..
BinaryBlob.cpp
Maybe check the right size m8
2020-06-14 22:44:34 -04:00
BinaryBlob.h
Sigh.
2020-06-15 07:37:05 -04:00
BlockV.cpp
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
BlockV.h
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
editor.cpp
Allow D-Pad to act as arrow keys in the editor
2020-06-30 20:47:40 -04:00
editor.h
Add being able to override the one-way recolor
2020-06-30 18:06:14 -04:00
Ent.cpp
Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame
2020-06-19 09:05:48 -04:00
Ent.h
Fix, for in-GAMEMODE sprites, their colors updating too fast
2020-06-19 09:05:48 -04:00
Entity.cpp
Add special case to color gray Warp Zone entities gray
2020-06-29 19:07:45 -04:00
Entity.h
Interpolate trophy text
2020-06-19 09:05:48 -04:00
Enums.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp
Only re-color one-ways if assets are not mounted
2020-06-30 18:06:14 -04:00
FileSystemUtils.h
Only re-color one-ways if assets are not mounted
2020-06-30 18:06:14 -04:00
Finalclass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Finalclass.h
Refactor Finalclass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
Game.cpp
Change "toggle letterbox" to "scaling mode"
2020-06-30 16:53:33 -04:00
Game.h
Move some options to a new menu, "advanced options"
2020-06-30 16:53:33 -04:00
GOGNetwork.c
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Graphics.cpp
Add one-time OoB logs to tile-drawing functions
2020-06-30 18:06:14 -04:00
Graphics.h
Don't selectively undraw tiles in towers if backgrounds are off
2020-06-30 14:34:42 -04:00
GraphicsResources.cpp
Fix some leaks
2020-06-07 22:40:03 -04:00
GraphicsResources.h
Fix some leaks
2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp
Add BlitSurfaceTinted()
2020-06-29 19:07:45 -04:00
GraphicsUtil.h
Add BlitSurfaceTinted()
2020-06-29 19:07:45 -04:00
Input.cpp
Move "resize to nearest" grouped with other resolution-related options
2020-06-30 16:53:33 -04:00
Input.h
Remove global args from Input.cpp
2020-04-03 10:40:50 -04:00
KeyPoll.cpp
Add being able to disable unfocus pause
2020-06-29 22:59:16 -04:00
KeyPoll.h
Fix resumemusic/musicfadein not working
2020-06-27 17:23:07 -04:00
Labclass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Labclass.h
Refactor Labclass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
Logic.cpp
Fix the two-frame-delay when entering a room with an "init" script
2020-06-29 15:42:51 -04:00
Logic.h
Fix delta rendering glitch when going to options from new Esc menu
2020-06-23 15:23:57 -04:00
main.cpp
Fix Alt+Enter Glitch if not in glitchrunner mode
2020-06-30 00:20:03 -04:00
MakeAndPlay.h
Re-comment out #define MAKEANDPLAY
2020-02-09 10:42:03 -05:00
Map.cpp
Scan for trinkets and put them into shinytrinkets in customs
2020-06-30 16:30:09 -04:00
Map.h
Scan for trinkets and put them into shinytrinkets in customs
2020-06-30 16:30:09 -04:00
Maths.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Music.cpp
Remove unused/useless vars music.custompd/musicfade(in)/volume
2020-06-27 17:23:07 -04:00
Music.h
Remove unused/useless vars music.custompd/musicfade(in)/volume
2020-06-27 17:23:07 -04:00
Network.c
Allow for conditional building of Steam and GOG APIs
2020-06-01 14:21:06 -04:00
Network.h
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Otherlevel.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Otherlevel.h
Remove i/j/k attributes from classes that don't need them
2020-06-14 14:37:29 -04:00
preloader.cpp
Move preloader update code to new function preloaderlogic()
2020-06-19 09:05:48 -04:00
preloader.h
Move preloader update code to new function preloaderlogic()
2020-06-19 09:05:48 -04:00
Render.cpp
Change "toggle letterbox" to "scaling mode"
2020-06-30 16:53:33 -04:00
Render.h
Merge towerrender() into gamerender()
2020-04-26 19:07:40 -04:00
Screen.cpp
Add "resize to nearest" graphics option
2020-06-30 09:21:00 -04:00
Screen.h
Add "resize to nearest" graphics option
2020-06-30 09:21:00 -04:00
Script.cpp
Expose all 9 arguments of createentity()
2020-06-30 16:50:56 -04:00
Script.h
Fix the two-frame-delay when entering a room with an "init" script
2020-06-29 15:42:51 -04:00
Scripts.cpp
Remove include guards from Scripts.cpp and TerminalScripts.cpp
2020-06-11 22:13:52 -04:00
SoundSystem.cpp
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
2020-06-07 22:40:03 -04:00
SoundSystem.h
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
2020-06-07 22:40:03 -04:00
Spacestation2.cpp
Statically allocate Prize for the Reckless tilemap
2020-05-29 19:39:05 -04:00
Spacestation2.h
Refactor Spacestation2.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
SteamNetwork.c
Fix build on DragonFlyBSD
2020-04-23 23:35:33 -04:00
TerminalScripts.cpp
Remove include guards from Scripts.cpp and TerminalScripts.cpp
2020-06-11 22:13:52 -04:00
Textbox.cpp
Fix special text box images sometimes flashing
2020-06-19 09:05:48 -04:00
Textbox.h
Fix special text box images sometimes flashing
2020-06-19 09:05:48 -04:00
Tower.cpp
Remove now-unused fillbackground/fillcontents/fillminitower from Tower
2020-05-17 22:03:29 -04:00
Tower.h
Remove i/j/k attributes from classes that don't need them
2020-06-14 14:37:29 -04:00
UtilityClass.cpp
Move endsWith() to UtilityClass.cpp and put it in header file
2020-06-21 20:25:22 -04:00
UtilityClass.h
Add one-time OoB logs to tile-drawing functions
2020-06-30 18:06:14 -04:00
WarpClass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
WarpClass.h
Refactor WarpClass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00