1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 22:18:30 +02:00

Remove i/j/k attributes from classes that don't need them

The only class that actually needs its i/j/k kept is scriptclass,
because some custom levels rely on it for creating custom activity
zones. So I haven't touched that.

Other than that, there's no chance that anything important relies on
i/j/k in any other class. For that to be the case, it would have to use
i/j/k without initializing it beforehand, and that can simply be
detected by removing the attribute from the header file and seeing where
the compiler complains. And the compiler complains only about cases
where it's initialized first. (Note that due to this check, I *haven't*
removed Graphics's `m` as it precisely does exactly this, using it
without initializing it first.)

Interestingly enough, otherlevelclass and towerclass have unused i/k
variables for whatever reason.
This commit is contained in:
Misa 2020-06-14 11:21:32 -07:00 committed by Ethan Lee
parent 1f360620cf
commit b53d2ae53f
8 changed files with 17 additions and 24 deletions

View File

@ -696,7 +696,7 @@ void Game::savecustomlevelstats()
void Game::updatestate()
{
int i;
int i, j;
statedelay--;
if(statedelay<=0){
statedelay=0;

View File

@ -159,7 +159,6 @@ public:
int door_down;
int roomx, roomy, roomchangedir;
int prevroomx, prevroomy;
int j, k;
int savex, savey, saverx, savery;
int savegc, savedir;

View File

@ -102,8 +102,6 @@ void Graphics::init()
foregroundBuffer = NULL;
backgrounddrawn = false;
images_rect = SDL_Rect();
j = 0;
k = 0;
m = 0;
linedelay = 0;
menubuffer = NULL;
@ -618,14 +616,14 @@ void Graphics::drawgui()
{
if(flipmode)
{
for (j = 0; j < (int) textbox[i].line.size(); j++)
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
}
else
{
for (j = 0; j < (int) textbox[i].line.size(); j++)
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
}
@ -653,14 +651,14 @@ void Graphics::drawgui()
if(flipmode)
{
for (j = 0; j < (int) textbox[i].line.size(); j++)
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
}
else
{
for (j = 0; j < (int) textbox[i].line.size(); j++)
for (size_t j = 0; j < textbox[i].line.size(); j++)
{
Print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
}
@ -922,13 +920,13 @@ void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (k = 0; k < w2-2; k++)
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
}
for (k = 0; k < h2-2; k++)
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
@ -946,7 +944,7 @@ void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
for (k = 0; k < w2-2; k++)
for (int k = 0; k < w2-2; k++)
{
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
@ -958,7 +956,7 @@ void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h
drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
for (k = 0; k < h2-2; k++)
for (int k = 0; k < h2-2; k++)
{
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
@ -2021,7 +2019,7 @@ void Graphics::drawbackground( int t )
//draw the whole thing for the first time!
backoffset = 0;
FillRect(towerbuffer,0x000000 );
for (j = 0; j < 15; j++)
for (int j = 0; j < 15; j++)
{
for (int i = 0; i < 21; i++)
{
@ -2163,7 +2161,7 @@ void Graphics::drawmap()
FillRect(foregroundBuffer, 0x00000000);
if(map.tileset==0)
{
for (j = 0; j < 30; j++)
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
@ -2183,7 +2181,7 @@ void Graphics::drawmap()
}
else if (map.tileset == 2)
{
for (j = 0; j < 30; j++)
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
@ -2254,7 +2252,7 @@ void Graphics::drawtowermap()
void Graphics::drawtowermap_nobackground()
{
int temp;
for (j = 0; j < 31; j++)
for (int j = 0; j < 31; j++)
{
for (int i = 0; i < 40; i++)
{

View File

@ -202,7 +202,7 @@ public:
int j, k, m;
int m;
std::vector <SDL_Surface*> backgrounds;
std::vector <SDL_Surface*> images;

View File

@ -1047,7 +1047,7 @@ void mapclass::gotoroom(int rx, int ry)
if (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312)
{
//it's on a screen edge
for (j = 0; j < (int) obj.linecrosskludge.size(); j++)
for (size_t j = 0; j < obj.linecrosskludge.size(); j++)
{
if (obj.entities[i].yp == obj.linecrosskludge[j].yp)
{
@ -1901,7 +1901,7 @@ void mapclass::loadlevel(int rx, int ry)
{
//A slight varation - she's upside down
obj.createentity(249, 62, 18, 16, 0, 18);
j = obj.getcrewman(5);
int j = obj.getcrewman(5);
obj.entities[j].rule = 7;
obj.entities[j].tile +=6;
//What script do we use?
@ -1918,7 +1918,7 @@ void mapclass::loadlevel(int rx, int ry)
if (obj.entities[i].state == 18)
{
//face the player
j = obj.getplayer();
int j = obj.getplayer();
if (j > -1 && obj.entities[j].xp > obj.entities[i].xp + 5)
{
obj.entities[i].dir = 1;

View File

@ -86,7 +86,6 @@ public:
int temp;
int temp2;
int j;
int background;
int rcol;
int tileset;

View File

@ -32,7 +32,6 @@ public:
std::string roomname;
int roomtileset;
int i;
// roomtext thing in other level
bool roomtexton;

View File

@ -34,8 +34,6 @@ public:
std::vector<int> vmult;
bool minitowermode;
int i;
int k;
};