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Statically allocate Prize for the Reckless tilemap
Looks like this was either forgotten about, or sufficiently scary enough to not put a `static` on. But I think it's fine if we put a `static` on it.
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1 changed files with 1 additions and 1 deletions
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@ -2503,7 +2503,7 @@ std::vector<int> spacestation2class::loadlevel(int rx, int ry)
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{
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//No const here...
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int contents[] = {
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static int contents[] = {
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492,614,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,802,0,0,0,612,492,492,492,492,492,
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492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,
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492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,
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