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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src
Misa 66d19d4cf4 Disable two-frame delay fix in glitchrunner mode
The two-frame delay can be utilized to trigger a glitch that spawns
entities in the wrong room.
2020-06-29 19:08:22 -04:00
..
BinaryBlob.cpp Maybe check the right size m8 2020-06-14 22:44:34 -04:00
BinaryBlob.h Sigh. 2020-06-15 07:37:05 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Add -playassets command-line option 2020-06-21 20:25:22 -04:00
editor.h Add '#if !defined(NO_EDITOR)' guards around editorinput/render/logic 2020-06-19 18:35:03 -04:00
Ent.cpp Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame 2020-06-19 09:05:48 -04:00
Ent.h Fix, for in-GAMEMODE sprites, their colors updating too fast 2020-06-19 09:05:48 -04:00
Entity.cpp Add special case to color gray Warp Zone entities gray 2020-06-29 19:07:45 -04:00
Entity.h Interpolate trophy text 2020-06-19 09:05:48 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix gamecontrollerdb.txt path 2020-06-23 19:08:08 -04:00
FileSystemUtils.h Abstract assets mounting to FileSystemUtils.cpp 2020-06-21 20:25:22 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Fix the two-frame-delay when entering a room with an "init" script 2020-06-29 15:42:51 -04:00
Game.h Add glitchrunner mode, in game options 2020-06-29 15:12:35 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Add special case to color gray Warp Zone entities gray 2020-06-29 19:07:45 -04:00
Graphics.h Add Graphics::map_option() 2020-06-23 15:23:57 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Add BlitSurfaceTinted() 2020-06-29 19:07:45 -04:00
GraphicsUtil.h Add BlitSurfaceTinted() 2020-06-29 19:07:45 -04:00
Input.cpp Restore janky gamestate-based quit-to-title system in glitchrunnermode 2020-06-29 15:12:35 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Fix resumemusic/musicfadein not working 2020-06-27 17:23:07 -04:00
KeyPoll.h Fix resumemusic/musicfadein not working 2020-06-27 17:23:07 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Fix the two-frame-delay when entering a room with an "init" script 2020-06-29 15:42:51 -04:00
Logic.h Fix delta rendering glitch when going to options from new Esc menu 2020-06-23 15:23:57 -04:00
main.cpp Fix the two-frame-delay when entering a room with an "init" script 2020-06-29 15:42:51 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Disable two-frame delay fix in glitchrunner mode 2020-06-29 19:08:22 -04:00
Map.h Fix the two-frame-delay when entering a room with an "init" script 2020-06-29 15:42:51 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove unused/useless vars music.custompd/musicfade(in)/volume 2020-06-27 17:23:07 -04:00
Music.h Remove unused/useless vars music.custompd/musicfade(in)/volume 2020-06-27 17:23:07 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
preloader.cpp Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
preloader.h Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
Render.cpp Restore janky gamestate-based quit-to-title system in glitchrunnermode 2020-06-29 15:12:35 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Work around SDL2 bug where VSync hint only applies on renderer creation 2020-06-19 17:44:53 -04:00
Screen.h Don't extern gameScreen, use *graphics.screenbuffer instead 2020-06-19 17:44:53 -04:00
Script.cpp Fix the two-frame-delay when entering a room with an "init" script 2020-06-29 15:42:51 -04:00
Script.h Fix the two-frame-delay when entering a room with an "init" script 2020-06-29 15:42:51 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Textbox.h Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
UtilityClass.cpp Move endsWith() to UtilityClass.cpp and put it in header file 2020-06-21 20:25:22 -04:00
UtilityClass.h Move endsWith() to UtilityClass.cpp and put it in header file 2020-06-21 20:25:22 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00