1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-31 22:19:44 +01:00

Consistently use angle brackets for SDL.h includes

That's how it should be done, because the SDL headers aren't going to be
installed in this repository. The game was a bit inconsistent before but
now it isn't anymore.
This commit is contained in:
Misa 2020-07-18 21:21:27 -07:00 committed by Ethan Lee
parent 6c85fae339
commit 2af396fb30
7 changed files with 7 additions and 7 deletions

View file

@ -1,7 +1,7 @@
#ifndef BLOCKV_H
#define BLOCKV_H
#include "SDL.h"
#include <SDL.h>
#include <string>
class blockclass

View file

@ -3,7 +3,7 @@
#include <vector>
#include <string>
#include "SDL.h"
#include <SDL.h>
#include "Maths.h"
#include "UtilityClass.h"
#include "GraphicsUtil.h"

View file

@ -1,7 +1,7 @@
#ifndef GRAPHICSRESOURCES_H
#define GRAPHICSRESOURCES_H
#include "SDL.h"
#include <SDL.h>
class GraphicsResources
{

View file

@ -1,7 +1,7 @@
#ifndef GRAPHICSUTIL_H
#define GRAPHICSUTIL_H
#include "SDL.h"
#include <SDL.h>
struct colourTransform
{

View file

@ -5,7 +5,7 @@
#include <vector>
#include <map> // FIXME: I should feel very bad for using C++ -flibit
#include "SDL.h"
#include <SDL.h>
#include "Screen.h"

View file

@ -1,7 +1,7 @@
#ifndef TEXTBOX_H
#define TEXTBOX_H
#include "SDL.h"
#include <SDL.h>
#include <string>
#include <vector>

View file

@ -1,6 +1,6 @@
#include "UtilityClass.h"
#include "SDL.h"
#include <SDL.h>
#include <cctype>
#include <sstream>