From 16ebb807db6de4a1f8bc08f51923caf39b1a3c88 Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 22 Jun 2020 22:18:21 -0700 Subject: [PATCH] Set backgrounddrawn to false when returning to pause menu This makes it so the tower background doesn't persist and scroll upwards if you exit the menu in a warp zone horizontal or vertical room. Ugh, and while we're on the subject of separating the in-game tower background and the menu tower background, could we PLEASE separate the horizontal / vertical warp backgrounds from the tower backgrounds, too?! --- desktop_version/src/Game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 1803e3f1..133500fe 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -7763,6 +7763,7 @@ void Game::returntopausemenu() gamestate = MAPMODE; map.kludge_to_bg(); map.tdrawback = true; + graphics.backgrounddrawn = false; game.mapheld = true; graphics.flipmode = graphics.setflipmode; }