mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-31 22:19:44 +01:00
Clean up and prevent unnecessary qualifiers to self
By "unnecessary qualifiers to self", I mean something like using the 'game.' qualifier for a variable on the Game class when you're inside a function on the Game class itself. This patch is to enforce consistency as most of the code doesn't have these unnecessary qualifiers. To prevent further unnecessary qualifiers to self, I made it so the extern in each header file can be omitted by using a define. That way, if someone writes something referring to 'game.' on a Game function, there will be a compile error. However, if you really need to have a reference to the global name, and you're within the same .cpp file as the implementation of that object, you can just do the extern at the function-level. A good example of this is editorinput()/editorrender()/editorlogic() in editor.cpp. In my opinion, they should probably be split off into their own separate file because editor.cpp is getting way too big, but this will do for now.
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571ad1f7d8
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18 changed files with 81 additions and 34 deletions
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@ -1,3 +1,4 @@
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#define OBJ_DEFINITION
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#include "Entity.h"
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#include <SDL.h>
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@ -10,8 +10,22 @@
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#include "BlockV.h"
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#include "Game.h"
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#define removeentity_iter(index) { if (obj.removeentity(index)) index--; }
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#define removeblock_iter(index) { obj.removeblock(index); index--; }
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#define removeentity_iter(index) \
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do \
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{ \
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extern entityclass obj; \
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if (obj.removeentity(index)) \
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{ \
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index--; \
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} \
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} while (false)
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#define removeblock_iter(index) \
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do \
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{ \
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extern entityclass obj; \
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obj.removeblock(index); \
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index--; \
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} while (false)
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enum
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{
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@ -193,6 +207,8 @@ public:
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bool customcrewmoods[Game::numcrew];
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};
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#ifndef OBJ_DEFINITION
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extern entityclass obj;
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#endif
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#endif /* ENTITY_H */
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@ -1,3 +1,4 @@
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#define GAME_DEFINITION
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#include "Game.h"
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#include <sstream>
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@ -6619,8 +6620,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option("animated backgrounds");
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option("screen effects");
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option("text outline");
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option("invincibility", !ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode));
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option("slowdown", !ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode));
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option("invincibility", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
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option("slowdown", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
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option("return");
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menuyoff = 0;
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break;
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@ -7196,13 +7197,13 @@ void Game::returntolab()
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#if !defined(NO_CUSTOM_LEVELS)
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void Game::returntoeditor()
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{
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game.gamestate = EDITORMODE;
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gamestate = EDITORMODE;
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graphics.textbox.clear();
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game.hascontrol = true;
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game.advancetext = false;
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game.completestop = false;
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game.state = 0;
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hascontrol = true;
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advancetext = false;
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completestop = false;
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state = 0;
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graphics.showcutscenebars = false;
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graphics.fademode = 0;
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@ -7234,13 +7235,13 @@ void Game::returntopausemenu()
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map.kludge_to_bg();
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map.tdrawback = true;
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graphics.backgrounddrawn = false;
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game.mapheld = true;
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mapheld = true;
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graphics.flipmode = graphics.setflipmode;
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if (!map.custommode && !graphics.flipmode)
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{
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obj.flags[73] = true;
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}
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game.shouldreturntopausemenu = true;
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shouldreturntopausemenu = true;
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}
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void Game::unlockAchievement(const char *name) {
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@ -425,6 +425,8 @@ public:
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bool disablepause;
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};
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#ifndef GAME_DEFINITION
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extern Game game;
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#endif
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#endif /* GAME_H */
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@ -1,3 +1,4 @@
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#define GRAPHICS_DEFINITION
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#include "Graphics.h"
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#include <stdio.h>
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@ -2991,16 +2992,16 @@ void Graphics::renderwithscreeneffects()
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{
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if (game.flashlight > 0 && !game.noflashingmode)
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{
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graphics.flashlight();
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flashlight();
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}
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if (game.screenshake > 0 && !game.noflashingmode)
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{
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graphics.screenshake();
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screenshake();
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}
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else
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{
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graphics.render();
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render();
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}
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}
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@ -317,6 +317,8 @@ public:
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Uint32 crewcolourreal(int t);
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};
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#ifndef GRAPHICS_DEFINITION
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extern Graphics graphics;
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#endif
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#endif /* GRAPHICS_H */
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@ -1,3 +1,4 @@
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#define KEY_DEFINITION
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#include "KeyPoll.h"
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#include <stdio.h>
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@ -81,6 +81,8 @@ private:
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Uint32 wasFullscreen;
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};
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#ifndef KEY_DEFINITION
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extern KeyPoll key;
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#endif
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#endif /* KEYPOLL_H */
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@ -1,3 +1,4 @@
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#define MAP_DEFINITION
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#include "Map.h"
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#include "editor.h"
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@ -190,6 +190,8 @@ public:
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}
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};
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#ifndef MAP_DEFINITION
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extern mapclass map;
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#endif
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#endif /* MAPGAME_H */
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@ -1,3 +1,4 @@
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#define MUSIC_DEFINITION
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#include "Music.h"
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#include <SDL.h>
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@ -152,6 +153,7 @@ void musicclass::init()
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void songend()
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{
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extern musicclass music;
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music.songEnd = SDL_GetPerformanceCounter();
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music.currentsong = -1;
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}
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@ -58,6 +58,8 @@ public:
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Uint64 songEnd;
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};
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#ifndef MUSIC_DEFINITION
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extern musicclass music;
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#endif
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#endif /* MUSIC_H */
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@ -1,3 +1,4 @@
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#define SCRIPT_DEFINITION
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#include "Script.h"
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#include "editor.h"
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@ -68,6 +68,8 @@ public:
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std::vector<Script> customscripts;
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};
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#ifndef SCRIPT_DEFINITION
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extern scriptclass script;
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#endif
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#endif /* SCRIPT_H */
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@ -1,3 +1,4 @@
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#define HELP_DEFINITION
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#include "UtilityClass.h"
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#include <cctype>
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@ -58,6 +58,8 @@ public:
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int splitseconds[30];
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};
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#ifndef HELP_DEFINITION
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extern UtilityClass help;
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#endif
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#endif /* UTILITYCLASS_H */
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@ -1,5 +1,6 @@
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#if !defined(NO_CUSTOM_LEVELS)
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#define ED_DEFINITION
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#include "editor.h"
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#include <physfs.h>
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@ -491,9 +492,9 @@ void editorclass::insertline(int t)
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void editorclass::getlin(const enum textmode mode, const std::string& prompt, std::string* ptr)
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{
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ed.textmod = mode;
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ed.textptr = ptr;
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ed.textdesc = prompt;
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textmod = mode;
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textptr = ptr;
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textdesc = prompt;
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key.enabletextentry();
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if (ptr)
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{
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else
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{
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key.keybuffer = "";
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ed.textptr = &(key.keybuffer);
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textptr = &(key.keybuffer);
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}
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ed.oldenttext = key.keybuffer;
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oldenttext = key.keybuffer;
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}
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const short* editorclass::loadlevel( int rxi, int ryi )
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int tm=0;
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int temp=0;
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//Scan over the map size
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if(ed.mapheight<=5 && ed.mapwidth<=5)
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if(mapheight<=5 && mapwidth<=5)
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{
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//4x map
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for(int j2=0; j2<ed.mapheight; j2++)
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<ed.mapwidth; i2++)
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for(int i2=0; i2<mapwidth; i2++)
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{
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//Ok, now scan over each square
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tm=196;
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if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
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if(level[i2 + (j2*maxwidth)].tileset==1) tm=96;
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for(int j=0; j<36; j++)
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{
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for(int i=0; i<48; i++)
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{
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temp=ed.absfree(int(i*0.83) + (i2*40),int(j*0.83)+(j2*30));
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temp=absfree(int(i*0.83) + (i2*40),int(j*0.83)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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}
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}
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}
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else if(ed.mapheight<=10 && ed.mapwidth<=10)
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else if(mapheight<=10 && mapwidth<=10)
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{
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//2x map
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for(int j2=0; j2<ed.mapheight; j2++)
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<ed.mapwidth; i2++)
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for(int i2=0; i2<mapwidth; i2++)
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{
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//Ok, now scan over each square
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tm=196;
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if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
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if(level[i2 + (j2*maxwidth)].tileset==1) tm=96;
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for(int j=0; j<18; j++)
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{
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for(int i=0; i<24; i++)
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{
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temp=ed.absfree(int(i*1.6) + (i2*40),int(j*1.6)+(j2*30));
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temp=absfree(int(i*1.6) + (i2*40),int(j*1.6)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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@ -2326,19 +2327,19 @@ void editorclass::generatecustomminimap()
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}
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else
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{
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for(int j2=0; j2<ed.mapheight; j2++)
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<ed.mapwidth; i2++)
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for(int i2=0; i2<mapwidth; i2++)
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{
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//Ok, now scan over each square
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tm=196;
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if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
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if(level[i2 + (j2*maxwidth)].tileset==1) tm=96;
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for(int j=0; j<9; j++)
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{
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for(int i=0; i<12; i++)
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{
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temp=ed.absfree(3+(i*3) + (i2*40),(j*3)+(j2*30));
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temp=absfree(3+(i*3) + (i2*40),(j*3)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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@ -2354,6 +2355,7 @@ void editorclass::generatecustomminimap()
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#if !defined(NO_EDITOR)
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void editormenurender(int tr, int tg, int tb)
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{
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extern editorclass ed;
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switch (game.currentmenuname)
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{
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case Menu::ed_settings:
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void editorrender()
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{
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extern editorclass ed;
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if (game.shouldreturntoeditor)
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{
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graphics.backgrounddrawn = false;
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@ -3660,6 +3663,7 @@ void editorrender()
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void editorlogic()
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{
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extern editorclass ed;
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//Misc
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help.updateglow();
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graphics.updatetitlecolours();
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@ -3760,6 +3764,7 @@ void editorlogic()
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void editormenuactionpress()
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{
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extern editorclass ed;
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switch (game.currentmenuname)
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{
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case Menu::ed_desc:
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void editorinput()
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{
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extern editorclass ed;
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game.mx = (float) key.mx;
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game.my = (float) key.my;
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ed.tilex=(game.mx - (game.mx%8))/8;
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Uint32 editorclass::getonewaycol()
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{
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if (game.gamestate == EDITORMODE)
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return getonewaycol(ed.levx, ed.levy);
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return getonewaycol(levx, levy);
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else if (map.custommode)
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return getonewaycol(game.roomx - 100, game.roomy - 100);
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@ -293,7 +293,9 @@ void editorlogic();
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void editorinput();
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#endif
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#ifndef ED_DEFINITION
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extern editorclass ed;
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#endif
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#endif /* EDITOR_H */
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