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This fixes a bug where if you completed a custom level during command-line playtesting, when returning to the title screen, the background would be red and the text would be white. This is because playtesting skips over the code path of pressing ACTION to start the game and advance to the title screen, and the code path of that ACTION press specifically initializes the title screen colors to cyan. This is also caused by the fact that completing a custom level doesn't call map.nexttowercolour(), but my guess is that the intent there was that the player would select a custom level, complete it, and return to the title screen on the same screen with the same colors, so I decided not to add a map.nexttowercolour() there. Instead, I've moved the cyan color initialization to main(), so that it is always executed no matter what, and doesn't require you to take a specific code path to do it. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).