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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src/UtilityClass.cpp
Misa 34e89bfcd3 Move endsWith() to UtilityClass.cpp and put it in header file
This ensures that endsWith() can be used outside of editor.cpp.

When leo60228 originally wrote endsWith(), it was static, but I asked
him on Discord just now and he more-or-less confirmed that it's fine if
it's not static. If it was static, it would be confined to
UtilityClass.cpp now instead!
2020-06-21 20:25:22 -04:00

246 lines
4.3 KiB
C++

#include "UtilityClass.h"
#include "SDL.h"
#include <cctype>
#include <sstream>
/* Used by UtilityClass::GCString to generate a button list */
const char *GCChar(SDL_GameControllerButton button)
{
if (button == SDL_CONTROLLER_BUTTON_A)
{
return "A";
}
else if (button == SDL_CONTROLLER_BUTTON_B)
{
return "B";
}
else if (button == SDL_CONTROLLER_BUTTON_X)
{
return "X";
}
else if (button == SDL_CONTROLLER_BUTTON_Y)
{
return "Y";
}
else if (button == SDL_CONTROLLER_BUTTON_BACK)
{
return "BACK";
}
else if (button == SDL_CONTROLLER_BUTTON_GUIDE)
{
return "GUIDE";
}
else if (button == SDL_CONTROLLER_BUTTON_START)
{
return "START";
}
else if (button == SDL_CONTROLLER_BUTTON_LEFTSTICK)
{
return "L3";
}
else if (button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
{
return "R3";
}
else if (button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
{
return "LB";
}
else if (button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
{
return "RB";
}
SDL_assert(0 && "Unhandled button!");
return NULL;
}
int ss_toi( std::string _s )
{
std::istringstream i(_s);
int x = 0;
i >> x;
return x;
}
std::vector<std::string> split( const std::string &s, char delim, std::vector<std::string> &elems )
{
std::stringstream ss(s);
std::string item;
while(std::getline(ss, item, delim))
{
elems.push_back(item);
}
return elems;
}
std::vector<std::string> split( const std::string &s, char delim )
{
std::vector<std::string> elems;
return split(s, delim, elems);
}
UtilityClass::UtilityClass() :
glow(0),
glowdir(0)
{
for (int i = 0; i < 30; i++)
{
splitseconds.push_back(int((i * 100) / 30));
}
slowsine = 0;
globaltemp = 0;
temp = 0;
temp2 = 0;
}
std::string UtilityClass::String( int _v )
{
std::ostringstream os;
os << _v;
return(os.str());
}
std::string UtilityClass::GCString(std::vector<SDL_GameControllerButton> buttons)
{
std::string retval = "";
for (size_t i = 0; i < buttons.size(); i += 1)
{
retval += GCChar(buttons[i]);
if ((i + 1) < buttons.size())
{
retval += ",";
}
}
return retval;
}
std::string UtilityClass::twodigits( int t )
{
if (t < 10)
{
return "0" + String(t);
}
if (t >= 100)
{
return "??";
}
return String(t);
}
std::string UtilityClass::timestring( int t )
{
//given a time t in frames, return a time in seconds
std::string tempstring = "";
temp = (t - (t % 30)) / 30;
if (temp < 60) //less than one minute
{
t = t % 30;
tempstring = String(temp) + ":" + twodigits(splitseconds[t]);
}
else
{
temp2 = (temp - (temp % 60)) / 60;
temp = temp % 60;
t = t % 30;
tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(splitseconds[t]);
}
return tempstring;
}
std::string UtilityClass::number( int _t )
{
const std::string ones_place[] = {"One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"};
const std::string tens_place[] = {"Ten", "Twenty", "Thirty", "Forty", "Fifty", "Sixty", "Seventy", "Eighty", "Ninety"};
const std::string teens[] = {"Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen"};
if (_t < 0)
{
return "???";
}
else if (_t > 100)
{
return "Lots";
}
else if (_t == 0)
{
return "Zero";
}
else if (_t == 100)
{
return "One Hundred";
}
else if (_t >= 1 && _t <= 9)
{
return ones_place[_t-1];
}
else if (_t >= 11 && _t <= 19)
{
return teens[_t-11];
}
else if (_t % 10 == 0)
{
return tens_place[(_t/10)-1];
}
else
{
return tens_place[(_t/10)-1] + " " + ones_place[(_t%10)-1];
}
}
bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
{
return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
}
void UtilityClass::updateglow()
{
slowsine++;
if (slowsine >= 64) slowsine = 0;
if (glowdir == 0) {
glow+=2;
if (glow >= 62) glowdir = 1;
}else {
glow-=2;
if (glow < 2) glowdir = 0;
}
}
bool is_positive_num(const std::string& str, bool hex)
{
for (size_t i = 0; i < str.length(); i++)
{
if (hex)
{
if (!std::isxdigit(static_cast<unsigned char>(str[i])))
{
return false;
}
}
else
{
if (!std::isdigit(static_cast<unsigned char>(str[i])))
{
return false;
}
}
}
return true;
}
bool endsWith(const std::string& str, const std::string& suffix)
{
if (str.size() < suffix.size())
{
return false;
}
return str.compare(
str.size() - suffix.size(),
suffix.size(),
suffix
) == 0;
}