1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 05:58:30 +02:00
Commit Graph

201 Commits

Author SHA1 Message Date
TerryCavanagh
b1f378de60 Added Argentine Spanish localisation 2024-01-31 18:37:31 +01:00
TerryCavanagh
a6b8b90f3c Added Latin American Spanish localisation 2024-01-31 18:36:57 +01:00
Dav999
448c4a5514 Apply updates to Arabic language files
This update was delivered earlier today!
2024-01-25 16:16:00 -08:00
Dav999
7cd1cae55a Rename capitalized no death mode in Dutch
Just like I changed the number één to be capitalized as Eén instead
of Één (due to this being a special case), I forgot to do the same
for the onelifemode.
2024-01-22 16:31:15 -08:00
Dav999
e7267c6eb6 Add missing blank lines in Irish congrats boxes
The three "Congratulations!" boxes which were supposed to have a blank
line in them didn't.
2024-01-22 16:31:15 -08:00
Dav999
5345d46c3d Fix a few spacing problems in Welsh
This involves a couple of dialog boxes ("Congratulations!" and the
jukebox) which were supposed to have blank lines, but they weren't
in the translation.
2024-01-22 16:31:15 -08:00
Dav999
1bc3e8e666 Fix Esperanto [button?] in Violet cutscene 2024-01-22 16:31:15 -08:00
Dav999
ebd4fa8ad8 Clean up outdated strings
These strings had been replaced over time and the original versions
marked ***OUTDATED*** to allow for the original wordings to be reused
by the translators who had only translated the original ones.
(See lang/README-programmers.txt.)

Now, these strings have all been updated in every language, so it's
time to clean them up!
2024-01-19 16:31:39 -08:00
Dav999
403136df46 Translate new strings to Dutch 2024-01-19 16:31:39 -08:00
Dav999
5a91d09a20 Add in-game mode indications (#1096) to language files
These were not in the English or any other language files. They should
be though, so that they can be translated and generally kept track of.
These aren't urgent either, since we have proxy strings that are used
if these are untranslated.
2024-01-19 16:31:39 -08:00
Dav999
3849ed7a24 Sync language files
This hasn't been done since before we got some deliveries for 2.4,
so there are a few languages which added apostrophes as ' instead of
' in the XML (which is not wrong, but it gives diff noise whenever
there's a sync since VVVVVV writes them back as '...)

Also, we never synced "[Press {button} to toggle gameplay]" across
language files (now two strings with unfreeze/freeze), but that was
also a pretty last-minute string as far as I remember. Arabic did have
it because that language was added after the string was added, so it
got copied from English. I don't think this one is that urgent to
translate into every language for 2.4.1 since it's pretty well hidden
for most people, and it's surrounded by things that have to be English,
so it's as if it's supposed to be like that. Let's just include these
with whatever the next batch of strings is.
2024-01-19 16:31:39 -08:00
Dav999
60fd0bc0c2 Replace [Press {button} to toggle gameplay] by freeze/unfreeze
This is both easier for translators ("toggle" can be an annoying word)
and is useful in general because you can tell if gameplay is frozen
without having to have anything in the room that should normally be
moving but isn't.

I didn't follow the rule in lang/README-programmers.txt to keep the
original string around as ***OUTDATED*** in this case, since I know
only Arabic has it translated - we can just tell the Arabic translators
on Discord that this string was replaced.
2024-01-19 16:31:39 -08:00
Dav999
d299b42ee8 Replace Chinese font
The original Chinese font (which we call "the Indienova font") was
received from the Chinese translators directly, and didn't come with
any license or copyright information other than that it was made by
Indienova. Questions have now been raised about the actual origin of
the characters in the font, and while we do have confirmation from the
translators that we're probably in the clear, they did suggest another
font for us to use, which we're switching to to be sure.

Some background information: the ideal font would probably be Ark Pixel
(https://github.com/TakWolf/ark-pixel-font/), but this font is not
finished yet. Therefore, the creators of Ark Pixel have made a font
that can be used as a placeholder to use in the meantime, Fusion Pixel
(https://github.com/TakWolf/fusion-pixel-font), which combines some
other fonts together in order to get full coverage. This is the font
we're now switching to.

It's not _that_ simple though - the ASCII part of Fusion Pixel is kinda
bad for us using it as a monospaced font. Normally I just replace the
ASCII set by the fullwidth characters, but in this font they were
almost entirely the same. So I instead picked the fullwidth characters
from Galmuri 12px, which is one of the "fusioned" fonts. Interestingly,
we happen to also use the 10px version of this as our Korean font, and
I like these Latin letters, so yay.

I also made the call to split the Chinese font into separate variants
for Simplified and Traditional Chinese. I was aware of the problem with
the Han Unification, but the Traditional Chinese translator said the
Indienova font also contains all the Traditional Chinese characters,
and they proofread the translation, so it was probably fine. Apparently
the difference between Simplified and Traditional Chinese variants of
the same characters are not that big, and it's acceptable. But
Fusion Pixel gives us separate versions of the font for Simplified and
Traditional Chinese, so this is a chance to get it right. Just kidding,
Fusion Pixel's Traditional variant switches out many characters that
were shared between Simplified and Traditional Chinese to Japanese
variants which are noticeably different. So it would be better to keep
using the SC font for TC, just like the Indienova font is SC only.
However:  Ark Pixel does have a version with correct characters for
Traditional Chinese! So for the TC version of our font, I just took all
Chinese characters from the TC version of Ark Pixel where available.
That way, all characters I checked have changed to TC variants
correctly.
2024-01-16 16:54:28 -08:00
Dav999
52b099f7d0 Replace U+2013 (–) by standard dash in Ukrainian
The Ukrainian strings.xml turns out to have two en-dashes which are
not in the font. This commit replaces them with standard dashes.
2024-01-16 16:46:24 -08:00
TerryCavanagh
82576c73ca Copied new localised sprites to zh_TW 2024-01-16 12:05:45 +01:00
sndream
f70eb0db86 Simplified Chinese graphics fine-tuning 2024-01-16 12:05:45 +01:00
TerryCavanagh
8dd5414e8d minor fixes for Welsh
as suggested from player feedback, confirmed by translator
2024-01-14 00:35:34 +01:00
Space-G
47561d44f0 Fixes some pt_BR mistranslations noted by zaratustra on Cohost 2024-01-13 15:44:46 +01:00
Space-G
e51ae2a3c5 Fixes a handful of pt_BR mistranslations 2024-01-13 15:44:46 +01:00
David Galiev
3483893a70 Add Russian translations for jukebox songs in the "NEXT UNLOCK" section 2024-01-13 15:39:03 +01:00
David Galiev
c550deca4d Fix Russian translation for Pushing Onwards editor string
This string is mistakenly using the translation for "Potential for Anything" instead
2024-01-13 15:39:03 +01:00
Misa
c0faa856e8 Japanese: Fix wrong abbreviation period in credit
"Nicalis. Inc" is incorrect, and it should be "Nicalis Inc.". The "Inc."
stands for "Incorporated".
2024-01-12 01:06:24 -08:00
Misa
84322755f2 Remove number translations that are numerals
This removes every single translation of a wordy number that just
replaces it with the numeral.

This is because the documentation in README-translators.txt specifically
says

    It's also possible to leave the translations for all the numbers
    empty. In that case, numeric forms will always be used.

However, the translators for Japanese, Korean, and European Portuguese
clearly either didn't read this, or forgot to do so.

There is a very good reason to leave them alone if you want numerals;
namely that if you fill them in, you are prone to making errors. Like,
say, Japanese translating "Twelve" as "23", which is exactly what
happened. By blanking every translation, that error is fixed.
2024-01-12 01:02:55 -08:00
TerryCavanagh
f27374d92e typo in european portuguese 2024-01-11 11:22:46 +01:00
TerryCavanagh
8bfcb40a17 updates to roomnames for Arabic 2024-01-10 15:15:26 +01:00
TerryCavanagh
99a17e7d5c added Esperanto translation for "Arabic" 2024-01-10 14:54:46 +01:00
TerryCavanagh
f0760b0192 added translation of the word "Arabic" to all* languages
*missing Esperanto, but I'll check that in later
2024-01-10 12:10:15 +01:00
TerryCavanagh
9ef531634a minor proofreading changes for Simplified Chinese 2024-01-10 11:30:25 +01:00
Misa
0e40892eb0 Arabic: Fix translation for Vertigo roomname
By Montassar.

Just adds a U+200F (RTL mark).
2024-01-09 20:25:15 -08:00
Dav999
ef13775456 Add Arabic language files
Here are all the language files for Arabic!
Thanks to Montassar and Seif for their hard work to localize the
entire game in such a short timespan.
2024-01-09 20:20:14 -08:00
Dav999
ba92174c71 Use wordy2 in Dutch to capitalize één as Eén
The number "one" in Dutch is "één" (silly, I know :P). Capital letters
can have accents, but there's an exception where for this specific
word, the first accent is much more often left off than not. So I'm
now using wordy2 as the uppercase variants of all the numbers, and
using that instead of the |upper flag.
2024-01-09 18:05:15 -08:00
Dav999
7b46087077 Update README-translators.txt for some recent additions
These things hadn't been added to the documentation yet:
- <font> in a language's meta.xml
- <gamepad_hint>
- <rtl>
- wordy2/translation2
2024-01-09 12:12:54 -08:00
Misa
fe21be87a2 Remap lang reload keybind from F12 to F8
This remaps the keybind to reload language files from F12 to F8.

This is because the F12 keybind conflicts with the default Steam keybind
to take a Steam screenshot.

I chose F8 because it is next to another keybind that reloads stuff, F9
(which reloads assets in the editor).

Fixes #1089.
2024-01-09 11:14:11 -08:00
TerryCavanagh
4b2b3f2a08 another spanish wordy2 fix 2024-01-09 15:26:55 +01:00
TerryCavanagh
607bfd89a7 more spanish wordy2 changes 2024-01-09 13:58:11 +01:00
TerryCavanagh
c0d6002d44 added wordy2 support to spanish
uno/una in e.g. "Y has encontrado {n_trinkets|wordy2} baratijas."
2024-01-09 13:27:32 +01:00
Dav999
eac612c309 Add PR_RTL_XFLIP print flag
This lets you mirror the X axis specifically in RTL languages, so the
left border is 320 and the right border is 0, and invert the meaning of
PR_LEFT (0) and PR_RIGHT. Most of the time this is not necessary,
it's just for stuff where a label is followed by a different print,
like "Font: " followed by the font name, time trial time displays, etc
2024-01-08 19:17:44 -08:00
Dav999
37c4f76988 Add RTL language property
This doesn't have an effect yet, but it'll do things like
right-alignment in textboxes and other design-flipping.
2024-01-08 19:17:44 -08:00
TerryCavanagh
6e436880ab minor fix to Portuguese (pt)
from translator's reply to Kokasgui's feedback
2024-01-08 16:07:27 +01:00
Dav999
5f7cb46a35 Remove hair spaces from Japanese translation
I had added 1px spaces in some Japanese strings with buttons in them,
to avoid the button glyphs touching the rest of the text. However, the
Japanese translator later ended up putting full spaces in, not noticing
the hair spaces. So now the space was 1 pixel wider than it should've
been, and it's better to remove them.
2024-01-07 16:31:42 -08:00
Reese Rivers
76882e9a13 Update "It's Not Easy Being Green" Esperanto roomname translation 2023-12-30 11:37:43 -08:00
Dav999
a97ba5e768 Fix minor [Press ACTION to save your game] overflow in German
Turns out the string I fixed in the previous commit was also never
noticed in German. For that one, I simply used the wording that was
used in the old hardcoded-ACTION string (with my German knowledge,
I'm confident that's still correct).
2023-12-23 10:50:12 -08:00
Dav999
1dc7ed4d65 Fix minor [Press ACTION to save your game] overflow in Turkish
When ACTION is filled in, the closing ] will go offscreen.
To fix it, I simply removed the square brackets.
2023-12-23 10:50:12 -08:00
TerryCavanagh
30c9438f17 minor fixes for Spanish 2023-12-18 16:59:12 +01:00
Dav999
e638544665 Add limits to the translator credits strings
Luckily, seems like no language has broken the limit when it is 40!
2023-12-15 20:00:05 -08:00
Dav999
c2ad3d3b97 Clarify translators and programmers READMEs
The top of the programmers readme now says that you need the
translators readme to translate the game into a new language. Also,
since language file syncing now works to populate an empty language
folder, document that in the translators readme as well.
2023-12-15 19:48:55 -08:00
TerryCavanagh
d314672614 whoops 2023-12-12 15:19:21 +01:00
TerryCavanagh
7e000a9668 minor updates to Italian 2023-12-12 10:17:22 +01:00
TerryCavanagh
4005fe9725 updates to Korean
from our translator, based on TARI1237KR's feedback
2023-12-11 10:42:45 +01:00
TerryCavanagh
912e621259 minor updates to Welsh, German, Japanese, Polish and Silesian 2023-12-06 19:20:28 +01:00