VVVVVV/desktop_version/src
Misa 6b18e3875d Move title screen color initialization to main()
This fixes a bug where if you completed a custom level during
command-line playtesting, when returning to the title screen, the
background would be red and the text would be white.

This is because playtesting skips over the code path of pressing ACTION
to start the game and advance to the title screen, and the code path of
that ACTION press specifically initializes the title screen colors to
cyan.

This is also caused by the fact that completing a custom level doesn't
call map.nexttowercolour(), but my guess is that the intent there was
that the player would select a custom level, complete it, and return to
the title screen on the same screen with the same colors, so I decided
not to add a map.nexttowercolour() there.

Instead, I've moved the cyan color initialization to main(), so that it
is always executed no matter what, and doesn't require you to take a
specific code path to do it.
2021-01-05 21:20:58 -05:00
..
BinaryBlob.cpp Use SDL stdlib funcs for free/malloc/strcmp 2020-08-14 09:51:19 -04:00
BinaryBlob.h Check index of tracks in musicclass::init() 2020-08-14 09:51:19 -04:00
BlockV.cpp Remove unnecessary string initializations from constructors 2020-07-08 19:14:21 -04:00
BlockV.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Credits.h Fix entities in the Warp Zone's gray tileset not being gray in the editor (#480) 2020-09-25 13:35:03 -04:00
Ent.cpp Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Ent.h Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Entity.cpp Remove unused function entityclass::fixfriction() 2021-01-02 09:06:42 -05:00
Entity.h Remove unused function entityclass::fixfriction() 2021-01-02 09:06:42 -05:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix other array decay too 2020-08-09 13:39:12 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
GOGNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
Game.cpp Fix bringing up map menu during gamemode(teleporter) 2020-12-28 21:12:51 -05:00
Game.h Fix bringing up map menu during gamemode(teleporter) 2020-12-28 21:12:51 -05:00
Graphics.cpp Remove unused function Graphics::textboxmove() 2021-01-02 09:06:42 -05:00
Graphics.h Remove unused function Graphics::textboxmove() 2021-01-02 09:06:42 -05:00
GraphicsResources.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Remove unused function FlipSurfaceHorizontal() 2021-01-02 09:06:42 -05:00
GraphicsUtil.h Remove unused function FlipSurfaceHorizontal() 2021-01-02 09:06:42 -05:00
Input.cpp Move title screen color initialization to main() 2021-01-05 21:20:58 -05:00
Input.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
KeyPoll.cpp Remove unused function KeyPoll::isUp() 2021-01-02 09:06:42 -05:00
KeyPoll.h Remove unused function KeyPoll::isUp() 2021-01-02 09:06:42 -05:00
Labclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Fix player being invisible upon loading into game again 2020-12-28 16:22:13 -05:00
Logic.h Move all fixed-timestep render updates to new file RenderFixed.cpp 2020-12-18 12:01:02 -05:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Reset invis and lifeseq when loading in, in mapclass::resetplayer() 2020-12-28 16:43:13 -05:00
Map.h Fix player being invisible upon loading into game again 2020-12-28 16:22:13 -05:00
Maths.h Include math.h instead of cmath 2020-11-17 12:17:04 -05:00
Music.cpp Fix regression with playing the same track after it fades out 2021-01-04 19:16:35 -05:00
Music.h Don't reset entire musicclass when mounting and unmounting assets 2020-11-12 19:11:13 -05:00
Network.c Remove unnecessary externs from network func forward decls 2020-08-02 23:43:55 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Bounds check all entity getters that can return 0 2020-09-25 13:51:47 -04:00
Otherlevel.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Render.cpp Use SDL_arraysize() - 1 to take length of INTERIM_COMMIT 2020-12-26 00:57:51 -05:00
Render.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
RenderFixed.cpp Fix bringing up map menu during gamemode(teleporter) 2020-12-28 21:12:51 -05:00
RenderFixed.h Move all fixed-timestep render updates to new file RenderFixed.cpp 2020-12-18 12:01:02 -05:00
Screen.cpp Allow Game::savestats() to accept a pointer to ScreenSettings 2020-12-21 20:15:30 -05:00
Screen.h Allow Game::savestats() to accept a pointer to ScreenSettings 2020-12-21 20:15:30 -05:00
ScreenSettings.h Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
Script.cpp Fix bringing up map menu during gamemode(teleporter) 2020-12-28 21:12:51 -05:00
Script.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
Scripts.cpp Make 'custom_' check more readable 2020-09-27 16:31:40 -04:00
SoundSystem.cpp Remove unused function SoundSystem::playMusic() 2021-01-02 09:06:42 -05:00
SoundSystem.h Remove unused function SoundSystem::playMusic() 2021-01-02 09:06:42 -05:00
Spacestation2.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Spacestation2.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
SteamNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
TerminalScripts.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Textbox.cpp Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Textbox.h Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Tower.cpp Remove zeroed arrays from tower functions in M&P 2020-08-03 00:29:15 -04:00
Tower.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
TowerBG.h Refactor tower background to use a separate object instead 2020-11-03 13:25:03 -05:00
UtilityClass.cpp Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
UtilityClass.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
Version.h Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Version.h.in Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
WarpClass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
WarpClass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
editor.cpp Remove unused function editorclass::warpzonematch() 2021-01-02 09:06:42 -05:00
editor.h Remove unused function editorclass::warpzonematch() 2021-01-02 09:06:42 -05:00
main.cpp Move title screen color initialization to main() 2021-01-05 21:20:58 -05:00
preloader.cpp Allow pressing ACTION to skip fake loading screen 2020-12-20 15:19:22 -08:00
preloader.h Allow pressing ACTION to skip fake loading screen 2020-12-20 15:19:22 -08:00