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Remove unnecessary string initializations from constructors

std::string is one of those special types that has a constructor that
just initializes itself to a blank state automatically. This means all
`std::string`s are by default already `""`, so there's no need to set
them. And in fact, cppcheck throws out warnings about performance due to
initializing `std::string`s this way.
This commit is contained in:
Misa 2020-07-06 13:11:05 -07:00 committed by Ethan Lee
parent 7703b2c1c2
commit 7128e9c3ac
3 changed files with 0 additions and 11 deletions

View file

@ -14,8 +14,6 @@ blockclass::blockclass()
rect.w = wp;
rect.h = hp;
prompt = "";
script = "";
r = 0;
g = 0;
b = 0;

View file

@ -140,7 +140,6 @@ void Game::init(void)
roomchange = false;
teleportscript = "";
savemystats = false;
quickrestartkludge = false;
@ -159,7 +158,6 @@ void Game::init(void)
prev_act_fade = 0;
backgroundtext = false;
startscript = false;
newscript = "";
inintermission = false;
alarmon = false;
@ -176,7 +174,6 @@ void Game::init(void)
activetele = false;
readytotele = 0;
oldreadytotele = 0;
activity_lastprompt = "";
activity_r = 0;
activity_g = 0;
activity_b = 0;
@ -203,10 +200,6 @@ void Game::init(void)
nodeathmode = false;
nocutscenes = false;
for(int i=0; i<50; i++)
{
customscript[i]="";
}
customcol=0;
SDL_memset(crewstats, false, sizeof(crewstats));
@ -239,7 +232,6 @@ void Game::init(void)
menucountdown = 0;
levelpage=0;
playcustomlevel=0;
customleveltitle="";
createmenu(Menu::mainmenu);
deathcounts = 0;

View file

@ -33,7 +33,6 @@ edlevelclass::edlevelclass()
{
tileset=0;
tilecol=0;
roomname="";
warpdir=0;
platx1=0;
platy1=0;