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VVVVVV/desktop_version/src/FileSystemUtils.h
Misa d45ff4c269 Abstract assets mounting to FileSystemUtils.cpp
The assets mounting code was put directly in editorclass::load(), but
now it's in a neat little function so it can be called from multiple
places without having to call editorclass::load().
2020-06-21 20:25:22 -04:00

35 lines
1.2 KiB
C++

#ifndef FILESYSTEMUTILS_H
#define FILESYSTEMUTILS_H
#include <string>
#include <vector>
// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit();
char *FILESYSTEM_getUserSaveDirectory();
char *FILESYSTEM_getUserLevelDirectory();
bool FILESYSTEM_directoryExists(const char *fname);
void FILESYSTEM_mount(const char *fname);
void FILESYSTEM_mountassets(const char *path);
void FILESYSTEM_unmountassets();
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false);
void FILESYSTEM_freeMemory(unsigned char **mem);
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
std::vector<std::string> FILESYSTEM_getLevelDirFileNames();
bool FILESYSTEM_openDirectoryEnabled();
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);
#endif /* FILESYSTEMUTILS_H */