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4c5b018f6c
Well this is a bit annoying. I can call graphics.updatetowerbackground() just fine, but I have to get at the title color update routine inside titlelogic(), which is hard-baked in. So I have to pull that code outside of the function, export it in the header, and then call it when I transition to TITLEMODE.
23 lines
317 B
C
23 lines
317 B
C
#ifndef LOGIC_H
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#define LOGIC_H
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#include "Graphics.h"
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#include "Game.h"
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#include "Entity.h"
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#include "UtilityClass.h"
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#include "Music.h"
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#include "Map.h"
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void titleupdatetextcol();
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void titlelogic();
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void maplogic();
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void gamecompletelogic();
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void gamecompletelogic2();
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void gamelogic();
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#endif /* LOGIC_H */
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