..
BinaryBlob.cpp
Maybe check the right size m8
2020-06-14 22:44:34 -04:00
BinaryBlob.h
Sigh.
2020-06-15 07:37:05 -04:00
BlockV.cpp
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
BlockV.h
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
editor.cpp
Make menus automatically centered and narrowed
2020-06-29 02:09:52 +02:00
editor.h
Add '#if !defined(NO_EDITOR)' guards around editorinput/render/logic
2020-06-19 18:35:03 -04:00
Ent.cpp
Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame
2020-06-19 09:05:48 -04:00
Ent.h
Fix, for in-GAMEMODE sprites, their colors updating too fast
2020-06-19 09:05:48 -04:00
Entity.cpp
Fix animating entities' drawframes not being updated for 1 frame
2020-06-19 09:05:48 -04:00
Entity.h
Interpolate trophy text
2020-06-19 09:05:48 -04:00
Enums.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp
Fix gamecontrollerdb.txt path
2020-06-23 19:08:08 -04:00
FileSystemUtils.h
Abstract assets mounting to FileSystemUtils.cpp
2020-06-21 20:25:22 -04:00
Finalclass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Finalclass.h
Refactor Finalclass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
Game.cpp
Correct minimum horizontal spacing check
2020-06-29 02:58:38 +02:00
Game.h
Make menus automatically centered and narrowed
2020-06-29 02:09:52 +02:00
GOGNetwork.c
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Graphics.cpp
Make menus automatically centered and narrowed
2020-06-29 02:09:52 +02:00
Graphics.h
Make menus automatically centered and narrowed
2020-06-29 02:09:52 +02:00
GraphicsResources.cpp
Fix some leaks
2020-06-07 22:40:03 -04:00
GraphicsResources.h
Fix some leaks
2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp
Move analogue mode filter update logic to fixed-timestep loop
2020-06-19 09:05:48 -04:00
GraphicsUtil.h
Move analogue mode filter update logic to fixed-timestep loop
2020-06-19 09:05:48 -04:00
Input.cpp
Use returntomenu(timetrials) instead of returnmenu in timetrialcomplete3
2020-06-25 20:27:51 -04:00
Input.h
Remove global args from Input.cpp
2020-04-03 10:40:50 -04:00
KeyPoll.cpp
Fix resumemusic/musicfadein not working
2020-06-27 17:23:07 -04:00
KeyPoll.h
Fix resumemusic/musicfadein not working
2020-06-27 17:23:07 -04:00
Labclass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Labclass.h
Refactor Labclass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
Logic.cpp
Fix deltaframe tower BG flicker when exiting menu in H/V warp room
2020-06-23 15:23:57 -04:00
Logic.h
Fix delta rendering glitch when going to options from new Esc menu
2020-06-23 15:23:57 -04:00
main.cpp
Remove unnecessary middleman game.infocus
2020-06-27 17:23:07 -04:00
MakeAndPlay.h
Re-comment out #define MAKEANDPLAY
2020-02-09 10:42:03 -05:00
Map.cpp
Fix 1-frame glitch when entering a room with plats in finalmode
2020-06-19 09:05:48 -04:00
Map.h
Save BG vars to temp vars when entering menu and revert them upon exit
2020-06-23 15:23:57 -04:00
Maths.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Music.cpp
Remove unused/useless vars music.custompd/musicfade(in)/volume
2020-06-27 17:23:07 -04:00
Music.h
Remove unused/useless vars music.custompd/musicfade(in)/volume
2020-06-27 17:23:07 -04:00
Network.c
Allow for conditional building of Steam and GOG APIs
2020-06-01 14:21:06 -04:00
Network.h
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Otherlevel.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Otherlevel.h
Remove i/j/k attributes from classes that don't need them
2020-06-14 14:37:29 -04:00
preloader.cpp
Move preloader update code to new function preloaderlogic()
2020-06-19 09:05:48 -04:00
preloader.h
Move preloader update code to new function preloaderlogic()
2020-06-19 09:05:48 -04:00
Render.cpp
Make menus automatically centered and narrowed
2020-06-29 02:09:52 +02:00
Render.h
Merge towerrender() into gamerender()
2020-04-26 19:07:40 -04:00
Screen.cpp
Work around SDL2 bug where VSync hint only applies on renderer creation
2020-06-19 17:44:53 -04:00
Screen.h
Don't extern gameScreen, use *graphics.screenbuffer instead
2020-06-19 17:44:53 -04:00
Script.cpp
Fix resumemusic/musicfadein not working
2020-06-27 17:23:07 -04:00
Script.h
Refactor custom scripts to not be stored in one giant vector of lines
2020-06-11 22:13:52 -04:00
Scripts.cpp
Remove include guards from Scripts.cpp and TerminalScripts.cpp
2020-06-11 22:13:52 -04:00
SoundSystem.cpp
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
2020-06-07 22:40:03 -04:00
SoundSystem.h
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
2020-06-07 22:40:03 -04:00
Spacestation2.cpp
Statically allocate Prize for the Reckless tilemap
2020-05-29 19:39:05 -04:00
Spacestation2.h
Refactor Spacestation2.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
SteamNetwork.c
Fix build on DragonFlyBSD
2020-04-23 23:35:33 -04:00
TerminalScripts.cpp
Remove include guards from Scripts.cpp and TerminalScripts.cpp
2020-06-11 22:13:52 -04:00
Textbox.cpp
Fix special text box images sometimes flashing
2020-06-19 09:05:48 -04:00
Textbox.h
Fix special text box images sometimes flashing
2020-06-19 09:05:48 -04:00
Tower.cpp
Remove now-unused fillbackground/fillcontents/fillminitower from Tower
2020-05-17 22:03:29 -04:00
Tower.h
Remove i/j/k attributes from classes that don't need them
2020-06-14 14:37:29 -04:00
UtilityClass.cpp
Move endsWith() to UtilityClass.cpp and put it in header file
2020-06-21 20:25:22 -04:00
UtilityClass.h
Move endsWith() to UtilityClass.cpp and put it in header file
2020-06-21 20:25:22 -04:00
WarpClass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
WarpClass.h
Refactor WarpClass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00