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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-25 05:58:30 +02:00

Set backgrounddrawn to false when returning to pause menu

This makes it so the tower background doesn't persist and scroll upwards
if you exit the menu in a warp zone horizontal or vertical room.

Ugh, and while we're on the subject of separating the in-game tower
background and the menu tower background, could we PLEASE separate the
horizontal / vertical warp backgrounds from the tower backgrounds, too?!
This commit is contained in:
Misa 2020-06-22 22:18:21 -07:00 committed by Ethan Lee
parent 441e7babd7
commit 16ebb807db

View File

@ -7763,6 +7763,7 @@ void Game::returntopausemenu()
gamestate = MAPMODE;
map.kludge_to_bg();
map.tdrawback = true;
graphics.backgrounddrawn = false;
game.mapheld = true;
graphics.flipmode = graphics.setflipmode;
}