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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix player being invisible upon loading into game again
When I did #567, I didn't test it. And I should have tested it, because it made the player invisible. This is because map.resetplayer() also sets the invis attribute of the player to true as well, and I only undid it setting game.lifeseq to 10. So instead, I'll just add a flag to map.resetplayer() that by default doesn't set game.lifeseq or the player's invis attribute. And I tested it this time, and it works fine. I tested both respawning after death and exiting to the menu and loading in the game again.
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parent
eb7b540346
commit
385f9d244e
4 changed files with 12 additions and 27 deletions
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@ -470,7 +470,7 @@ void gamelogic()
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game.gravitycontrol = game.savegc;
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graphics.textboxremove();
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map.resetplayer();
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map.resetplayer(true);
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}
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}
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}
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@ -802,6 +802,11 @@ void mapclass::showship()
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}
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void mapclass::resetplayer()
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{
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resetplayer(false);
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}
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void mapclass::resetplayer(const bool player_died)
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{
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bool was_in_tower = towermode;
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if (game.roomx != game.saverx || game.roomy != game.savery)
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@ -821,8 +826,11 @@ void mapclass::resetplayer()
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obj.entities[i].yp = game.savey;
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obj.entities[i].dir = game.savedir;
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obj.entities[i].colour = 0;
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game.lifeseq = 10;
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obj.entities[i].invis = true;
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if (player_died)
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{
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game.lifeseq = 10;
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obj.entities[i].invis = true;
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}
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if (!game.glitchrunnermode)
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{
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obj.entities[i].size = 0;
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@ -69,6 +69,7 @@ public:
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void showship();
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void resetplayer(const bool player_died);
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void resetplayer();
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void warpto(int rx, int ry , int t, int tx, int ty);
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@ -2675,7 +2675,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -2701,7 +2700,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -2742,7 +2740,6 @@ void scriptclass::startgamemode( int t )
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map.cameramode = 0;
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map.colsuperstate = 0;
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}
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game.lifeseq = 0;
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graphics.fademode = 4;
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break;
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case 3:
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@ -2770,7 +2767,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -2800,7 +2796,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -2830,7 +2825,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -2860,7 +2854,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -2890,7 +2883,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -2926,7 +2918,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -2952,7 +2943,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -2982,7 +2972,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3019,7 +3008,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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music.play(11);
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@ -3056,7 +3044,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3093,7 +3080,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3130,7 +3116,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3167,7 +3152,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3201,7 +3185,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3235,7 +3218,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3269,7 +3251,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3303,7 +3284,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3328,7 +3308,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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graphics.fademode = 4;
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@ -3365,7 +3344,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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if(ed.levmusic>0){
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@ -3404,7 +3382,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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@ -3451,7 +3428,6 @@ void scriptclass::startgamemode( int t )
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{
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map.resetplayer();
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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ed.generatecustomminimap();
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