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385f9d244e
When I did #567, I didn't test it. And I should have tested it, because it made the player invisible. This is because map.resetplayer() also sets the invis attribute of the player to true as well, and I only undid it setting game.lifeseq to 10. So instead, I'll just add a flag to map.resetplayer() that by default doesn't set game.lifeseq or the player's invis attribute. And I tested it this time, and it works fine. I tested both respawning after death and exiting to the menu and loading in the game again. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).