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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-17 10:08:29 +02:00

Abstract assets mounting to FileSystemUtils.cpp

The assets mounting code was put directly in editorclass::load(), but
now it's in a neat little function so it can be called from multiple
places without having to call editorclass::load().
This commit is contained in:
Misa 2020-06-21 14:26:40 -07:00 committed by Ethan Lee
parent 34e89bfcd3
commit d45ff4c269
3 changed files with 40 additions and 33 deletions

View File

@ -166,6 +166,44 @@ void FILESYSTEM_mount(const char *fname)
}
}
void FILESYSTEM_mountassets(const char* path)
{
const std::string _path(path);
std::string zippath = "levels/" + _path.substr(7,_path.size()-14) + ".data.zip";
std::string dirpath = "levels/" + _path.substr(7,_path.size()-14) + "/";
std::string zip_path;
const char* cstr = PHYSFS_getRealDir(_path.c_str());
if (cstr) {
zip_path = cstr;
}
if (cstr && FILESYSTEM_directoryExists(zippath.c_str())) {
printf("Custom asset directory exists at %s\n", zippath.c_str());
FILESYSTEM_mount(zippath.c_str());
graphics.reloadresources();
} else if (zip_path != "data.zip" && !endsWith(zip_path, "/data.zip") && endsWith(zip_path, ".zip")) {
printf("Custom asset directory is .zip at %s\n", zip_path.c_str());
PHYSFS_File* zip = PHYSFS_openRead(zip_path.c_str());
zip_path += ".data.zip";
if (zip == NULL) {
printf("error loading .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else if (PHYSFS_mountHandle(zip, zip_path.c_str(), "/", 0) == 0) {
printf("error mounting .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else {
graphics.assetdir = zip_path;
}
graphics.reloadresources();
} else if (FILESYSTEM_directoryExists(dirpath.c_str())) {
printf("Custom asset directory exists at %s\n",dirpath.c_str());
FILESYSTEM_mount(dirpath.c_str());
graphics.reloadresources();
} else {
printf("Custom asset directory does not exist\n");
}
}
void FILESYSTEM_unmountassets()
{
if (graphics.assetdir != "")

View File

@ -15,6 +15,7 @@ char *FILESYSTEM_getUserLevelDirectory();
bool FILESYSTEM_directoryExists(const char *fname);
void FILESYSTEM_mount(const char *fname);
void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets();
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,

View File

@ -1623,39 +1623,7 @@ bool editorclass::load(std::string& _path)
}
FILESYSTEM_unmountassets();
std::string zippath = "levels/" + _path.substr(7,_path.size()-14) + ".data.zip";
std::string dirpath = "levels/" + _path.substr(7,_path.size()-14) + "/";
std::string zip_path;
const char* cstr = PHYSFS_getRealDir(_path.c_str());
if (cstr) {
zip_path = cstr;
}
if (cstr && FILESYSTEM_directoryExists(zippath.c_str())) {
printf("Custom asset directory exists at %s\n", zippath.c_str());
FILESYSTEM_mount(zippath.c_str());
graphics.reloadresources();
} else if (zip_path != "data.zip" && !endsWith(zip_path, "/data.zip") && endsWith(zip_path, ".zip")) {
printf("Custom asset directory is .zip at %s\n", zip_path.c_str());
PHYSFS_File* zip = PHYSFS_openRead(zip_path.c_str());
zip_path += ".data.zip";
if (zip == NULL) {
printf("error loading .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else if (PHYSFS_mountHandle(zip, zip_path.c_str(), "/", 0) == 0) {
printf("error mounting .zip: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
} else {
graphics.assetdir = zip_path;
}
graphics.reloadresources();
} else if (FILESYSTEM_directoryExists(dirpath.c_str())) {
printf("Custom asset directory exists at %s\n",dirpath.c_str());
FILESYSTEM_mount(dirpath.c_str());
graphics.reloadresources();
} else {
printf("Custom asset directory does not exist\n");
}
FILESYSTEM_mountassets(_path.c_str());
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document(_path.c_str(), doc))