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VVVVVV/desktop_version/src
Misa fdce412680 Guard all cases obj.getcompanion() is used unchecked
And this the function with the least amount of cases where its sentinel
value is used unchecked. Thankfully. obj.getplayer() was a bit of a slug
to get through.
2020-06-12 23:55:48 -04:00
..
BinaryBlob.cpp Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
BinaryBlob.h Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Remove another header initialization 2020-06-12 19:11:48 -04:00
editor.h Remove another header initialization 2020-06-12 19:11:48 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Guard all cases obj.getplayer() is used unchecked 2020-06-12 23:55:48 -04:00
Entity.h Prevent updating an entity if updateentities() removed it 2020-05-05 17:22:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Like the thing I did but the opposite 2020-06-12 16:21:45 -04:00
FileSystemUtils.h Remove TinyXML-1 2020-06-12 15:08:29 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Guard all cases obj.getcompanion() is used unchecked 2020-06-12 23:55:48 -04:00
Game.h Don't initialize game.gametimer in the header file 2020-06-12 19:11:48 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Indent Graphics::reloadresources() with tabs 2020-06-11 22:13:52 -04:00
Graphics.h Fix mixed indentation 2020-06-12 19:11:48 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Guard all cases obj.getplayer() is used unchecked 2020-06-12 23:55:48 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Add being able to mute the music by pressing N 2020-04-19 20:51:35 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Guard all cases obj.getcompanion() is used unchecked 2020-06-12 23:55:48 -04:00
Logic.h Merge towerlogic() into gamelogic() 2020-04-26 19:07:40 -04:00
main.cpp Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Guard all cases obj.getplayer() is used unchecked 2020-06-12 23:55:48 -04:00
Map.h Clean up editorclass externs into one location 2020-05-22 09:46:12 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Don't leak sounds/music 2020-06-07 22:40:03 -04:00
Music.h Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Refactor Otherlevel.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
preloader.cpp Only render screen effects on the title screen and in-game 2020-04-27 15:07:58 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Guard all cases obj.getplayer() is used unchecked 2020-06-12 23:55:48 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Guard all cases obj.getplayer() is used unchecked 2020-06-12 23:55:48 -04:00
Script.h Refactor custom scripts to not be stored in one giant vector of lines 2020-06-11 22:13:52 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
UtilityClass.cpp Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
UtilityClass.h Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00