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Add '#if !defined(NO_EDITOR)' guards around editorinput/render/logic
These functions aren't needed in a NO_EDITOR build, so it's useful to reduce the binary size this way.
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3 changed files with 7 additions and 3 deletions
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@ -2299,6 +2299,7 @@ void editorclass::generatecustomminimap()
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}
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}
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#if !defined(NO_EDITOR)
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void editormenurender(int tr, int tg, int tb)
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{
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switch (game.currentmenuname)
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@ -5594,6 +5595,7 @@ void editorinput()
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}
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}
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}
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#endif /* NO_EDITOR */
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int editorclass::numtrinkets()
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{
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@ -259,11 +259,13 @@ void fillbox(int x, int y, int x2, int y2, int c);
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void fillboxabs(int x, int y, int x2, int y2, int c);
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#if !defined(NO_EDITOR)
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void editorrender();
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void editorlogic();
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void editorinput();
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#endif
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extern editorclass ed;
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@ -400,7 +400,7 @@ void inline deltaloop()
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case PRELOADER:
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preloaderrender();
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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case EDITORMODE:
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graphics.flipmode = false;
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editorrender();
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@ -499,7 +499,7 @@ void inline fixedloop()
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case PRELOADER:
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preloaderlogic();
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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case EDITORMODE:
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//Input
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editorinput();
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@ -598,7 +598,7 @@ void inline fixedloop()
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}
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//Mute button
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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bool inEditor = ed.textentry || ed.scripthelppage == 1;
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#else
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bool inEditor = false;
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