1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 22:18:30 +02:00
VVVVVV/desktop_version/src
Misa 16ebb807db Set backgrounddrawn to false when returning to pause menu
This makes it so the tower background doesn't persist and scroll upwards
if you exit the menu in a warp zone horizontal or vertical room.

Ugh, and while we're on the subject of separating the in-game tower
background and the menu tower background, could we PLEASE separate the
horizontal / vertical warp backgrounds from the tower backgrounds, too?!
2020-06-23 15:23:57 -04:00
..
BinaryBlob.cpp Maybe check the right size m8 2020-06-14 22:44:34 -04:00
BinaryBlob.h Sigh. 2020-06-15 07:37:05 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Add -playassets command-line option 2020-06-21 20:25:22 -04:00
editor.h Add '#if !defined(NO_EDITOR)' guards around editorinput/render/logic 2020-06-19 18:35:03 -04:00
Ent.cpp Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame 2020-06-19 09:05:48 -04:00
Ent.h Fix, for in-GAMEMODE sprites, their colors updating too fast 2020-06-19 09:05:48 -04:00
Entity.cpp Fix animating entities' drawframes not being updated for 1 frame 2020-06-19 09:05:48 -04:00
Entity.h Interpolate trophy text 2020-06-19 09:05:48 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Abstract assets mounting to FileSystemUtils.cpp 2020-06-21 20:25:22 -04:00
FileSystemUtils.h Abstract assets mounting to FileSystemUtils.cpp 2020-06-21 20:25:22 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Set backgrounddrawn to false when returning to pause menu 2020-06-23 15:23:57 -04:00
Game.h Move returning to pause menu code to separate function 2020-06-23 15:23:57 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Fix Graphics::map_option() not uppercasing selected text 2020-06-23 15:23:57 -04:00
Graphics.h Add Graphics::map_option() 2020-06-23 15:23:57 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Move analogue mode filter update logic to fixed-timestep loop 2020-06-19 09:05:48 -04:00
GraphicsUtil.h Move analogue mode filter update logic to fixed-timestep loop 2020-06-19 09:05:48 -04:00
Input.cpp Fix Flip Mode persisting in in-game options menu 2020-06-23 15:23:57 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Don't extern gameScreen, use *graphics.screenbuffer instead 2020-06-19 17:44:53 -04:00
KeyPoll.h Remove passing around pointer to gameScreen from KeyPoll::Poll() 2020-06-13 14:50:33 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Fix delta rendering glitch when going to options from new Esc menu 2020-06-23 15:23:57 -04:00
Logic.h Fix delta rendering glitch when going to options from new Esc menu 2020-06-23 15:23:57 -04:00
main.cpp Fix -playx/y/rx/ry/gc/music looking at wrong argument 2020-06-21 21:44:02 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Fix 1-frame glitch when entering a room with plats in finalmode 2020-06-19 09:05:48 -04:00
Map.h Save BG vars to temp vars when entering menu and revert them upon exit 2020-06-23 15:23:57 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Add bounds checks to script commands that didn't have them 2020-06-13 01:24:42 -04:00
Music.h Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
preloader.cpp Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
preloader.h Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
Render.cpp Add start of better Esc menu 2020-06-23 15:23:57 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Work around SDL2 bug where VSync hint only applies on renderer creation 2020-06-19 17:44:53 -04:00
Screen.h Don't extern gameScreen, use *graphics.screenbuffer instead 2020-06-19 17:44:53 -04:00
Script.cpp Interpolate bringing up and down quit/pause/teleporter screen 2020-06-19 09:05:48 -04:00
Script.h Refactor custom scripts to not be stored in one giant vector of lines 2020-06-11 22:13:52 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Textbox.h Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
UtilityClass.cpp Move endsWith() to UtilityClass.cpp and put it in header file 2020-06-21 20:25:22 -04:00
UtilityClass.h Move endsWith() to UtilityClass.cpp and put it in header file 2020-06-21 20:25:22 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00