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Fix resumemusic/musicfadein not working

It seems like they were unfinished. This commit makes them properly
work.

When a track is stopped with stopmusic() or musicfadeout(),
resumemusic() will resume from where the track stopped. musicfadein()
does the same but does it with a gradual fade instead of suddenly
playing it at full volume.

I changed several interfaces around for this. First, setting currentsong
to -1 when music is stopped is handled in the hook callback that gets
called by SDL_mixer whenever the music stops. Otherwise, it'd be
problematic if currentsong was set to -1 when the song starts fading out
instead of when the song actually ends.

Also, music.play() has a few optional arguments now, to reduce the
copying-and-pasting of music code.

Lastly, we have to roll our own tracker of music length by using
SDL_GetPerformanceCounter(), because there's no way to get the music
position if a song fades out. (We could implicitly keep the music
position if we abruptly stopped the song using Mix_PauseMusic(), and
resume it using Mix_ResumeMusic(), but ignoring the fact that those two
functions are also used on the unfocus-pause (which, as it turns out, is
basically a non-issue because the unfocus-pause can use some other
functions), there's no equivalent for fading out, i.e. there's no
"fade out and pause when it fully fades out" function in SDL_mixer.) And
then we have to account for the unfocus-pause in our manual tracker.

Other than that, these commands are now fully functional.
This commit is contained in:
Misa 2020-06-27 01:31:09 -07:00 committed by Ethan Lee
parent 2662cd4d06
commit facb079b35
5 changed files with 56 additions and 11 deletions

View file

@ -1,5 +1,6 @@
#include "KeyPoll.h"
#include "Graphics.h"
#include "Music.h"
#include <stdio.h>
#include <string.h>
#include <utf8/unchecked.h>
@ -54,6 +55,8 @@ KeyPoll::KeyPoll()
}
linealreadyemptykludge = false;
pauseStart = 0;
}
void KeyPoll::enabletextentry()
@ -254,6 +257,11 @@ void KeyPoll::Poll()
}
}
SDL_DisableScreenSaver();
if (Mix_PlayingMusic())
{
// Correct songStart for how long we were paused
music.songStart += SDL_GetPerformanceCounter() - pauseStart;
}
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
isActive = false;
@ -267,6 +275,7 @@ void KeyPoll::Poll()
);
}
SDL_EnableScreenSaver();
pauseStart = SDL_GetPerformanceCounter();
break;
/* Mouse Focus */

View file

@ -76,6 +76,8 @@ public:
bool linealreadyemptykludge;
Uint64 pauseStart;
private:
std::map<SDL_JoystickID, SDL_GameController*> controllers;
std::map<SDL_GameControllerButton, bool> buttonmap;

View file

@ -4,6 +4,8 @@
#include "BinaryBlob.h"
#include "Map.h"
void songend();
void musicclass::init()
{
for (size_t i = 0; i < soundTracks.size(); ++i) {
@ -227,9 +229,20 @@ void musicclass::init()
volume = 0.0f;
fadeoutqueuesong = -1;
dontquickfade = false;
songStart = 0;
songEnd = 0;
Mix_HookMusicFinished(&songend);
}
void musicclass::play(int t)
void songend()
{
music.songEnd = SDL_GetPerformanceCounter();
music.currentsong = -1;
}
void musicclass::play(int t, const double position_sec /*= 0.0*/, const int fadein_ms /*= 3000*/)
{
t = (t % 16);
@ -250,9 +263,9 @@ void musicclass::play(int t)
if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 16 || currentsong == 23)))
{
// Level Complete theme, no fade in or repeat
if(Mix_FadeInMusic(musicTracks[t].m_music, 0, 0)==-1)
if(Mix_FadeInMusicPos(musicTracks[t].m_music, 0, 0, position_sec)==-1)
{
printf("Mix_PlayMusic: %s\n", Mix_GetError());
printf("Mix_FadeInMusicPos: %s\n", Mix_GetError());
}
}
else
@ -266,11 +279,13 @@ void musicclass::play(int t)
else
dontquickfade = false;
}
else if(Mix_FadeInMusic(musicTracks[t].m_music, -1, 3000)==-1)
else if(Mix_FadeInMusicPos(musicTracks[t].m_music, -1, fadein_ms, position_sec)==-1)
{
printf("Mix_FadeInMusic: %s\n", Mix_GetError());
printf("Mix_FadeInMusicPos: %s\n", Mix_GetError());
}
}
songStart = SDL_GetPerformanceCounter();
}
else
{
@ -279,10 +294,25 @@ void musicclass::play(int t)
}
}
void musicclass::resume(const int fadein_ms /*= 0*/)
{
const double offset = static_cast<double>(songEnd - songStart);
const double frequency = static_cast<double>(SDL_GetPerformanceFrequency());
const double position_sec = offset / frequency;
play(resumesong, position_sec, fadein_ms);
}
void musicclass::fadein()
{
resume(3000); // 3000 ms fadein
}
void musicclass::haltdasmusik()
{
Mix_HaltMusic();
currentsong = -1;
resumesong = currentsong;
}
void musicclass::silencedasmusik()
@ -300,7 +330,7 @@ void musicclass::fadeMusicVolumeIn(int ms)
void musicclass::fadeout()
{
Mix_FadeOutMusic(2000);
currentsong = -1;
resumesong = currentsong;
}
void musicclass::processmusicfadein()

View file

@ -13,11 +13,13 @@ class musicclass
public:
void init();
void play(int t);
void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000);
void resume(const int fadein_ms = 0);
void haltdasmusik();
void silencedasmusik();
void fadeMusicVolumeIn(int ms);
void fadeout();
void fadein();
void processmusicfadein();
void processmusic();
void niceplay(int t);
@ -53,6 +55,9 @@ public:
bool usingmmmmmm;
binaryBlob musicReadBlob;
Uint64 songStart;
Uint64 songEnd;
};
extern musicclass music;

View file

@ -260,7 +260,7 @@ void scriptclass::run()
}
if (words[0] == "resumemusic")
{
music.play(music.resumesong);
music.resume();
}
if (words[0] == "musicfadeout")
{
@ -269,8 +269,7 @@ void scriptclass::run()
}
if (words[0] == "musicfadein")
{
music.musicfadein = 90;
//if(!game.muted) music.fadeMusicVolumeIn(3000);
music.fadein();
}
if (words[0] == "trinketscriptmusic")
{