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Statically allocate Prize for the Reckless tilemap

Looks like this was either forgotten about, or sufficiently scary enough
to not put a `static` on. But I think it's fine if we put a `static` on
it.
This commit is contained in:
Misa 2020-05-29 13:25:11 -07:00 committed by Ethan Lee
parent 726a79c568
commit 67a6ab3704

View file

@ -2503,7 +2503,7 @@ std::vector<int> spacestation2class::loadlevel(int rx, int ry)
{
//No const here...
int contents[] = {
static int contents[] = {
492,614,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,802,0,0,0,612,492,492,492,492,492,
492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,
492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,