
gamecompleterender(graphics, game, obj, help, map);
|
||||
//Input
|
||||
gamecompleteinput(key, graphics, game, map, obj, help, music);
|
||||
gamecompleteinput();
|
||||
//Logic
|
||||
gamecompletelogic();
|
||||
break;
|
||||
case GAMECOMPLETE2:
|
||||
gamecompleterender2(graphics, game, obj, help);
|
||||
//Input
|
||||
gamecompleteinput2(key, graphics, game, map, obj, help, music);
|
||||
gamecompleteinput2();
|
||||
//Logic
|
||||
gamecompletelogic2();
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue