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b53d2ae53f
The only class that actually needs its i/j/k kept is scriptclass, because some custom levels rely on it for creating custom activity zones. So I haven't touched that. Other than that, there's no chance that anything important relies on i/j/k in any other class. For that to be the case, it would have to use i/j/k without initializing it beforehand, and that can simply be detected by removing the attribute from the header file and seeing where the compiler complains. And the compiler complains only about cases where it's initialized first. (Note that due to this check, I *haven't* removed Graphics's `m` as it precisely does exactly this, using it without initializing it first.) Interestingly enough, otherlevelclass and towerclass have unused i/k variables for whatever reason. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).